• Fan-Made Engineer Update
    347 replies, posted
[QUOTE=Mamok Zalku;21120449]He took my idea of a laser sentry. :geno:[/QUOTE] Yer cos thats totally original.
[QUOTE=conman420;21120521]Yer cos thats totally original.[/QUOTE] Good Point. I think its neat the way he chose to make it, my extremely shitty concepts made in 5 minutes each didn't make much sense. [URL]http://www.facepunch.com/showthread.php?t=700603&page=2[/URL] My concepts also had very similar stat ideas to his. :raise:
[QUOTE=_Kilburn;21117871]I don't remember how much a sentry costs, but it's more than 150.[/QUOTE] I'm pretty sure a level 1 sentry costs 135 metal.
[QUOTE=Lijitsu;21122331]I'm pretty sure a level 1 sentry costs 135 metal.[/QUOTE] 130. :smile:
Well, better than the 140 I was going to say before. But the point stands, it's most definitely not more than 150.
It would be really awesome if Engie actually had something like this fake update. A bunch of different machines that are good for their own situations. I really love that laser gun.
[quote=zestylemons]itt: everyone critics this mans ideas but never suggests a good one of their own [/quote] God fucking damn it I hate this argument. That's like saying "You can't critique this movie because you haven't made a movie before". [quote=_kilburn]I don't remember how much a sentry costs, but it's more than 150. So a level 2 sentry costs more than 350 metal. Most of those are technically more powerful than a level 2 sentry, so in my opinion, they actually don't cost enough. They should cost more than that, keep in mind that they cannot be upgraded.[/quote] Uhh no, way off, a sentry's build cost is 130 metal. Sure, a lvl 2-3 sentry costs a crap ton of metal if you add up initial build and upgrade costs, but really all it costs if you break it down incrementally is 200, which is what you should be doing if you look at it tactically. And while that does cost a ton of metal it's alright because you have a lvl 1-2 sentry already up so it can defend itself. I've seen no word of leveling or any multi level'd models so I'm assuming that these are all 1 level machines, which means that build costs are what we're seeing here, which means that for reasons unknown all his unlocks have ridiculous metal costs compared to the defaults that are completely un-neccessary for the most part. You can't seriously tell me that a weak laser gun that is screwed unless it is always fighting 1v1 can realistically cost so much metal it requires 50 more to even function at all? [quote=_kilburn]For instance, Big Bertha should deal horribly insane damage and have decent range, but cost 500 metal.[/quote] So we're balancing an extremely powerful building by having such an incredibly high amount of metal not even 2 engineer's worth of metal reserves can actually build it? I'm guessing you're a turtle engie' because that's the most rigidly situational idea ever.
[QUOTE=Keychain;21123221]It would be really awesome if Engie actually had something like this fake update. A bunch of different machines that are good for their own situations. I really love that laser gun.[/QUOTE] Same Here, Engie needs new machines, the gameplay needs a change, like demoman.
Oh god that amplifier is a terrible idea Imagine some heavy camping it
[QUOTE=imaguy;21123882]Oh god that amplifier is a terrible idea Imagine some heavy camping it[/QUOTE] It doesn't generate ammo and metal, ergo heavy camping it wouldn't be possible because he would be out of ammo quickly. I mean it is possible but it would be ineffective.
My loudout Reg sentry/Laser Sentry-Dispenser/or possibly the one that has not been revealed-Anthill/Flying sentry Flying sentry sounds like the bioshock turrets.
The site finally works for me and holy shit he put WAY more effort into it than valve always does.
I appreciate the effort he put into this, but the writing is god damn terrible. I know English isn't his first language, but he really should have got somebody else to write the descriptions.
[QUOTE=Blargtastic;21123775]I've seen no word of leveling or any multi level'd models so I'm assuming that these are all 1 level machines, which means that build costs are what we're seeing here, which means that for reasons unknown all his unlocks have ridiculous metal costs compared to the defaults that are completely un-neccessary for the most part. You can't seriously tell me that a weak laser gun that is screwed unless it is always fighting 1v1 can realistically cost so much metal it requires 50 more to even function at all?[/QUOTE] What tells you that it's weak? They are all based off the same idea, they are all level 1 but more efficient than a level 3 sentry in CERTAIN situations. Keep in mind that a level 2 sentry costs 330 metal and a level 3 sentry costs 530. The laser gun costs 250, so you can set it up faster than a level 2 sentry, on the other hand, it's not operational until fully assembled. Look, if they had a cost inferior to 200, they would be weak as shit sentries that cannot be upgraded. Pointless? Yes. [QUOTE=Blargtastic;21123775]So we're balancing an extremely powerful building by having such an incredibly high amount of metal not even 2 engineer's worth of metal reserves can actually build it? I'm guessing you're a turtle engie' because that's the most rigidly situational idea ever.[/QUOTE] It's not an incredible amount. It's less than the amount of metal it takes to set up a level 3 sentry. It would be incredibly useful for CP or PL maps while you are on defense, just set it up during the setup phase. Situational? Yeah, so what?
