All in game menus glitched out so I couldn't exit the game, change class or change weapons.
Valve needs to get their shit together.
[QUOTE=Garbor;21624451]-Source mod don't work[/QUOTE]
This isn't valve's fault, sourcemod is a third-party plugin
first fuck up by valve i have seen.
[QUOTE=Garbor;21624451]
-DirectX 8 Don't work
[/QUOTE]
If you're using DX8 you shouldn't be playing current-gen games.
I know it's changed sense then, but remember pyro didn't have airblast at first, just saying. They really are changing the class to something he isn't. "Oh no he has to use airblast instead of fire"
Doesn't that defeat the point of /pyro/?
On that note airblasting is seriously loads more fun now.
Well...hopefully this will all be fixed by the time I get my new desktop...in June... :saddowns:
I want to play my PC games!
[QUOTE=Sift;21629639]I know it's changed sense then, but remember pyro didn't have airblast at first, just saying. They really are changing the class to something he isn't. "Oh no he has to use airblast instead of fire"
Doesn't that defeat the point of /pyro/?[/QUOTE]
They're trying to get people to really use the 'new' feature instead of just W+M1ing into everything. Fire will still easily kill someone, as will AB, but there's more emphasis on using the air blast in conjunction with the fire. Also by lowering the fire's damage, they're promoting use of the secondary weapons, something most Pyros forget they even own.
Maybe now pyros will realize that they can use the airblast to extingush burning players. I've died way too many times from afterburn just because my cunt of a pyro teammate is W+M1ing like a faggot.
[QUOTE=Eight Bit;21631304]Maybe now pyros will realize that they can use the airblast extingush burning players. I've died way too many times from afterburn just because my cunt of a pyro teammate is W+M1ing like a faggot.[/QUOTE]
One day I couldn't extinguish my teammate because he was running away from me shouting "AIRBLAST ME! AIRBLAST ME!" :v:
[QUOTE=Comrade General;21629551]If you're using DX8 you shouldn't be playing current-gen games.[/QUOTE]
Direct 8 is the only way TF2 runs without crashing on my computer
By way of comparison, I can run L4D2 on max everything with no issues.
Stop talking such bullshit.
Wait. DirectX 8.1 mode doesn't work anymore?
I can't play then.
[QUOTE=Eva-1337;21631622]Wait. DirectX 8.1 mode doesn't work anymore?
I can't play then.[/QUOTE]
Yes it works.
Thank God. Stupid shitty computer.
[QUOTE=Overseer No. 2;21631416]Direct 8 is the only way TF2 runs without crashing on my computer
By way of comparison, I can run L4D2 on max everything with no issues.
Stop talking such bullshit.[/QUOTE]
Once again, not Valve's fault.
It's yours.
[QUOTE=FunnyGamer;21635108]Once again, not Valve's fault.
It's yours.[/QUOTE]
Not really.
Two very similar games. One crashes, one works fine.
Multicore enabled works on L4D2, crashes TF2 on map change.
If it's anything, it's both my PC and Valve's coding.
I cannot play TF2 seriously cause of this update.
Oh well, I'll just build 100 Dispensers.
[QUOTE=Dying potato;21629503]first fuck up by valve i have seen.[/QUOTE]
Assuming you weren't around for the Sandman nerf or the Demoman update.
[QUOTE=Garbor;21624451]With all the new things added on the update,valve was lazy to check for bugs,so here is the list of all the bugs that came with this update:
-Screen don't bump when you get shot at
-Teleports don't go back to level 1 when the entrance/exit is destroyed
-Crit-A-Cola don't have an world model
-Hammer it's broken
-Servers stuck at "parsing game info"
-Custom skins/huds not working or with bugs
-DirectX 8 Don't work
-The "dingaling" custom sounds don't work
-Hit indicators don't show up
-Axetinguisher sound errors
-Teleport Exit looks like a teleport entrance and vice-versa
-Source mod don't work
-Retire the runner achievement it's impossible to do now
-Teams not being able to respawn(very hard to happen but it does)
-Some binds removed
-Record don't work
-Build/destroy commands don't work
-Spy speed when diguised as any class don't change
-Cloaking as a spy it's kinda glitched(you can see them sometimes)
[highlight](User was banned for this post ("rules" - Jimbomcb))[/highlight][/QUOTE]
Way to premature ban, A+ reading Jim.
[QUOTE=Sie-Sveinhund;21636192]Assuming you weren't around for the Sandman nerf or the Demoman update.[/QUOTE]Or the Ambassador when it first shipped, or "throwable" Sandviches clipping with the Heavy and being autoeaten, or OVERTIME...
I love TF2, but their playtesters are three orangutans and the janitor.
Well the janitor is awesome.
Does the Janitor eat soup with a fork?
[QUOTE=Pennywise;21637963]Or the Ambassador when it first shipped, or "throwable" Sandviches clipping with the Heavy and being autoeaten, or OVERTIME...
I love TF2, but their playtesters are three orangutans and the janitor.[/QUOTE]
One of the orangutans prefers to be called "The Librarian."
No one knows why.
[QUOTE=Pennywise;21637963]Or the Ambassador when it first shipped, or "throwable" Sandviches clipping with the Heavy and being autoeaten, or OVERTIME...
I love TF2, but their playtesters are three orangutans and [B]the janitor[/B].[/QUOTE]
[img]http://media.steampowered.com/steamcommunity/public/images/avatars/99/992496a63b4430dcf4d543d2691c6ae8505b0590_full.jpg[/img]
Scruffy 'gon die the way he lived. Doing a [B]crap job. [/B]
[QUOTE=Eight Bit;21631304]Maybe now pyros will realize that they can use the airblast to extingush burning players. I've died way too many times from afterburn just because my cunt of a pyro teammate is W+M1ing like a faggot.[/QUOTE]
Its not that I don't airblast people on fire, I just forget I have the ability to do that sometimes.
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