[QUOTE=MechaBowser;30846540]The problem with that is the start animation will begin at any point. So it could really be beginning right in the middle and end right in the middle. It just won't look nice nor work.[/QUOTE]
Ah right. So basically, it'd end up being pretty much the exact same?
[editline]sad[/editline]
I know the event says July 4th 8:00pm, but what timezone?
(OK, when I was making the [editline] thing to prevent automerge ninjas, I pressed random buttons. It came out "sad".)
[QUOTE=Banjo7J;30846820]
I know the event says July 4th 8:00pm, but what timezone?[/QUOTE]
The time and date in the group should automatically adjust itself to your timezone.
[QUOTE=MechaBowser;30846975]The time and date in the group should automatically adjust itself to your timezone.[/QUOTE]
Oh. Didn't know that. Useful.
[img]http://gyazo.com/4e9e479083f63c752e8cc9ff3134e7ca.png[/img]
livestreaming the animating
[url]http://www.livestream.com/maxofs2d[/url]
holy shit this is fantastic
[media]http://www.youtube.com/watch?v=4dEjV6ZENuI[/media]
Some worldmodels!
[QUOTE=Wormy;30876841]Im just wondering, if i want to play this in my own local lan server, do i have to get Sourcemod and download the plugin? I have had problems to get Sourcemod working. I have only managed to make it work in L4D2.[/QUOTE]
yes, to make it work in tf2 add the -insecure launch option
[QUOTE=UberMunchkin;30387863]Mecha
Valve [b]really[/b] need to hire you.
Amazing work, yet again![/QUOTE]
You know how everyone keeps mentioning this?
Well, even though it is a bit silly, what would be amazing was if Valve hired a guy, entirely dedicated to completing modding-related community requests. Man, one can only dream.
[editline]4th July 2011[/editline]
I'd even pay the guy from my own wallet
I wish the Demoman could do this stuff. Just imagine him doing it drunk. That would be amazing.
[QUOTE=Doneeh;30884514]I wish the Demoman could do this stuff. Just imagine him doing it drunk. That would be amazing.[/QUOTE]
I could just imagine him falling asleep/passing out from drunkness while wallrunning.
We're doing the 'Get the word to Valve' event, where we hope to get two key elements fixed so that Parkour Fortress can become a better mod.
[url=http://steamcommunity.com/groups/slaggaming]Please join us in the chat[/url]
There's still 3 hours until the event starts!
[QUOTE=MechaBowser;30915416]We're doing the 'Get the word to Valve' event, where we hope to get two key elements fixed so that Parkour Fortress can become a better mod.
[url=http://steamcommunity.com/groups/slaggaming]Please join us in the chat[/url]
There's still 3 hours until the event starts![/QUOTE]
*poke* Oi, check the last page of the AW thread! I left a question/message for you regarding two weapon models!
[QUOTE=404UserNotFound;30915453]*poke* Oi, check the last page of the AW thread! I left a question/message for you regarding two weapon models![/QUOTE]
Ignored it intentionally. Don't bring it up here when it's completely unrelated!
[QUOTE=MechaBowser;30876637][media]http://www.youtube.com/watch?v=4dEjV6ZENuI[/media]
Some worldmodels![/QUOTE]
That's some awesome stuff, although the sliding world model looks kind of odd.
[QUOTE=Ducksink;30915796]That's some awesome stuff, although the sliding world model looks kind of odd.[/quote]
[media]http://www.youtube.com/watch?v=3HVJsZ6aAlQ[/media]
[QUOTE=MechaBowser;30915714]
Hence why we're doing the [URL="http://steamcommunity.com/groups/slaggaming/events/918949163527562629"]Get the word to Valve[/URL] event![/QUOTE]
I see, but, can't you bypass that in a smartass way? Like, take the longest time the scout can slide and have the slide animation use the idle one playing several times until you think its enough.
[QUOTE=MechaBowser;30915604]Ignored it intentionally. Don't bring it up here when it's completely unrelated![/QUOTE]
That's why I posted in here, because I knew you ignored it, and I knew you ignored me when I recently re-added you to see if I could get a copy of AW+ for my server, as I'm converting it from "lame-ass idle server" to something better.
