[QUOTE=Jonas Kaerlev;30805834]no you can slide forever :frog:
I never manually cancel the slides in the video, so yeah[/QUOTE]
Was just saying. :v:
this is impressive.
f*ck! this is awesome! Can't wait for more
[QUOTE='[Z];30807738']f*ck! this is awesome! Can't wait for more[/QUOTE]
No need to censor, fuck is a perfectly acceptable word here, just don't overuse it.
(sorry, seeing censored "swear words" really annoys me for some reason)
I'm sure they're working on a way to show the legs, so there's no need to bug 'em about it. Whatever the case, this is pretty damn amazing for a plug-in (especially considering that plug-ins are rather limited from what i've been told).
So, ledge-grabbing, door-bashing, sliding, dramatic death falls, ziplines and climbing. What's next on the list aside from viewmodels?
This is incredible Mecha, especially with Valve's limited support for this type of modding
Anyone think they can make a quick banner? The AW banner made spreading the word about AW 999 times easier, and a banner could really help me spread the word about Parkour Fortress! :O
I'll try to provide as much material as possible if anyone is interested!
[img]http://mechaware.net/images/parkourfortress2.png[/img]
this is awful :v:
I really could use a hand helping me make a logo
[QUOTE=CakeMaster7;30807842]No need to censor, fuck is a perfectly acceptable word here, just don't overuse it.
(sorry, seeing censored "swear words" really annoys me for some reason)[/QUOTE]
I do it on purpose not because I feel afraid of just writting "fuck", but cause I like the beep being used in the Meet The Spy and Poker Night.
[QUOTE=Jonas Kaerlev;30812385]Anyone think they can make a quick banner? The AW banner made spreading the word about AW 999 times easier, and a banner could really help me spread the word about Parkour Fortress! :O
I'll try to provide as much material as possible if anyone is interested![/QUOTE]
I might give it a try
[media]http://www.youtube.com/watch?v=27jnsgcjxpA[/media]
Every good thing has got to end. Goodbye, countless of fall videos. You had a good run.
[QUOTE=Jonas Kaerlev;30825774][media]http://www.youtube.com/watch?v=27jnsgcjxpA[/media]
Every good thing has got to end. Goodbye, countless of fall videos. You had a good run.[/QUOTE]
now for endless jump combo videos?
What happens if you do your double jump right before you die? Will the screen become normal again?
[QUOTE=Plattack;30826261]What happens if you do your double jump right before you die? Will the screen become normal again?[/QUOTE]
you lose your double jump once the shake begins
I loved Mirror's Edge so much, this looks really cool.
[media]http://www.youtube.com/watch?v=8oYm0ljGkjk[/media]
world anims :buddy:
-snip-
[QUOTE=Max of S2D;30826447][media]http://www.youtube.com/watch?v=8oYm0ljGkjk[/media]
world anims :buddy:[/QUOTE]
At 18 seconds it looks like he's sitting at a campfire warming his hands. :v:
[QUOTE=Baboo00;30826508]At 18 seconds it looks like he's sitting at a campfire warming his hands. :v:[/QUOTE]
yeah, it's not finished yet :U
You should do it like it is in Mirrors edge, she slides on her left knee and right foot. (or vise versa)
[QUOTE=RikohZX;30808321]So, ledge-grabbing, door-bashing, sliding, dramatic death falls, ziplines and climbing. What's next on the list aside from viewmodels?[/QUOTE]
Flow!
I'll be working on the player's ability to run though an advanced course without coming at any halts.
This kind of game shouldn't, at any point, stop the player due to a small object or obstacle. The entire focus is on the route the player takes and the game should reward players for taking more advanced, but faster routes!
So I guess it'll be better than Mirror's Edge, then :v:
Awesome! Really nice animations Max.
Glad to see one of these that actually looks nice. I was impressed at how well the view model worked with the grab.
[editline]1st July 2011[/editline]
[QUOTE=Jonas Kaerlev;30831791]Flow!
I'll be working on the player's ability to run though an advanced course without coming at any halts.
This kind of game shouldn't, at any point, stop the player due to a small object or obstacle. The entire focus is on the route the player takes and the game should reward players for taking more advanced, but faster routes![/QUOTE]
Will this include vaulting over fence-high objects?
[QUOTE=PieClock;30831988]Will this include vaulting over fence-high objects?[/QUOTE]
si
[QUOTE=Jonas Kaerlev;30832628]si[/QUOTE]
Yo no entendía el español, señor.
[media]http://www.youtube.com/watch?v=3HVJsZ6aAlQ[/media]
Please watch the above video. I am in need of YOUR assistance!
OK, I'm no model animation expert, but couldn't you do what Valve done with reloading and make three animations for it; a start, a loop, and an end? Or would that not work either?
[editline]Goddammit.[/editline]
Dammit, bad pageking. The video shoulda been a pageking.
[QUOTE=CakeMaster7;30832725]Yo no entendía el español, señor.[/QUOTE]
I [i]did[/i] not understand the Spanish? The correct translation is [i]no entiendo[/i], I [i]do[/i] not understand.
[QUOTE=Baboo00;30846402]I [i]did[/i] not understand the Spanish? The correct translation is [i]no entiendo[/i], I [i]do[/i] not understand.[/QUOTE]
Probably.
I really can't understand Spanish, I used Google translate and put in "I can't understand Spanish, sir." :v:
(And yes, I know Google Translate sucks)
[QUOTE=MechaBowser;30846067][media]http://www.youtube.com/watch?v=3HVJsZ6aAlQ[/media]
Please watch the above video. I am in need of YOUR assistance![/QUOTE]
page'd
[QUOTE=Banjo7J;30846309]OK, I'm no model animation expert, but couldn't you do what Valve done with reloading and make three animations for it; a start, a loop, and an end? Or would that not work either?[/QUOTE]
The problem with that is the start animation will begin at any point. So it could really be beginning right in the middle and end right in the middle. It just won't look nice nor work.
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