• Fortress' Edge (TF2 Parkour)
    1,745 replies, posted
[QUOTE=404UserNotFound;30956741]See, now you're just being silly. For all I know, Mecha could've been using the testitem command to display a custom model without clippiness. It's a valid question, and you should be ashamed of yourself.[/QUOTE] Oh the irony, I made a misinformed post and I should be ashamed compared to what YOU'VE posted in this thread?
[QUOTE=CakeMaster7;30956768]Oh the irony, I made a misinformed post and I should be ashamed compared to what YOU'VE posted in this thread?[/QUOTE] See, now you're derailing the thread. Let's stay on topic, shall we?
[QUOTE=404UserNotFound;30956741]See, now you're just being silly. For all I know, Mecha could've been using the testitem command to display a custom model without clippiness. It's a valid question, and you should be ashamed of yourself.[/QUOTE] Actually, he already explained this earlier in the thread. But seriously Mecha, you're killing me here, you're talking to Robin, he responded to an email about viewmodels, and you even had an entire event to email Valve to fix it- Please tell me you also asked him about the AW viewmodel glitching. Please. I've got a gun in my mouth man, I'll do it! /relevant stuff Mecha, do you plan to also get an empty hand model and do animations for running as well, so the bat doesn't keep appearing and disappearing as you play?
[QUOTE=Humblerbee;30956858]I've got a gun in my mouth man, I'll do it![/QUOTE] NO! (Srsly, Drunk F00l apparently got hired. Bug him and see if he'll push Valve to fix viewmodels :v:) [i](I see Cakemasters taken up the hobby of rage-"dumb"ing me. Have fun, bro, ratings don't mean dick)[/i]
[QUOTE=404UserNotFound;30956922]NO! (Srsly, Drunk F00l apparently got hired. Bug him and see if he'll push Valve to fix viewmodels :v:) [i](I see Cakemasters taken up the hobby of rage-"dumb"ing me. Have fun, bro, ratings don't mean dick)[/i][/QUOTE] [QUOTE=Humblerbee;30944822][i]"Keep your friends close; keep your enemies closer."[/i] Best of luck at Valve Drunken F00l, hope you enjoy it! Oh, and I should make a plug for Advanced Weaponiser- when you get to Valve, try to ninja in and fix the viewmodel problem! Mecha has said he can't do anything about it, apparently in the clientside viewmodel, the models reset at the start of every animation, which is the cause of all the flickering viewmodels in AW. Any fix for this would be greatly appreciated by the hordes of AW fans! *cough* Okay, shameless plug done, again, best of luck mate! [img]http://www.facepunch.com/fp/ratings/heart.png[/img][/QUOTE] *cough* Okay, shameless repost done. Keeping things slightly more relevant, so Mecha, I'm curious, this would go into the rotation on Slag Gaming #1 and #3, right? Have you ironed out the details of what the game mode will be?
[QUOTE=404UserNotFound;30956922]NO! (Srsly, Drunk F00l apparently got hired. Bug him and see if he'll push Valve to fix viewmodels :v:) [i](I see Cakemasters taken up the hobby of rage-"dumb"ing me. Have fun, bro, ratings don't mean dick)[/i][/QUOTE] You actually care about ratings? You obviously do if you need to take the time to even post about it? And I noticed you rated all of my posts dumb yet snipped your own. If you had actually snipped them wouldn't that mean even you acknowledge they were dumb? I'm merely rating a dumb post dumb. Why the hell would you bug him about it if it's an obvious problem that already should've been fixed already? I know that if I had joined Valve I wouldn't want people annoying me to tell Valve to add stuff.
Will you both shut up, arguing about this here will do absolutely nothing.
Stop it. No more talking about that below this line __________________________________________________________________________________
[QUOTE=McNab;30957187]Stop it. No more talking about that below this line __________________________________________________________________________________[/QUOTE] Ah, the voices of reason have come at last. Now we can all get back to talking about how excited we are for a potential Mirror's Edge sequel! Mecha, go work for Dice and steal all their work for Parkour Fortress! [sp]that[/sp]
What are the plans for weapons? Will you keep the bat or replace it with like a custom punching animation with the hand models? What about guns?
