[QUOTE=DementNeo;16157382]curses[/QUOTE]
Maybe later, I don't know.
How about 4 hours from now then? (Right now it's 19:30 where I live)
I hope this gets official :buddy:
4 hours from now is good if it's alright with everyone else
I'm not that bothered, play without me if you all wanna ;)
I just entered the server, invited lots of friends and told the other guy to bring lots of friends too.
It's now up and full of people!
Sorry for using the FAN guys :ohdear:
And Ace, do you know any UK servers with glacier on them? I really like the map but really dislike the +110 ping :I
There are a few people on the server now; join if you want to play :)
This map looks fucking awesome!
every time I play on that server I'm put off by ctf_aurora and it's boring gameplay
I think I'll come there in 1-2 hours. If there's still people in.
16 players on the server right now :)
I thought FLOOR_MASTER died, or was that some kind of joke I never figured out?
I'm worn from playing the Engy Party. And about to eat. Damn you, awesome Admin v. Member game.
[QUOTE=Geneva;16161400]I thought FLOOR_MASTER died, or was that some kind of joke I never figured out?[/QUOTE]
He's alive, and so is the server :)
22 players on right now
I'm comin'
A latency of 160 really makes my day. :v:
It was funny when I tried to show something to Acegikmo.
-"Hey, Ace! Over here!"
"What?"
...and then I accidentally exploded myself. :l
how well is this optimized? I want to get it on my server, looks pretty good
we go through a pretty big "testing" process though to make sure it won't make the server population go "ok this map sucks bye"
It's good, aurora sucks ass though
[QUOTE=Daimao;16162153]A latency of 160 really makes my day. :v:[/QUOTE]
Try 200. What was your name, or did I miss you?
[QUOTE=BricknHead;16162450]how well is this optimized? I want to get it on my server, looks pretty good
we go through a pretty big "testing" process though to make sure it won't make the server population go "ok this map sucks bye"[/QUOTE]
It's well optimised I believe; let me quote a guy I found through google:
[quote=MrTwoVideoCards]This map though is properly optimized, I ran by it with mat_visleaf 1, and some budget commands. He did well, and optimized great.[/quote]
Good map, played a couple rounds on it.
Everybody leaves when it changes to aurora though.
[QUOTE=Acegikmo;15955876]Okay, after seeing competitive 6vs6 matches, it seems it isn't possible to balance A and B.
It seems to work great in public servers, but not competitively.
I think this could be because the defense on A relies quite alot on engineers doing a good job. But in competitive play there aren't many engineers as far as I know.
It was basically just bad planning on my part. Looking at the layout of the map now, it's easy to see that I didn't think of my goal when I made it.
IMAGE
The distance from red's spawn to B is alot shorter than that from red's spawn to A. See the green arrows marked A and B.
If the spawn was rotated in a way that the red arrows maked D shows, people would be more drawn to A as it becomes closer to them.
The whole cap A area is rather distant compared to the other areas, moving it close to the other ones would make the map seem more complete.
See the yellow arrow marked C.[/QUOTE]
Yeah, gravelpit's like that too, everyone rushes to A first, and then the game turn focused into B.
What about making a gate, that prevents the BLU team going to B, when A isn't capped. But that won't stop BLU going to B completely, but the way there is much harder. When BLU captures A, the gate opens and there's a shorter way to go to B.
[editline]02:40AM[/editline]
...
I hope you understand me. I'm too tired to check my grammar.
like cp_steel but hopefully less shitty
just chillin in the server alone. as I run around I like what I see, a whole lot. looks fantastic.
I love flying around as demoman especially :P
Cap A and B are balanced for casual players, but not when it comes to competitive players.
Making changes to favor competitive play styles will unbalance the map for the casual players.
What I'm trying to say is that I will make the map as good as possible for casual players. If the competitive players like it, I see it as a bonus.
Anyway, thanks alot for trying it out!
The next version will probably be a release candidate; so if you've got any suggestions, let me know!
(I'm mostly looking for aesthetical suggestions, as the gameplay is pretty much done)
Definitely work on C's displacements, it would be great to see everything meld together.
Well, I'd been thinking you could probably make B cap faster, probably at the same speed as A, but ok.
As for looks, I'd like it if you could make the big gears in BLUs spawn look a bit more 'TF2ey'. Maybe take off the big black lines of the circle, so it blends in better with the rest. Apart from that I'm fine with how everything looks. (well maybe the black space behind REDs spawn could have some cool stuff going on there instead of just black)
The server's got players now, so if anyone wants to try it out, now would be a good time to join!
[url=steam://connect/174.133.76.251][img]http://files.getdropbox.com/u/99714/Join247_re.png[/img][/url]
Sorry for being drunk in your server mr acy-gikky-mo.
Also, let me jump on that metal sheet :I
Haha, no problem, it's not my server anyway.
The server is kinda empty right now, but thank you all who joined the games we played an hour ago!
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