• New training map: tr_walkway
    119 replies, posted
This map is awesome. I like putting sentries under the ramp then lowering it when the bots get close.
Rainin' scouts. [media]http://img41.imageshack.us/img41/7057/trwalkwayrc0013.jpg[/media] Scouts only, 1 HP, Dispenser nagging, jumppad, lowest spawn interval.
I'm not sure if it's a bug or if it's supposed to happen, but if you kill Hoovy he'll sometimes respawn on the walkways. [img]http://img521.imageshack.us/img521/8475/hoovy.png[/img]
You made hoovy cry!
a suggestion (might been posted before?) is to add a bot # panel that lets you switch between 1,3,5,8,10, and 12 bots without having to type console commands.
Can we have a slider for health spawned with? Sometimes I want my enemies to spawn with more health than 1 but less health than their max.
[QUOTE=Yobdren;16955138]Can we have a slider for health spawned with? Sometimes I want my enemies to spawn with more health than 1 but less health than their max.[/QUOTE] I think that would only work when you choose to have only one type of bot since they all have different amounts of health. The way that the map does it now(-124HP) is it activates a trigger_hurt that does 124 damage, which means that it only brings their health down to 1HP if their max is 125. So if you tried to do it lets say -299 for 1HP heavies, everything else would die since they don't have 299HP to lose. At least I think it uses a trigger_hurt.
I was going to have 190 dispensers and 10 sentries but I couldn't build anymore dispensers. [img]http://img213.imageshack.us/img213/2271/lotsostuff.png[/img] Broke my own automerge.
Would it be possible to add a setting to make bots go the speed of the class they are?
This really is a singleplayer map, I hosted it on my server but people play with the settings too much. :v:
I don't think this is map is Engineer friendly...maybe make a space just for engis, where you can have bots come in from random shooting at your sentry.
[QUOTE=redBadger;16983616]I don't think this is map is Engineer friendly...maybe make a space just for engis, where you can have bots come in from random shooting at your sentry.[/QUOTE] engy is all about placing buildings in right spots, this can only be trained in the game itself
Are stats recorded when killing bots? I noticed my backstab count wasn't going up for the "backstab 1000 people" achievement. I just don't want to get 50 kills in one life and have that stay because I accidentally killed myself and made the stat stay.
[QUOTE=Raiderz;16987431]Are stats recorded when killing bots? I noticed my backstab count wasn't going up for the "backstab 1000 people" achievement. I just don't want to get 50 kills in one life and have that stay because I accidentally killed myself and made the stat stay.[/QUOTE] No, since the map automatically activates sv_cheats so the bots will work, and stats don't record with sv_cheats on.
[QUOTE=Kinglah Crab;16987509]No, since the map automatically activates sv_cheats so the bots will work, and stats don't record with sv_cheats on.[/QUOTE] OK cool.
Taking in mind that valve mentioned our map in the blog, I take this oportunity to announce that we are working on the next version of walkway (RC2). There has been some useful suggestion in this thread that will help in the development of it. We don't know when it will be ready, but we hope that it will be very soon. Meanwhile, I leave you with some screenshots of the last beta. [media]http://img195.imageshack.us/img195/139/trwalkwayrc2new0001.jpg[/media] [media]http://img136.imageshack.us/img136/9933/trwalkwayrc2new0002.jpg[/media] Don't mind about the repeated texture, is a small bug [media]http://img195.imageshack.us/img195/3484/trwalkwayrc2new0003.jpg[/media] [media]http://img33.imageshack.us/img33/9646/trwalkwayrc20046.jpg[/media] [media]http://img62.imageshack.us/img62/8182/trwalkwayrc20052.jpg[/media]
I really wish you could give unlockables to bots, I want to practice airblasting arrows. I know it's not possible, though. Looks sweet, looking forward to the next map.
Cool map. Thanks for posting.
Excellence, an update.
for some reason i cant get this to work, they just sit at spawn doing nooothing
[media]http://img62.imageshack.us/img62/8182/trwalkwayrc20052.jpg[/media] Holy shit, it's the road runner [img]http://encefalus.com/wp-content/uploads/2008/08/roadrunner.gif[/img]
I seen tr_walkway a loooooooong time ago. I'm gonna rate op clocks. BUT WHEN I FIRST SEEN IT IT WAS AWESOME. AND IT STILL IS.
[QUOTE=Poke-Dude;18454408]I seen tr_walkway a loooooooong time ago. I'm gonna rate op clocks. BUT WHEN I FIRST SEEN IT IT WAS AWESOME. AND IT STILL IS.[/QUOTE] How can you rate him late? Did you even look at this post date?
[QUOTE=Poke-Dude;18454408]I seen tr_walkway a loooooooong time ago. I'm gonna rate op clocks. BUT WHEN I FIRST SEEN IT IT WAS AWESOME. AND IT STILL IS.[/QUOTE] god your stupid. the op made it (in cooperation)...
[QUOTE=skidude28;18455809]How can you rate him late? Did you even look at this post date?[/QUOTE] Shit. Oh well. I totally agree with posts asking for spycrabs. We need them badly man.
I want to have sex with you now.
[QUOTE=Lamp;18450470]for some reason i cant get this to work, they just sit at spawn doing nooothing[/QUOTE] Are you running any mod? Have you installed the map properly? What does the console say? Are they being deployed on the track? [QUOTE=Poke-Dude;18466911]Shit. Oh well. I totally agree with posts asking for spycrabs. We need them badly man.[/QUOTE] We have priorities for the map. And spycrabs are one of them.
Ho. Ly. Shit. Spycrabs must be at the very top of that priorities list, but as far as I can tell you'd need to make it all-spycrab, or normal, toggled by buttons. Also, I want the ability to make the ramp into a wall, via the ramp adjusting buttons.
This map is very useful for practicing in-air rocket shots. My performance online increased by 50%. So get out there and use this map, todaaaaaay!
Wow, I was expecting some shitty fullbright map with some crappy targets for the player to shoot at. This is amazing! Even though I do not feel like I need practice, (I'm not skilled but I don't care about skills, I PLAY FOR FUN!) I'm still going to download this.
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