holy sh*t! I just watched the updated videos... This is sick! I can't wait for this to be finished.
a huge map with lots of obstacles and high buildings + CTF would be awesome
I think this mod is awesome, but it has a few details missing...
Some props similar (not a copy) of mirrors edge idea would be great.
The edges of all tf2 maps are a bit too sharp... it looks like if you grab them you will get cut. try making a shadow in NxNxN (where n means a number) cube in each square a inside shadow, so it looks like he is actually grabbing some small edge. The wallrun textures were fine to me.
Try changing animations so scout runs with his round lost stance - [url]http://www.youtube.com/watch?v=yuSITZ_T9II[/url] and grabs with his stand still + crouch stance. It would also look funny xD
Just some ideas and opinion, don't take this too serious.
P.S.
Try surfing out through valve props, maybe they have something usefull like console or something in that style.
P.S.S
Oops i bringed up old topic. Don't ban me for this :(
If you put the limit on a topic at 17 minutes for it to be old, then yeah, this is a pretty old topic
[media]http://www.youtube.com/watch?v=jqGBf6ahal4[/media]
in other news, new video hurrays! This one also shows half a second of technical information (also to prove that it isn't ladder voodoo magic)
[QUOTE=MechaBowser;30429403]If you put the limit on a topic at 17 minutes for it to be old, then yeah, this is a pretty old topic
[media]http://www.youtube.com/watch?v=jqGBf6ahal4[/media]
in other news, new video hurrays! This one also shows half a second of technical information (also to prove that it isn't ladder voodoo magic)[/QUOTE]
The wall climbing would be a good ability for zombies on SZF
...
Ok I'm a little lost here on the whole Mirror's Edge thing, probably because this is my first time hearing about it.
I even googled the name and I looked at game play videos, but I'm still lost on the whole thing
[QUOTE=MechaBowser;30429403]If you put the limit on a topic at 17 minutes for it to be old, then yeah, this is a pretty old topic
[media]http://www.youtube.com/watch?v=jqGBf6ahal4[/media]
in other news, new video hurrays! This one also shows half a second of technical information (also to prove that it isn't ladder voodoo magic)[/QUOTE]
the only thing that I think is abit bad is... the sound of climbing... it sounds so... 1999 quality? (sorry). the sliding sounds good though. as for the rest, it's ll good :)
[QUOTE=Krandel;30430574]...
Ok I'm a little lost here on the whole Mirror's Edge thing, probably because this is my first time hearing about it.
I even googled the name and I looked at game play videos, but I'm still lost on the whole thing[/QUOTE]
What he's trying to accomplish is give TF2 all those parkour-style movements/abilities from Mirror's Edge... and GOD DAMN IT I WANNA PLAY MIRROR'S EDGE AGAIN even though the story and everything else apart from epic parkour stuff is quite boring.
[QUOTE='[Z];30430773']the only thing that I think is abit bad is... the sound of climbing... it sounds so... 1999 quality? (sorry). the sliding sounds good though. as for the rest, it's ll good :)[/QUOTE]
It's from the Source sound library. It's pretty difficult to find something that works :P
-snip-
update: I tried to implement the roll but its impossible unfortunately
turns out, even upon force, the player's view can't do a 360 degree turn. That is unless I implement a custom camera, but I have no intentions of doing that right now.
I think this could work great as a default maneuver for the Scout. I really do.
[QUOTE=Smashman;30392646]I fucking hate you, Mecha.
You make the rest of us look like nothing.[/QUOTE]
What kind of retarded jealousy post is this?
[QUOTE=mixshifter;30446585]What kind of retarded jealousy post is this?[/QUOTE]
He's just joking. I don't get why people are getting offended and rating him dumb
[QUOTE='[Z];30430773']
What he's trying to accomplish is give TF2 all those parkour-style movements/abilities from Mirror's Edge... and GOD DAMN IT I WANNA PLAY MIRROR'S EDGE AGAIN even though the story and everything else apart from epic parkour stuff is quite boring.[/QUOTE]
That much, I understood, what I don't understand is parkour in general, as well as where to buy the game at this time.
[QUOTE=MechaBowser;30447139]He's just joking. I don't get why people are getting offended and rating him dumb[/QUOTE]
He posts like that a lot, though. That's probably why.
[QUOTE=Krandel;30447313]That much, I understood, what I don't understand is parkour in general, as well as where to buy the game at this time.[/QUOTE]
And there's [url=http://store.steampowered.com/app/17410/]absolutely[/url] no way you could [url=http://en.wikipedia.org/wiki/Parkour]Google it[/url]?
-snip-
-by the power of Greyskull, I snip thee!-
-sniff-
I've never mapped for TF2 before but should I have a go at [URL="http://www.hiyougami.co.uk/screenshots.htm"]mapping[/URL] for this?
[QUOTE=MechaBowser;30448306]And there's [url=http://store.steampowered.com/app/17410/]absolutely[/url] no way you could [url=http://en.wikipedia.org/wiki/Parkour]Google it[/url]?[/QUOTE]
[QUOTE=Krandel;30430574]
[b]I even googled the name[/b] and I looked at game play videos, but I'm still lost on the whole thing[/QUOTE]
...yeah
[QUOTE='[GRiM];30401077']So basically you made everything have a ladder entity on it?[/QUOTE]
Ladders don't work in tf2 very well at all.
I wish I could write plugins as good as you mecha.... :smith: