[QUOTE=Krandel;31067605]I remember Mecha replyed to a youtube comment saying that it was from Mirror's Edge.[/QUOTE]
The majority of music is from Mirror's Edge, but he is correct in saying some music is from Portal 2.
A short snippet, too, mind.
[QUOTE=Bat-shit;30388130]You can parkour in TF2 anyway; Jumping over obstacles, through windows etc. flanking the enemy by being a ninja and you don't necessarily have to be Scout to do that. Engineer is pretty agile too[/QUOTE]
I'm not trying to devalue your work, and I know it takes a lot of time to do this kind of stuff with (Source)Pawn (!), but that guy is right, parkour is much more than just wall running, jumps and vaults.
IMO you should stick with the original name and call it Fortress' Edge, not Parkour Fortress.
[QUOTE=MechaBowser;30391987]How's this:
A flag will drop in a random location on a relatively large obstacle map.
The flag has a timer, and whoever holds it when the timer runs out, gets a point. A new flag will then drop. Only a certain amount of flags will drop per round (maybe 5 or 10).
The person with most points in the end wins.
You can snag the flag from a person simply by hitting him once, at which he/she dies.
It's pretty basic and encourages environment exploration in order to escape and chase.[/QUOTE]
IMO it should be fixed drop locations and team based! :)
You could have gameplay like Brink? Or the Specialists. Gameplay like the Specialists would be awesome
Hmm, the wallrun world animation looks nothing like the real movement.
[img]http://i.imgur.com/ejzO6.jpg[/img]
Normally one hand goes next to the wall and the other arm is laying down vertically, like this:
[img]http://i.imgur.com/AXOLL.jpg[/img]
Otherwise you'll just lose balance and fall :)
[QUOTE=Seta00;31070984]long ass post[/QUOTE]
the scout can double jump, point irrelevant
(and by that I mean that realism is NOT the point of the mod/animations)
[QUOTE=Max of S2D;31074932]the scout can double jump, point irrelevant
(and by that I mean that realism is NOT the point of the mod/animations)[/QUOTE]
How is that relevant for the animation being silly?
fix it to look like mirrors edge
[QUOTE=NeoDement;31074966]fix it to look like mirrors edge[/QUOTE]
i'll gladly do so once you show me a thirdperson view of the mirror's edge animations
oh yeah I forgot she just t-poses in third person while wall running
follow seta's advice then (I mean you don't have to this is just my suggestion)
[QUOTE=Max of S2D;31075119]i'll gladly do so once you show me a thirdperson view of the mirror's edge animations[/QUOTE]
Oh boy, those videos are nightmarish. There's third person commands and Faith's whole body shows but the animators only worked on the arms and legs (except in some cutscenes) - when doing the parkour and such, Faith looks really fucked up.
Remember to add speed vaulting. You should also make some acceleration system, rewarding you for "going with the flow" and not loosing speed through the map.
[QUOTE=RikohZX;31075328]Oh boy, those videos are nightmarish. There's third person commands and Faith's whole body shows but the animators only worked on the arms and legs (except in some cutscenes) - when doing the parkour and such, Faith looks really fucked up.[/QUOTE]
[media]http://www.youtube.com/watch?v=t3VnWYt9flM[/media]
This is fucked up.
[QUOTE=RikohZX;31075328]Oh boy, those videos are nightmarish. There's third person commands and Faith's whole body shows but the animators only worked on the arms and legs (except in some cutscenes) - when doing the parkour and such, Faith looks really fucked up.[/QUOTE]
Same as half-life!
well it uses Real first person motion Basicly attachs an camera to the head bone So the animations at least in first person had to be done in a way diferent way So that may explain why they look like garbage on third person
[QUOTE=MechaBowser;30387856][URL="http://gaming.mechatheslag.net/"][IMG]http://mechaware.net/images/parkourfortress2.png[/IMG][/URL]
While its neat, I can't really think of any gamemode concept that would suit this kind of Mirror's Edge gameplay. Any ideas?[/QUOTE]
Holy crap, these hand animations, door slaming and sliding are exactly what the perfected climb mod needs in Garrys Mod. Oh man... A serious collaboration with Zoey is in order young sir. Fantastic work. This is my attempt at a Garrys Mod/ Mirrors Edge influenced gameplay from a few mods.
[video=youtube;dog74leTmT8[[url]http://www.youtube.com/watch?v=dog74leTmT8[/url][/video]
[QUOTE=Kevinf63;31118474]Holy crap,[/QUOTE]
You do know lua only works for gmod right.
Also Zoey doesnt release her stuff. No reason to give her something if she isnt giving something back. That's just how I see it.
What?
Robin fixed the issues! It's a miracle!
It'll all be rolled out next update :B
[QUOTE=MechaBowser;31160845]Robin fixed the issues! It's a miracle!
It'll all be rolled out next update :B[/QUOTE]
Hell yeah.
[QUOTE=Smashman;30392646]I fucking hate you, Mecha.
You make the rest of us look like nothing.[/QUOTE]
Someone's mad
[QUOTE=MechaBowser;31160845]Robin fixed the issues! It's a miracle!
It'll all be rolled out next update :B[/QUOTE]
Valve time!
Parkour rush!
Scouts rush the map without being killed by red team.
Sentries would need to be nerfed in some way though, or completely removed.
The maps would be seperated into "sections" and there would be a limit to a certain amount of classes.
1 or two engineers, varying for the difficulty of the section.
snipers for long hallway-style etc. parts
heavies for suppressive fire
this list goes on and on.
Heavy needs stomp ability to make an earthquake and knock scouts off balance
[QUOTE=MechaBowser;31160845]Robin fixed the issues! It's a miracle!
It'll all be rolled out next update :B[/QUOTE]
What about the AW issue?
[QUOTE=Humblerbee;31164495]What about the AW issue?[/QUOTE]
He has yet to reply to that email
...which was sent 3 months ago
Nice work Mecha and Max!!
What is the name of the song?
Can i add you guys, please? IM a big fan of your works!!!
[IMG]http://mechatheslag.net/images/parkour_files.png[/IMG]
there really isn't a point to this image, but some people wanted to have a look at the files list. Here it is.
I did some public beta testing over [url="http://mechatheslag.net/gaming/index.php?/topic/97-you-will-be-perfect/page__view__findpost__p__795"]at the forums[/url], and all responses are very positive
expect a video showcasing a lot of people falling to their death in a bit
Is there a server running this in its beta stage?
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