[REDACTED]
Back on topic: The scouts shirt a couple pages back looks fantastic!, though the black line on the shoes i am iffy about.
[QUOTE=MugenOverlord;34318676] -snipped- [/QUOTE]
Hell, I'd play that. Sounds pretty sweet, actually. Like what Assassin's Creed multiplayer should be like.
[QUOTE=nomad1;34318958][REDACTED]
Back on topic: The scouts shirt a couple pages back looks fantastic!, though the black line on the shoes i am iffy about.[/QUOTE]
Which black line? The one down the front, along the bottom, or around the heels?
I've had a lot of people tell me that it looks iffy, but I'm not so sure what else I could do about it... Without it, RED team's leg blends with the shoes at a distance, and it looks like he's wearing retarded socks or feet paint or something
How about a hide and seek or boss gamemode?
The players have 20 seconds to run, after that someone is selected as IT, IT must kill the players before a time limit
Or a tag gamemode in which a player is selected randomly and must tag someone else before a time limit (if the time has passed and the player hasn't tagged someone he dies)
[QUOTE=leonthefox;34319116]How about a hide and seek or boss gamemode?
The players have 20 seconds to run, after that someone is selected as IT, IT must kill the players before a time limit[/QUOTE]
This is also brilliant.
Hide and Seek wouldn't really work since this is parkour and if you were hiding you're not really running around which is somewhat the opposite of parkour
[QUOTE=t h e;34319147]Hide and Seek wouldn't really work since this is parkour and if you were hiding you're not really running around which is somewhat the opposite of parkour[/QUOTE]
Well, change "hide" with "run for your life" :v:
Also, In case you didn't notice I edited the post
[quote]
Or a tag gamemode in which a player is selected randomly and must tag someone else before a time limit (if the time has passed and the player hasn't tagged someone he dies)[/QUOTE]
[QUOTE=t h e;34319147]Hide and Seek wouldn't really work since this is parkour and if you were hiding you're not really running around which is somewhat the opposite of parkour[/QUOTE]
The main idea would be to avoid the "IT" - and since it would probably take place on Points, which is a very open map, there's not really a whole lot of places to hide, so you'd spend the majority of your time running anyway. You might spend a bit resting, but don't forget - when the IT comes, he'll probably be full speed, and if you're just sitting still, you'll have no momentum and no way to escape!
The tag mode also sounds very viable.
And on that note, I'm heading off to bed. I'd like to take this moment to formally apologize to everyone for freaking out. Looking back, I'm an ass. Today's just been a [i]very[/i] long day for me.
It does sound good, but it still allows some players to just be on the other side of the map and watch for a few minutes until they begin to approach him, in which the player just runs to the other side of the map and rests again. The thing about it is only one person is IT, which means "IT" will be focused mainly on one person, which leaves the other people in the server the option to just watch. The only way the other people would get involved would be if the person being chased by "IT" runs towards another player. By then, the other player would already be aware and would already be running away from the two.
Long wall of text.
[editline]21st January 2012[/editline]
I drew up a diagram of what I think the flaws would be.
[IMG]http://i.imgur.com/6FdxS.png[/IMG]
What I'm trying to say is the "IT" person will be chasing on guy while the rest of the server keeps their distance. It would be a bit boring for the rest of the server but the person being chased by "IT" would have to stay on their toes until "IT" dies or "IT" decides to chase someone else.
[QUOTE=Mega Tuna;34318518]Its only funny when it happens to someone else, Isn't it?[/QUOTE]
I don't find this very funny. Its always sad to see conflict in a once thriving community, its not good for anyone involved.
why am i still lurking this thread even though i'm sick of the recent drama...
[editline]21st January 2012[/editline]
[QUOTE=t h e;34319229]What I'm trying to say is the "IT" person will be chasing on guy while the rest of the server keeps their distance. It would be a bit boring for the rest of the server but the person being chased by "IT" would have to stay on their toes until "IT" dies or "IT" decides to chase someone else.[/QUOTE]
what if the people who just stand still and keep their distance take damage over time?
Return after a day and theres 107 posts of drama. This made my day :v:
But seriously, this is going no where. Both parties should stop it.
Wish they just could put their differences away and finish parkour fortress because max+mecha+rebbacus= epic proportions. Remember the time with Parkour Fortress on Kritzkast and then the spam on Robin Walker to make a TF2 update to fix the mod...
[QUOTE=Justnobody;34318641]kill the escort?
You have to use parkour to avoid being caught trying to assassinate the VIP, while assassinating him.
Or the VIP has parkour and with a few guards has to avoird being killed by the REDS[/QUOTE]
Yeah, and maybe they can use that civilian model rebbacu- oh wait.
[QUOTE=Rogi07;34321149]Wish they just could put their differences away and finish parkour fortress because max+mecha+rebbacus= epic proportions. Remember the time with Parkour Fortress on Kritzkast and then the spam on Robin Walker to make a TF2 update to fix the mod...[/QUOTE]
I doubt Max will want to justify his views. Thats his problem. If he doesn't want to please the public then it's himself holding us back.