Due to your decline of the request, I removed AW from the poll I had set up, and as it turns out, Warcraft: Source won with 70% of the votes. So it turns out I didn't need AW+ anyway.
But still, I'm trying to extend the olive branch here so to speak, by providing you with some models for AW, seeing as Valve went and used some of the models being used in AW (Atomic Punch Bat for example).
[QUOTE=404UserNotFound;30915816]That's why I posted in here, because I knew you ignored it, and I knew you ignored me when I recently re-added you to see if I could get a copy of AW+ for my server, as I'm converting it from "lame-ass idle server" to something better.
Due to your decline of the request, I removed AW from the poll I had set up, and as it turns out, Warcraft: Source won with 70% of the votes. So it turns out I didn't need AW+ anyway.
But still, I'm trying to extend the olive branch here so to speak, by providing you with some models for AW, seeing as Valve went and used some of the models being used in AW (Atomic Punch Bat for example).[/QUOTE]
GO away. First of all, there's no need to "brag about AW not being needed" in the parkour thread.
Secondly, he doesn't have to give you shit.
Lastly, the models used in AW, well, most of them anyways, were made not for AW, but to be included in TF2. The atomic bat was part of a polycount pack, last year.
[QUOTE=Ducksink;30915796]I see, but, can't you bypass that in a smartass way? Like, take the longest time the scout can slide and have the slide animation use the idle one playing several times until you think its enough.[/QUOTE]
I don't think you quite understand the issue D:
also, new video!
[media]http://www.youtube.com/watch?v=cFavv_K50oE[/media]
[QUOTE=Zebus;30916149]GO away.[/quote]
You go away.
[QUOTE=Zebus;30916149]First of all, there's no need to "brag about AW not being needed" in the parkour thread.[/quote]
I'm not bragging, but whatever, think what you want to think, I really don't care.
[QUOTE=Zebus;30916149]Secondly, he doesn't have to give you shit.[/quote]
No shit, sherlock. The whole "me sending him a friend request" thing was simply something I had to do at the time because I had included Advanced Weaponiser+ in the poll I made for "what to turn my server into".
[QUOTE=Zebus;30916149]Lastly, the models used in AW, well, most of them anyways, were made not for AW, but to be included in TF2. The atomic bat was part of a polycount pack, last year.[/QUOTE]
No duh. I know the models were made for the Polycount contest. I've read the entire list of Polycount contest entries because before Valve broke serverside player attachments, I was working on something similar to AW, using FlaminSarge's Give Weapon plugin that utilized entire Polycount contest submissions like the "#1 Fan" pack. But I gave that up when Valve broke player attachments with the Replay update.
I know ALL about the Polycount stuff. Like, throw me a frickin' bone here, seriously. Who the heck do you think recently updated the Advanced Weaponiser page on the official TF2 wiki with images of the Chains of Command and other new weapons? Me. [url=http://wiki.teamfortress.com/w/index.php?title=Advanced_Weaponiser&oldid=554950]See. Page revision as of June 12th, 2011. I began adding the images of the new weapons.[/url]
To sum this post up; I'm not a complete moron when it comes to TF2 and/or the modding community. I know my shit. So don't mistake me for some halfwit who doesn't know shit.
[highlight](User was banned for this post ("Threadshitting/Offtopic - Take it to PMs" - Craptasket))[/highlight]
why are you bringing this up here, go away. Who are you even having a discussion with and WHY
This thread is about Parkour Fortress not... whatever you think it is
[QUOTE=404UserNotFound;30917162]You go away.
I'm not bragging, but whatever, think what you want to think, I really don't care.
No shit, sherlock. The whole "me sending him a friend request" thing was simply something I had to do at the time because I had included Advanced Weaponiser+ in the poll I made for "what to turn my server into".
No duh. I know the models were made for the Polycount contest. I've read the entire list of Polycount contest entries because before Valve broke serverside player attachments, I was working on something similar to AW, using FlaminSarge's Give Weapon plugin that utilized entire Polycount contest submissions like the "#1 Fan" pack. But I gave that up when Valve broke player attachments with the Replay update.
