A few new screenshots.
I changed the wooden texture on the building exteriors, it looks a bit colder now:
[img]http://files.getdropbox.com/u/99714/cp_glacier_rc0003.jpg[/img]
[img]http://files.getdropbox.com/u/99714/cp_glacier_rc0004.jpg[/img]
[img]http://files.getdropbox.com/u/99714/cp_glacier_rc0006.jpg[/img]
[b]Bikini Lodging[/b]
Were you that guy
[QUOTE=X-Bot_30K;16191040][b]Bikini Lodging[/b]
Were you that guy[/QUOTE]
[url=http://www.facepunch.com/showpost.php?p=12808663&postcount=59]Yep[/url]
Alright, a little bump!
The release candidate is soon released.
The only thing I have left is to detail C. However; I ran into a big problem. It's incredibly hard to detail an icecave. I redesigned it to a more detail friendly look; what do you think?
[img]http://files.getdropbox.com/u/99714/cp_glacier_2f2f_pre_rc0009.jpg[/img]
[img]http://files.getdropbox.com/u/99714/cp_glacier_2f2f_pre_rc0007.jpg[/img]
Looks pretty nice.
Makes sense that the entire cave wouldn't be frozen over.
[QUOTE=xpod1;16225564]Looks pretty nice.
Makes sense that the entire cave wouldn't be frozen over.[/QUOTE]
Doesn't make sense that the only bit with the sun shining on it is the only bit that's frozen.
That's also where cold air gets in the most.
[QUOTE=xpod1;16225644]That's also where cold air gets in the most.[/QUOTE]
Also where hot air gets in the most. :smug:
No wait... Hot air escapes! Curses, foiled again! :saddowns:
Looks alot more... boring, in my opinion.
Did you move the spawn yet?
Looks a lot better in my opinion. Colours are a lot more warm, so now I can stop getting the odd feeling that I'm in the BLU base while on RED :I
Also, no need to move the spawn. From what I've played on Knifeback, both teams were going to either point just as often as the other. A was sometimes ignored, but other rounds so was B, so it's fine if you ask me. Just keep detailing it (ps good job).
[QUOTE=peanutzero;16225855]Looks alot more... boring, in my opinion.[/QUOTE]
It's not fully detailed yet. If I would make a detailed version in the old style and one in the new style, the new one would look alot better since it's more detail friendly.
[QUOTE=Yobdren;16226350]Did you move the spawn yet?[/QUOTE]
Nope, it's not needed.
It is needed for competitive play, but I'd rather have a fun map for casual play and it works perfectly in that area.
[QUOTE=GetCatTonight;16227008]Looks a lot better in my opinion. Colours are a lot more warm, so now I can stop getting the odd feeling that I'm in the BLU base while on RED :I
Also, no need to move the spawn. From what I've played on Knifeback, both teams were going to either point just as often as the other. A was sometimes ignored, but other rounds so was B, so it's fine if you ask me. Just keep detailing it (ps good job).[/QUOTE]
Thanks!
Yeah, with the new theme at C it's easier to make a difference between the red and the blue side.
[QUOTE=Acegikmo;16227864]It's not fully detailed yet. If I would make a detailed version in the old style and one in the new style, the new one would look alot better since it's more detail friendly.[/QUOTE]
But now it's just a cave. Before it was like "Holy shit this whole cave's made out of ice, that's awesome!" I honestly don't think it needs to be busy and detailed. I thought it was perfectly fine as it was.
[QUOTE=peanutzero;16231837]But now it's just a cave. Before it was like "Holy shit this whole cave's made out of ice, that's awesome!" I honestly don't think it needs to be busy and detailed. I thought it was perfectly fine as it was.[/QUOTE]
Dark but nice. Could have used some lights.
[QUOTE=Yobdren;16232216]Dark but nice. Could have used some lights.[/QUOTE]
I like the ice cave better than this brown cave :P
This tard cave. No, actucally it's good now. Just fix the change from ice to rock, now it's an edge cutting line. :/
[QUOTE=peanutzero;16231837]But now it's just a cave. Before it was like "Holy shit this whole cave's made out of ice, that's awesome!" I honestly don't think it needs to be busy and detailed. I thought it was perfectly fine as it was.[/QUOTE]
It was empty and looked cheap.
There's a certain amount of quality I want in my maps and I believe it would be incredibly hard to reach that kind of quality if the cave was completely in ice. It's hard to detail it other than slapping a few icicles in here and there. If I make parts of the icecave look like a normal cave, I can detail with a mining theme.
Yeah, having the cave be made entirely of ice looked pretty boring. The whole cave was basically one texture. I can see why you'd want to change it to give it a bit more detail.
The release candidate is out!
If you guys are interested in seeing a comparison on how cap A and B looked on the very first alpha compared to the release candidate, check this out!
[url]http://files.getdropbox.com/u/99714/java/VersionCompare/Main.html[/url]
(Give the images some time to load)
Holy Alpha Jesus, that was progressive.
The Earlier version was like a snowy Orange Map.
[QUOTE=Acegikmo;16284844]If you guys are interested in seeing a comparison on how cap A and B looked on the very first alpha compared to the release candidate, check this out!
[url]http://files.getdropbox.com/u/99714/java/VersionCompare/Main.html[/url]
(Give the images some time to load)[/QUOTE]
Wow, and I thought the alpha looked nice at first :eek:
Good work man! Gonna play on this map when i get home :D
I know the RC's out, but:
[img]http://img.imagedash.com/QAwG.png[/img]
[QUOTE=Red Engineer;16286451]I know the RC's out, but:
[img]http://img.imagedash.com/iVjp.png[/img][/QUOTE]
Nice red [x], mister.
[QUOTE=Daimao;16286458]Nice red [x], mister.[/QUOTE]
Wut?
Oh yeah, sorry about that. Imagedash can be tempremental at times, but I love it nonetheless.
yeah i too would have liked being able to go up that tower
I just remembered that today, No Heroes released their Cp_glacier server.
Thought you could use the Heads-up.
[QUOTE=Red Engineer;16286451]I know the RC's out, but:
[img]http://img.imagedash.com/QAwG.png[/img][/QUOTE]
That would be badass.
The first bridge would work, but I don't like the second. That place should be accessible by only Scouts, Demomen and Soldiers (or a better idea: none of them).
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