[QUOTE=Rogi07;34321149]Wish they just could put their differences away and finish parkour fortress because max+mecha+rebbacus= epic proportions. Remember the time with Parkour Fortress on Kritzkast and then the spam on Robin Walker to make a TF2 update to fix the mod...[/QUOTE]
While that would be nice to see, it's kind of past just "Dropping it" now, it has been for quite a while now.
[QUOTE=Mr.Syn;34321683]I doubt Max will want to justify his views. Thats his problem. If he doesn't want to please the public then it's himself holding us back.[/QUOTE]
You doubt Max will want to justify his views? Have you read ANY of those 107 posts of drama you missed out on? He's been doing NOTHING but defending his own stance.
Besides, one thing you also missed out on was that we all apologized and became friendly. You seem to be a bit behind.
[QUOTE=Kite117;34322069]Besides, one thing you also missed out on was that we all apologized and became friendly. You seem to be a bit behind.[/QUOTE]
I find it incredibly hard to post on this topic at the same time it happens when I'm sleeping. Humans aren't just skilled enough to do that.
[QUOTE=Mr.Syn;34322801]I find it incredibly hard to post on this topic at the same time it happens when I'm sleeping. Humans aren't just skilled enough to do that.[/QUOTE]
This is true. I had just woken up as well, friend.
[QUOTE=Kite117;34323084]This is true. I had just woken up as well, friend.[/QUOTE]
Time Zones... To Hell with them.
[QUOTE=Mr.Syn;34323140]Time Zones... To Hell with them.[/QUOTE]
"I hate time zones!"
[QUOTE=NateDude;34315561][noparse][img][/img][/noparse][/QUOTE]
You forgot "Deadmau5" in before, as it's "deadmau5" in after. Also, on after it's "on: iTunes, eMusic" while on before it's "on: eMusic, iTunes".
I also had the dumb idea of putting the moon man backpack in as a one use item that replaces your sprint jump with a big burst of vertical movement (A.K.A you get launched upwards)
VERY Dumb idea, but there would be lulz if you placed the mantreads in.
Would it be too hard to create your own animations?
[QUOTE=t h e;34319229]It does sound good, but it still allows some players to just be on the other side of the map and watch for a few minutes until they begin to approach him, in which the player just runs to the other side of the map and rests again. The thing about it is only one person is IT, which means "IT" will be focused mainly on one person, which leaves the other people in the server the option to just watch. The only way the other people would get involved would be if the person being chased by "IT" runs towards another player. By then, the other player would already be aware and would already be running away from the two.
Long wall of text.
[editline]21st January 2012[/editline]
I drew up a diagram of what I think the flaws would be.
[IMG]http://i.imgur.com/6FdxS.png[/IMG]
What I'm trying to say is the "IT" person will be chasing on guy while the rest of the server keeps their distance. It would be a bit boring for the rest of the server but the person being chased by "IT" would have to stay on their toes until "IT" dies or "IT" decides to chase someone else.[/QUOTE]
What if the player being chased by IT can tag another player?
[QUOTE=leonthefox;34326451]What if the player being chased by IT can tag another player?[/QUOTE]
So having a Hunter and a Hunted? Hunter must chase the Hunted, and the Hunted can tag another player to make them the Hunted. So, in essence, it's very much like the Halloween maps, when the Horseless Headless Horsemann appears, and you have to melee another player to put the pressure on them.
This idea just keeps improving and improving.
i see the idea.As the chased one would always go to the other guys,every1 would have to run.
i THINK you guys got something here.
Scotch: someone had a good idea for a gamemode
Scotch: have a hunter and a hunted
Scotch: hunter must chase hutned
Scotch: hunted must tag another player to change the target
Mecha the Slag!: yeah that idea's already been suggsted a load of times
Mecha the Slag!: oh
Mecha the Slag!: thats interesting
Mecha the Slag!: so a game of tag
Mecha the Slag!: with a per-client target
Scotch: so that way there's not just a group of people sitting in the corner
Scotch: yeah
Scotch: imagine horseless headless horsemann and his target
Mecha the Slag!: I see, so a bit like The Ship
Mecha the Slag!: yeah
Mecha the Slag!: the problem is making it visual who is your target
Mecha the Slag!: but ill probably figure it out
Scotch: well
Mecha the Slag!: thanks, that's a really good idea :D
Scotch: you have those intel glows
Scotch: just dump the intel on whoever is the Hunted
Scotch: might want to make the Hunter glow too
Scotch: just for consistency
Scotch: although
Scotch: it might be fun to not know where the Hunter is
Scotch: he just appears to kill you
Scotch: lol
Scotch: hes like the Predator
Mecha the Slag!: well I mean
Mecha the Slag!: if everyone has a different target
Mecha the Slag!: the glow won't work, since its global
Scotch: wait
Scotch: there'd only be one Hunted
Mecha the Slag!: ohhh
Mecha the Slag!: I see
Scotch: the Hunter must kill the hunted
Mecha the Slag!: and if the hunter kills the hunted, HE becomes the hunted?
Scotch: and the hunted has to hit someone else to get the pressure off
Scotch: yeah
Scotch: and it'd pick someone else at random or something
Mecha the Slag!: hm
Mecha the Slag!: ill work on the idea a bit :>
Scotch: cool beans
The Ship is the shit. Love that game
ship in TF2 would be a lolfest
[editline]21st January 2012[/editline]
would have to nerf the weapons amazingly
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