I know ALL about the Polycount stuff. Like, throw me a frickin' bone here, seriously. Who the heck do you think recently updated the Advanced Weaponiser page on the official TF2 wiki with images of the Chains of Command and other new weapons? Me. [url=http://wiki.teamfortress.com/w/index.php?title=Advanced_Weaponiser&oldid=554950]See. Page revision as of June 12th, 2011. I began adding the images of the new weapons.[/url]
To sum this post up; I'm not a complete moron when it comes to TF2 and/or the modding community. I know my shit. So don't mistake me for some halfwit who doesn't know shit.[/QUOTE]
Are you trolling?
If he ignored your post in another thread you have no right whatsoever to go into a different thread and demand an answer there.
You should've just asked in a PM.
So stop posting about this, it's immature and you're just shitting up the thread.
-snip-
[QUOTE=404UserNotFound;30956321]>decide to check out the TF2 Wiki
>somehow, through random clicking, end up on the [url=http://wiki.teamfortress.com/wiki/Parkour_Fortress]Parkour Fortress article[/url]
>19:37, 6 July 2011 Firestorm (Talk | contribs) deleted "Parkour Fortress" ‎ (Not notable)
[i](^-- Damn lack of the ability to color text.)[/i]
At first I was like
[img]http://img200.imageshack.us/img200/9088/1283684322446.png[/img]
But then I was like
[img]http://4.bp.blogspot.com/_hdDfz3pI2EQ/TFc7Aes5VpI/AAAAAAAAAcY/Uct6zSR0zbg/s1600/willy-wonka-wilder.jpg[/img]
Damn Firestorm, you is trollin', deletin' perfectly good articles and what-not.[/QUOTE]
Do you hate this thread or something?
So... how'd that E-mailing Valve event go?
-snip-
[QUOTE=404UserNotFound;30956593]I don't see how this qualifies as "hating the thread". I'm stating a fact. Read between the lines :v:[/QUOTE]
No, I'm referring to the fact that you made a completely useless post that bumped this thread without any sort of update or important point being made.
This thread always dies (read as: is not posted in) until the next update comes which we usually discuss then.
[editline]6th July 2011[/editline]
[QUOTE=404UserNotFound;30956593]And yes, I accept your apology.[/QUOTE]
What apology?
[QUOTE=CakeMaster7;30956613]No, I'm referring to the fact that you made a completely useless post that bumped this thread without any sort of update or important point being made.
This thread always dies (read as: is not posted in) until the next update comes which we usually discuss then.[/QUOTE]
Ok then, allow me to do this:
I has a question relating to this particular mod. Will the custom viewmodels of the parkour hands be all buggy and flash back to the players weapon (like how some weapons do in Advanced Weaponiser)?
Ever since I saw Parkour Fortress and the custom hand models, I always wondered that...
[QUOTE=404UserNotFound;30956668]Ok then, allow me to do this:
I has a question relating to this particular mod. Will the custom viewmodels of the parkour hands be all buggy and flash back to the players weapon (like how some weapons do in Advanced Weaponiser)?
Ever since I saw Parkour Fortress and the custom hand models, I always wondered that...[/QUOTE]
Did they flash in the video?
In AW the weapons are reskins of official weapons with different stats so they flash to the model of the weapon they're based on what weapon would the hands be based on?
Why are you asking a question that is answered by watching a video in the thread? I don't see Mecha TRYING to change it from where it is now so it will flash.
[QUOTE=CakeMaster7;30956706]Did they flash in the video?
In AW the weapons are reskins of official weapons with different stats so they flash to the model of the weapon they're based on what weapon would the hands be based on?
Why are you asking a question that is answered by watching a video in the thread? I don't see Mecha TRYING to change it from where it is now so it will flash.[/QUOTE]
See, now you're just being silly. For all I know, Mecha could've been using the testitem command to display a custom model without clippiness.
It's a valid question, and you should be ashamed of yourself.
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