[QUOTE=dill6869;25371140]Well, at least some pyros have to think instead of chargin' in with [B]w+m1[/B].[/QUOTE]
:doh:
EVERY CLASS HaS W+M1.
[QUOTE=A B.A. Survivor;25371434]:doh:
EVERY CLASS HaS W+M1.[/QUOTE]
That tactic can't be used as effectively for classes other than the Pyro.
[QUOTE=Mad Chatter;25371556]That tactic can't be used as effectively for classes other than the Pyro.[/QUOTE]
Heavy.
[QUOTE=Lijitsu;25371614]Heavy.[/QUOTE]
You'll get backstabbed.
Somebody design and a weapon that has amazing afterburn and crappy damage? I wouldn't mind being on the receiving end of that.
[QUOTE=NeoDement;25371750]You'll get backstabbed.[/QUOTE]
And you'll get fucking shot if you do that as a Pyro, by a Sniper or whatever.
[QUOTE=munky91;25371939]Somebody design and a weapon that has amazing afterburn and crappy damage? I wouldn't mind being on the receiving end of that.[/QUOTE]
I had an idea of a flamethrower that would cause afterburn that doesn't stop on its own, at the cost of 25% less ammo and speed reduction while firing it.
Flames do fine in arena. Its just that in all other maps theres always water/ and or a load of medkits/medics
Airblast is clearly the best thing in pyro, that + axtinguisher = Awesomness
[QUOTE=A B.A. Survivor;25371434]:doh:
EVERY CLASS HaS W+M1.[/QUOTE]
Sniper.
Pyro needs higher fire damage, but shorter flames. Nerfing "W+M1" and buffing ambushing.
[QUOTE=Corndog Ninja;25373375]Sniper.[/QUOTE]
Huntsman, you run forward and shoot everywhere.
Medic, you run forward and heal everyone. Occasionally you press M2 for the Ubercharge. Do you see where we are getting at?
Every class is played simply, its the act of making it complex that brings the most out of every class.
[QUOTE=Corndog Ninja;25373375]Sniper.[/QUOTE]
hes more too A+M1 or D+M1
Solution: Pyros are no longer able to walk forward.
I hate pyros and I hate how they contribute to their team by shooting air.
Fuck em. But it's still satisfying to shoot them with bullets
We need something like a Napalm gun, that's kinda like a flamethrower/rocket luncher hybrid. Slow moving projectile, that ignites foes and can only be extinguished from resupply closets or something.
lol I want there to be an engie unlock that 'improves performance of buildings' or something by putting oil into it, and then when players try to extinguish fire with it they just explode.
[QUOTE=Scar;25375936]We need something like a Napalm gun, that's kinda like a flamethrower/rocket luncher hybrid. Slow moving projectile, that ignites foes and can only be extinguished from resupply closets or something.[/QUOTE]
Flare gun
[QUOTE=Mad Chatter;25371556]That tactic can't be used as effectively for classes other than the Pyro.[/QUOTE]
Are you kidding me? All heavies and medics do most of the time is W+M1
[QUOTE=EvilShadow777;25370721]Except using the Blutsauger lets you outdamage the Backburner even. Usually it goes like this:
Blut vs Backburner - Both die, or blut outdamages.
Blut vs Flamer - Flamer damages about halfway, blut outdamages.
Blut vs Degreaser - Blut outdamages degreaser, Medic suffers minimal damage.[/QUOTE]
Don't just use the raw damage data, remember the sryinge guns are a bitch to aim unless at point blank.
Plus the fact that apparently 70% of all medics don't know they have a fucking sryinge gun. Seriously you puff them once and they run away for a health pack.
I think the main use of the Flamethrower is as an intimidating weapon rather than a weapon for killing, i mean looking at teammates running away from the enemy base on fire has got to scare you or make you think twice about going in.