I'd love animations for the Scout like the ones from Badwater D
Hmmm the wallrun seems pretty good. Is it possible to make scout's hand glide across the surface of the wall as he's running on it ? Something like this [media]http://www.youtube.com/watch?v=Ge5s98W5l3Q[/media] 1:35
[QUOTE=Rex McCoolguy;30961549]Hmmm the wallrun seems pretty good. Is it possible to make scout's hand glide across the surface of the wall as he's running on it ? Something like this [media]http://www.youtube.com/watch?v=Ge5s98W5l3Q[/media] 1:35[/QUOTE] I looked at a few Parkour websites for references and they all said one thing "unless you got claws, keep your hands off the wall"
[QUOTE=Clovernoodle;30956547]So... how'd that E-mailing Valve event go?[/QUOTE] He's looking into it, so it might be a few months at best. Fingers crossed! [QUOTE=Humblerbee;30957035]Keeping things slightly more relevant, so Mecha, I'm curious, this would go into the rotation on Slag Gaming #1 and #3, right? Have you ironed out the details of what the game mode will be?[/QUOTE] It'll probably be its own server and some kind of CTF thingy. Something like the flag counts down to 60, then the person holding it gets a point. New flag spawns. Repeat!
I really like the view models, may sound odd but I really like new view models.
[QUOTE=McNab;30957254]What are the plans for weapons? Will you keep the bat or replace it with like a custom punching animation with the hand models? What about guns?[/QUOTE] I would personally love to replace the bat by punches, but the thing is, even with layering, it is pretty much impossible to replace the world animation seamlessly — so you would either see others swinging an invisible bat, or you'd have complete inconsistency during the punch animation
[QUOTE=Max of S2D;30961890]I would personally love to replace the bat by punches, but the thing is, even with layering, it is pretty much impossible to replace the world animation seamlessly — so you would either see others swinging an invisible bat, or you'd have complete inconsistency during the punch animation[/QUOTE] Well that sucks. Maybe we could find a way to make the bat actually look good in first person with this?
[QUOTE=Max of S2D;30961890]I would personally love to replace the bat by punches, but the thing is, even with layering, it is pretty much impossible to replace the world animation seamlessly — so you would either see others swinging an invisible bat, or you'd have complete inconsistency during the punch animation[/QUOTE] The invisible bat doesn't sound like a bad idea
Invisible bat is a dumb idea. [IMG]http://img231.imageshack.us/img231/9093/1310153693598.png[/IMG]
[QUOTE=DudeBuddyGuy;30993304]Invisible bat is a dumb idea. [IMG]http://img231.imageshack.us/img231/9093/1310153693598.png[/IMG][/QUOTE] I will agree on two things. 1. That guy in the images' face is priceless :v: 2. Invisible bat....well....actually, I'm not sure if an invis bat is a good/bad idea...
[QUOTE=DudeBuddyGuy;30993304]Invisible bat is a dumb idea. [IMG]http://img231.imageshack.us/img231/9093/1310153693598.png[/IMG][/QUOTE] You can't say that without actually seeing how it looks in the game.
If the world animations were the same, it'd look like Scout was feebly pelting people with the underside/front of his hand in a downwards motion. To death. But what do I know? v:v:v
[media]http://www.youtube.com/watch?v=1d05k01w5N4[/media] Thanks to Dusk's map, I was able to find a total of 4 bugs. 2 with quickstep, 1 with wallrun and 1 with edge grabbing. [url="http://gaming.mechatheslag.net/index.php?/topic/52-design-a-course-for-the-next-video/"]Help me find bugs by making maps![/url]
What are the bugs? If they were in the video, I never noticed.
[QUOTE=Banjo7J;31007683]What are the bugs? If they were in the video, I never noticed.[/QUOTE] They aren't in the video, because I fixed them :B
-Snippin's a good job mate-
jumping off the wall onto a platform behind looks disorienting .
[QUOTE=MechaBowser;31007738]They aren't in the video, because I fixed them :B[/QUOTE] Oh, durr. Shoulda figured.
[QUOTE=themooselord;31007788]jumping off the wall onto a platform behind looks disorienting .[/QUOTE] I've been meaning to fix that but never got around to it because I keep forgetting fixed!
It's shaping up real well.
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