[media]http://www.youtube.com/watch?v=pmn-EDOIM7g[/media]
even more stuff!
Ziplines next?
[QUOTE=themooselord;30410856]Ziplines next?[/QUOTE]
You got it!
Rolling after hitting the ground from a large fall?
Cant wait to try it
I miss the Parkour Climbing addon for gmod.... :smith:
It would be interesting to see Heavy attempt parkour.
[QUOTE=tepholman;30412243]It would be interesting to see Heavy attempt parkour.[/QUOTE]
M1 to plank.
The turn after a wall kick seems really odd and disorienting. Other then that, great job as always Mecha! I probably didn't mention this, but Mirror's Edge is one of my top 5 favorite games of all time, so I love you for doing this. Last night, I just replayed it again, for the 8th time, and boy was it awesome. I can't wait to see this transfer from one game I love to another! You truly are a wizard. :love:
Looking pretty awesome. I'm assuming there still no third-person animations?
[media]http://www.youtube.com/watch?v=9oznyF34k3A[/media]
fall of deathhhhhhhh
Shoutouts to Mecha on Kritzkast! :love:
Hmm, should make some viewmodel tweaks so the arms don't move with the camera completely, so it gives it some more realism.
[QUOTE=GameDev;30413757]Hmm, should make some viewmodel tweaks so the arms don't move with the camera completely, so it gives it some more realism.[/QUOTE]
That's impossible without modifying the client dlls
I had an idea for that fake weapon contest a while ago. It was basically gloves for the scout that took away your primary & secondary, but you could punch people and stuff with your fists and it gave Mirror's Edge-esque abilities like this. Running on walls, grabbing ledges, etc.
Good stuff.
Is it possible to make a death scream play while you are falling from high heights?
This reminds me of 0Wizey0's/zoeys Gmod stuff [url]http://www.youtube.com/user/0Wizey0[/url]
[media]http://www.youtube.com/watch?v=Q0WcWFxlqjM[/media]
these are sad times for mods :Dawkins102:
people need to stop arguing about silly wearable items and instead go outside and run along a wall~~
This is really cool. I hope it's released at some point.
I also really want those Still Alive remixes.
Mecha, are the effects a combination of plugin and map or is it just a plugin?
just plugin!
the doors are just prop_door_rotating (which the plugin handles to open)
[QUOTE=Agoat;30419243]I also really want those Still Alive remixes.[/QUOTE]
They're all a part of the official Mirror's Edge Soundtrack :B
Badass.
The music is as great as ever.
Running on curved surfaces! Wasn't the proliference of curved surfaces part of why you said this wouldn't work for AW?
I had an idea just like this , but never hat the skill to make it :P
A gamemode idea hmmmm .... what about escape mod ?
Like you have to run as fast as you can to escape the crushing down level or a boss ?
[QUOTE=SANIN;30425447]I had an idea just like this , but never hat the skill to make it :P
A gamemode idea hmmmm .... what about escape mod ?
Like you have to run as fast as you can to escape the crushing down level or a boss ?[/QUOTE]
That wouldn't really be fun and it doesn't sound like something for a multiplayer game.
[QUOTE=Humblerbee;30420220]Running on curved surfaces! Wasn't the proliference of curved surfaces part of why you said this wouldn't work for AW?[/QUOTE]
All of these walls are straight vertically, though. Most walls in TF2 are bend :P
This is Amazing
And like someone else, i want to replay ME now
Make the scout use the Bonk Running and Bonk Idling animations so it wouldn't seem awkward when he's trying to sprint or catch some breath.
[QUOTE=GlebGuy;30426954]Make the scout use the Bonk Running and Bonk Idling animations so it wouldn't seem awkward when he's trying to sprint or catch some breath.[/QUOTE]
What bonk animations?
[QUOTE=MechaBowser;30427475]What bonk animations?[/QUOTE]
The animations where the scout holds the bonk, just without the can.
Pretty close to an actual sprint animation for the scout.
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