[editline]13th October 2010[/editline]
[QUOTE=Jorori;25376209]Flare gun[/QUOTE]
Except the flare gun is a regular afterburn. It would be nice if it was harder (can't use jarate/milk/small health/medic) to extinguish if it traveled far (battlement to battlement in 2fort as an example) because it's darn hard to get solid hits on targets at that range.
[editline]13th October 2010[/editline]
[QUOTE=Bat-shit;25375831]I hate pyros and I hate how they contribute to their team by shooting air.
Fuck em. But it's still satisfying to shoot them with bullets[/QUOTE]
Shooting air, and that air also carries that one crocket/critarrow/critflare/grenade that was about to hit your stupid face.
[editline]13th October 2010[/editline]
[QUOTE=GastricTank;25375739]Solution: Pyros are no longer able to walk forward.[/QUOTE]
A/D+M1
Crabpyros
[editline]13th October 2010[/editline]
[QUOTE=Corndog Ninja;25373375]Sniper.[/QUOTE]
SMG. It's actually a really good weapon on the field.
Valve still seems to insist for whatever reason that the Pyro is an ambush class, and it doesn't work at all in his favor anymore as there are FAR more many ways to counter a pyro ambush now than there were in 2007.
I just wish Valve would do away with all hats and weapons and revert all changes back to the very first update and then stop developing TF2 and opt for Episode 3 instead. :eng99:
[QUOTE=Doomish;25376876]developing TF2 and opt for Episode 3 instead. :eng99:[/QUOTE]
There are different development teams for each franchise. They do all influence each other and often work together as one big team, which is why the credits look like they do, but there are specialists for each franchise. I doubt stopping the TF2 updating would bring massive improvements on all other fronts.
I have a hard time to be an ambushing Pyro as well, but then again I'm not a very good Pyro at all, so maybe I just don't know the class well enough.
[QUOTE=Lijitsu]Also good to take the last few HP off all of those retarded Medics who use the Blutsauger when pocket healing and NEVER ACTUALLY SHOOT ANYONE.[/QUOTE]
rofl, that is so sad...
...but true :(
Pyro is fine for me,i'm getting sick of being ninja'd by Backburner pyros and getting airblasted off the cliff
[QUOTE=Prism;25373230]Flames do fine in arena. Its just that in all other maps theres always water/ and or a load of medkits/medics[/QUOTE]
Whilst this is true and pyros really can be quite annoying on arena, most arena maps aren't too kind for pyros to run around and they don't survive long.
[QUOTE=JurajIsNotPirat;25373415]Pyro needs higher fire damage, but shorter flames. Nerfing "W+M1" and buffing ambushing.[/QUOTE]
I don't think so. The lack of range is pyro's main problem as it is (at least, that's the main reason comp players almost never use it), and, as it is, he doesn't have enough resources to sneak in. It'd either result in camping, and... Not having many campers is what makes TF2 fun for me, I don't know, the game's really dinamic as it is.
Also, 2007 TF2 was like that and... Well, if it was changed, was because there was demand, right?
degreaser + axetuinguisher = pure win. I kill heavies within a few seconds.
[editline]13th October 2010[/editline]
+ you can still push people off cliffs which is endless fun.
[QUOTE=Kim_Jong_il;25377793]Pyro is fine for me,i'm getting sick of being ninja'd by Backburner pyros and getting airblasted off the cliff[/QUOTE]
I once airblasted a soldier off Hightower, he went "Oh fuck i'm falling down all this goddamm mountain" and then one of his teammates goes "I told you about the airblast, bro! I told you man!"
Fucking amazing tf2 moment.
Degrease and Axtinguish.
This discussion is over.
Bleed is more disorienting. I know it's weird for me to back pyros, since I normally see them as W+M1 (I know most do far beyond this,) but the fire is really pathetic now. The only way it seems to get me is if it lasts too long and I have no way to get health. The damage it does is tiny and is only really disorienting to scoped snipers.
Fire would be amazing if it was half as fucking distracting as the bleed effect.
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