• Fortress' Edge (TF2 Parkour)
    1,745 replies, posted
The only issue with the falling animation i can think of, what if you're looking at the sky when you fall? Would the animation make it look like the scouts scared of the sky?
First post here. This looks really cool, and the potential is mindblowing. Good luck with the project
[QUOTE=themooselord;30514583]The only issue with the falling animation i can think of, what if you're looking at the sky when you fall? Would the animation make it look like the scouts scared of the sky?[/QUOTE] Then I guess we'd have to put in a new voice plugin for this: "THE SKY IS FALLING, THE SKY IS FALLING!" (jk) But on a serious note, would it be plausible to put in some voice responses for certain events in PF? Like, for example, the scout screaming why he falls?
Add meat trails. Then this will be perfect.
[QUOTE=MechaBowser;30513779]the shake command only allows one degree of shakiness, though. Hence why I haven't been using it.[/QUOTE] You can use [code] stock Shake(client, Float:amplitude, Float:frequency, Float:duration) { new message = StartMessageOne("Shake", client); BfWriteByte(message, 0); BfWriteFloat(message, amplitude); BfWriteFloat(message, frequency); BfWriteFloat(message, duration); EndMessage(); } [/code] for any level of shakiness.
[QUOTE=noodleboy347;30526237]You can use [code] stock Shake(client, Float:amplitude, Float:frequency, Float:duration) { new message = StartMessageOne("Shake", client); BfWriteByte(message, 0); BfWriteFloat(message, amplitude); BfWriteFloat(message, frequency); BfWriteFloat(message, duration); EndMessage(); } [/code] for any level of shakiness.[/QUOTE] amazing, I had no idea. A million hearts to you!
[QUOTE=MechaBowser;30527236]amazing, I had no idea. A million hearts to you![/QUOTE] You heard the man, give him a million hearts! :byodood:
Any news on this Mecha?
This reminded me of an improvised game mode where each team had a flag that we would run to the base and we had to protect our runner while killing the enemies runner. Like CTF only you start with the flag.
Acceleration... This will be wonderful!
no progress before Tuesday I'm afraid. There's one last exam I need to get done.
Any idea if you can preload particles yet?
[QUOTE=MechaBowser;30558773]no progress before Tuesday I'm afraid. There's one last exam I need to get done.[/QUOTE] Good luck with the exams. :buddy:
[QUOTE=Recurracy;30558984]Any idea if you can preload particles yet?[/QUOTE] no can do sir
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Reminds me of gmodparkour, looks great so far keep up the good work.
this new v_models for this mod is reminding me of an old request I made on the emporium with no answer... is that a way to implement legs on v_models so when u look down u could see them? with running and ducking animations if possible... Also, the hands of the player models in place of the high-poly v_models/c_models hands but with fingernails (like the ones on Heavy's hand) so they could be like the hands of the models on the Meet the Team videos. (wrong thread for so many requests...) So, any news for this mod? I was really excited to see something new here. keep the good job, plz. ^^
Oh hey, it's Tuesday! Really splendid work here, Mecha, keep it up.
[QUOTE=MechaBowser;30560510]no can do sir[/QUOTE] Hrm.
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[media]http://www.youtube.com/watch?v=VOwfpixdeCQ[/media] just increased the shake on the fall. Thanks to noodleboy347 :D Next up: sliding!
[QUOTE=Jonas Kaerlev;30801275][media]http://www.youtube.com/watch?v=VOwfpixdeCQ[/media] just increased the shake on the fall. Thanks to noodleboy347 :D Next up: sliding![/QUOTE] Dead. Not big surprise. :v:
[media]http://www.youtube.com/watch?v=MrEZisNJ7tA[/media] [b]some actual progress yeahhhhhhh[/b] This time around: [b]Sliding[/b]! Kudos to MaxOfS2D for more animation goodness...!!! :woop:
Is it a separate key for sliding?
[QUOTE=Jonas Kaerlev;30805295][media]http://www.youtube.com/watch?v=MrEZisNJ7tA[/media] [b]some actual progress yeahhhhhhh[/b] This time around: [b]Sliding[/b]! Kudos to MaxOfS2D for more animation goodness...!!! :woop:[/QUOTE] His hands seem too close to his face imo.
Feels weird without being able to see the feet when sliding, but then again if the feet were there and you slide then look up. Extendo legs.
[QUOTE=Takuat;30805460]Is it a separate key for sliding?[/QUOTE] Nope! You just walk/run and press crouch
I also hope the distance you can slide on a flat surface is limited, otherwise everyone will think it's the next best thing since ice floors.
[QUOTE=EDDY TT;30805650]I also hope the distance you can slide on a flat surface is limited, otherwise everyone will think it's the next best thing since ice floors.[/QUOTE] no you can slide forever :frog: I never manually cancel the slides in the video, so yeah
Sweet, I was hoping the distance he slid was based on the angle of the surface and his speed, and I can see it is.
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