• Fan-Made Engineer Update
    347 replies, posted
[QUOTE=BlackRainbow;21030324]How do you build the "no-turn" if the max amount of metal you can carry is 200?[/QUOTE] How do you build a level 3 dispenser when according to the blueprints it costs 500? The answer is incrementally.
[QUOTE=Damoman;21030340]How do you build a level 3 dispenser when according to the blueprints it costs 500? The answer is incrementally.[/QUOTE] Yeah, think of it as a building with 2 levels, with an initial cost of 50. Use 50 metal to deploy the base, and then "upgrade" it to make it fully functional. [editline]11:34AM[/editline] [QUOTE=Garbor;21029932]The Amplifier +10% Range to any build(hur derp teleport does no count) +10% Damage to any build(i don't need to say it again) +10% Fire rate to any build(teleport would charge up faster) +10% Turning Speed to any build +10% Accuracy to any build Does not heal Don't supply metal[/QUOTE] I think that's unneeded. +10% crit chance is enough in my opinion, possibly +15%. It might not look like it, but it's incredibly significant, much more than you think. Also, I think it should still dispense ammo (possibly slower), but just not metal. Else, that defeats the purpose of a Heavy camping near it. [QUOTE=loled;21029634]Still, only useful if you are using a pistol or a minigun. Crits aren't as significant on other weapons.[/QUOTE] Pistols and miniguns roll for a crit every 2 seconds if I remember correctly. And you must be shitting me if you're pretending that a buffed crit rate isn't significant on a rocket launcher. :v:
[QUOTE=_Kilburn;21030688]Yeah, think of it as a building with 2 levels, with an initial cost of 50. Use 50 metal to deploy the base, and then "upgrade" it to make it fully functional. [editline]11:34AM[/editline] I think that's unneeded. +10% crit chance is enough in my opinion, possibly +15%. It might not look like it, but it's incredibly significant, much more than you think. Also, I think it should still dispense ammo (possibly slower), but just not metal. Else, that defeats the purpose of a Heavy camping near it. Pistols and miniguns roll for a crit every 2 seconds if I remember correctly. And you must be shitting me if you're pretending that a buffed crit rate isn't significant on a rocket launcher. :v:[/QUOTE] Oh come on, are you saying the crit rate is significant on a fucking SNIPER RIFLE? It kills in one shot anyway.
Site looks cool but the ideas are fucking terrible.
[QUOTE=loled;21030740]Oh come on, are you saying the crit rate is significant on a fucking SNIPER RIFLE? It kills in one shot anyway.[/QUOTE] Oh you... :colbert: [QUOTE=NOT King Shit;21030750]Site looks cool but the ideas are fucking terrible.[/QUOTE] lol why
I get it now! It costs [high amount of metal] to fully upgrade it, not BUILD it! So that if you add that extra 120 metal to the Level 1 Sentry with the No Turn equipped, it becomes a No Turn!
Why doesn't valve just hire this dude already?
[QUOTE=loled;21030740]Oh come on, are you saying the crit rate is significant on a fucking SNIPER RIFLE?[/QUOTE] You mean one of the guns in the game that doesn't get random crits?
I like the No-Turn, but it could make Spy's job harder. The Amplifier could work alright, but at the same time a bit useless in some scenarios. Doom's day device doesn't seems as practical. It seems like a trap that anyone could spot.
[QUOTE=loled;21030740]Oh come on, are you saying the crit rate is significant on a fucking SNIPER RIFLE? It kills in one shot anyway.[/QUOTE] But now it can kill in one shot with a bodyshot too.
[QUOTE=Knuckle;21032941]But now it can kill in one shot with a bodyshot too.[/QUOTE] Sniper rifle will never crit on a body shot. That's not the fucking point of the stupid thing.
[QUOTE=Pako;21020798]That and the Engy himself can take damage from it[/QUOTE] That happens anyway.
[QUOTE=Ass Man;21033320]Sniper rifle will never crit on a body shot. That's not the fucking point of the stupid thing.[/QUOTE] It does crit with kritzkrieg and intel-get critboost and mini-crit with jarate/buff banner, so I assume it will crit with the amplifier as well. [editline]07:43PM[/editline] Also, the amp made me think, it'd be a great building if it gave everyone in range 100% minicrits. This makes it easier to defend a certain area but not overpowered as it is static and building it takes a while. [editline]07:44PM[/editline] And am I the only one that sees a Portal-esque personality core in it?
Dooms Day Device seems like an awesome idea for final cap defence, but it is utterly useless beyond that with such a high price tag and shit.
these all cost waaay too much metal. In order to build them you've have to push the max metal up to 300, which would make the original weapons even easier to build and maintai, and make these even more useless for their cost.
He upped the metal cost cause they're just too op
[QUOTE=Man in the Moon;21032814]Why doesn't valve just hire this dude already?[/QUOTE] Cuz he's from Brazil, he would have to go to Seattle D:
[QUOTE=Prism;21037152]He upped the metal cost cause they're just too op[/QUOTE] Then he should just attempt to balance them for real.
The No Turn might not work the way he says. If one side aims up the other has to aim down.
Being able to avoid the No Turn by standing on top of it would be interesting.
Yeah, my only gripe with the ideas is that the metal costs are fucking ridiculous, but who knows maybe the upcoming choices are less ridiculous?
The only good idea that I see was produced so far by this update is the amplifier. the no-turn and the doomsday device look terrible.
[url=http://manno.com.br/Engineer/ft.html]Multi-Mode Sentry[/url], seems over powered but when you think about it, it makes sence. Water part seems useless imo. It'd probably be a pain too, they'd have to code it so it'd avoid doorways n' such.
Why the FUCK does a teleporter turn into a fucking three-mode sentry? And in addition, why is the maker so full of himself after that shitty Guard Dog update?
I like the new fake updates, each device has its flaws which adds some semblance of balance. In other words... Cool Fake Update Bro!
Site won't work. D:
[QUOTE=PsychoMantis;21050766]Why the FUCK does a teleporter turn into a fucking three-mode sentry? And in addition, why is the maker so full of himself after that shitty Guard Dog update?[/QUOTE] The Flying Sentry is "over-powered" but you can't build teleporters anymore with this. And the flying sentry have a low accurancy. It makes sense to rate its use. Also it's the best fake update I have ever seen. If you don't like it, so I am aware if you could do the same thing like him, you pretentious little boy.
Flying sentry + normal sentry = wtfop much
Hello all. Im the creator of all this stuff and needed to register here to congrat you all. By far this was the forum with people who understood every information i put in my updates and argued it very well. Also, i forgot to put in the flying turret page the info saying you cant build sentries while having the flying one in your PDA. I will fix that today at night (GMT-3). Thank you!
[QUOTE=Mexican;21038866]Being able to avoid the No Turn by standing on top of it would be interesting.[/QUOTE] No Turn Rodeo. Oh god the flying sentry is awesome.
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