[QUOTE=_Kilburn;21124982]What tells you that it's weak? They are all based off the same idea, they are all level 1 but more efficient than a level 3 sentry in CERTAIN situations. Keep in mind that a level 2 sentry costs 330 metal and a level 3 sentry costs 530. The laser gun costs 250, so you can set it up faster than a level 2 sentry, on the other hand, it's not operational until fully assembled.[/quote] It's weak in that anything above 2 people fuck it completely and it has low hp in the first place, and how many damn times do I gotta' say this: at least with the normal sentry it can still be built incrementally, so you might not want to upgrade it, therefore you wouldn't have to shell out that much metal and it would still function (albeit less effectively). With these every single one completely and utterly hogs your entire metal supply, if you've so much as shelled out 10 points then [i]oops fuck you go get more metal[/i], even then with most of these it can't even function until you pour [i]even more metal into the damn thing[/i], which totally and utterly destroys any offensive function. [quote=_kilburn]Look, if they had a cost inferior to 200, they would be weak as shit sentries that cannot be upgraded. Pointless? Yes.[/quote] Wait what? How would having less of a metal cost be a [i]nerf[/i]? Are we assuming that if we lowered the metal cost then we have to nerf it across the board? If that's it then my response is: Why? Besides, balancing your ideas out by making them really damn expensive to produce is a pretty lame nerf, it restricts your buildings more and more to meager camping and defense when a more genuinely interesting nerf would make it all the better. [quote=_kilburn]It's not an incredible amount. It's less than the amount of metal it takes to set up a level 3 sentry. It would be incredibly useful for CP or PL maps while you are on defense, just set it up during the setup phase. Situational? Yeah, so what?[/QUOTE] Broken record much? I don't care if it's less than the metal of a lvl 3, we've gone over this, a lvl 3 sentry isn't the immediate build is it? It isn't what all engineers immediately strive for or always need is it? No, it's an incremental set up and the only amount of metal that really counts in this argument is the initial build cost, which is ridiculously over the top no matter what building it belongs to in this update, which I find superflous. Situational? So what you ask? Having a situational unlock premise has landed us the razorback, the Dalokohs bar, the Homewrecker and the BB. A situational unlock is something to avoid because it shouldn't be a matter of "only equip this when certain situations apply" more over a matter of "use this depending on play style/trade offs/whatever".
Killburn is as true as a ticking clock. These are all situational, ex an anthill on open terrain? Laser sentry out of range? Also Valve said their sentry was too binary, they wanted the class to be less of a chore, and more of a yippee-kay-yay-we-are-cooking-with-napalm-now class. This guy is doing exactly what Valve wants to do with the engineer :v:
I doubt VALVe wants a crapload of situational unlocks when they could get something that matches up to the versatility of the original set. I'm not saying all his ideas are bad either, please keep that duly noted, I'd just like to see less metal being used which would give all these a crap ton more versatility. Let's not kill the offensive engineer now :v:
[QUOTE=Blargtastic;21128393]Let's not kill the offensive engineer now :v:[/QUOTE] If they do introduce something that kills it, I'm holding to my level one sentry, pistol, and shotgun. I love combat and offensive engineering, it's so much more rewarding.
:saddowns: still won't load. [editline]07:12PM[/editline] oh hey [editline]07:13PM[/editline] well fuck [editline]07:14PM[/editline] yuussss
Give this man a community weapon. Even if some of the ideas are a little useless/ OP, the sheer amount of work that must have gone into it merits some form of token gift.
Argh what's the time in Brazil? I'm anticipating his last idea :v:
[QUOTE=Blargtastic;21134472]Argh what's the time in Brazil? I'm anticipating his last idea :v:[/QUOTE] 01:44 AM Saturday April 3rd.
Anyone else notice his new gamemode idea in the bottom left corner of the blueprint? It really sucks. =/ Class-based Control Point.
[QUOTE=Laurn;21134740]01:44 AM Saturday April 3rd.[/QUOTE] Rated I. [editline]10:34PM[/editline] Holy fucking shit chicken cannon dispenser replacement.
[QUOTE=Street_Wolf;21135192]Anyone else notice his new gamemode idea in the bottom left corner of the blueprint? It really sucks. =/ Class-based Control Point.[/QUOTE] I personally like it. It's a light addition to an existing gamemode that forces teamwork a bit more than the normal cp gamemode while keeping a relatively simple idea all around.
The last buildable is....is...a god damn gun that shoots [i]chickens?![/i] :arghfist::gonk:
I love how he puts his most ridiculous idea as his last, great way to end the show.
Welp, that wasn't that great.
It's better than nothing.
Only by a little bit. It was entertaining but it wasn't that great. The ideas needed more thought, the art was alright, and the constant mentions of his dog update fuckin pissed me off.
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