• HQ rendering in TF2 pushed to max
    2,002 replies, posted
[QUOTE=accidentalypse;19327445]if you extracted them from the GCF beforehand it works.[/QUOTE] That's what I was implying.
[QUOTE=Daimao;19326645][url]http://cs.rin.ru/forum/viewtopic.php?f=10&t=46979[/url] Can't you guys use Google?[/QUOTE] Does it work anymore?
[QUOTE=zeldar;19327550]Does it work anymore?[/QUOTE] What google? Yeah, it works fine But seriously, they work, you just need the original release of the beta setup to work without steam
So where did YOU get the original release of the beta setup?
[QUOTE=Zuimzado;19327664]So where did YOU get the original release of the beta setup?[/QUOTE] as i've said, i had all the files copied before valve updated. There are also tutorials on the internet teaching you how to make games non-steam. Google is your friend.
snip
Why do you use Windows Classic theme OP ? It's fucking hideous
[QUOTE=Max of S2D;19327739]Not even Reelsmart, it's simple frame blending [editline]07:11PM[/editline] Then you just threw your high-fps footage in Vegas and left frameblending on simple[/QUOTE] While that could replicate it, read the last couple of posts.
Nobody get source filmmaker, it's so easy for valve to track down who got it and who knows what they'll do to you
[QUOTE=accidentalypse;19327787]While that could replicate it, read the last couple of posts.[/QUOTE] Apologies for my lateness
[QUOTE=Epidemick;19327805]Nobody get source filmmaker, it's so easy for valve to track down who got it and who knows what they'll do to you[/QUOTE] :downs:
[url]http://www.youtube.com/watch?v=tYR1Hyti5G0[/url] it's working now, i hope valve doesn't step on me it's alittle boring, but 4 minutes in shows off some features
Oh shit, I got it running on regular TF2 I think
[QUOTE=Max of S2D;19328155]Oh shit, I got it running on regular TF2 I think[/QUOTE] If you managed that, you can have my babies. What do you mean you think?
1) Obtain TF2 beta 2) Non-steam it 3) Use machinima tool
[QUOTE=accidentalypse;19328179]What do you mean you think?[/QUOTE] It keeps crashing :saddowns:
[QUOTE=KrAzY_nikomo;19328276]1) Obtain TF2 beta 2) Non-steam it 3) Use machinima tool[/QUOTE] here's someone who reads my posts, except it has to be the first release of the beta, v0
Googling it.
By using some computer magic and (most importantly) not giving anything enough folder access to delete the machinima tools, I've managed to make it run of the latest version of TF2. It crashes as soon as I see the interface (the same in your video), though, so it's pretty much useless
Blinded by the light...
Well, mine opens commentary node, anyway.
[code]//========= Credits = Quantuam VTX, Facepunch, 1/4 Life(For most of the code), Daimao[YOUR MUZZER!] ============// // // Purpose: Ultimate Team Fortress 2 quality Config. // // PRE-REQUISITS: // If you have a quad core CPU, add "-threads 4" as a launch option. // If you have an octo core, or a quad core with hyperthreading (i7, Core 2 Extreme) add "-threads 8" as a launch option. // If you have a DX10 GPU, add "+mat_dxlevel 98" as a launch option to enable DX10 mode. This can be used on XP. ONLY USE THIS IN TEAM FORTRESS 2! DO NOT USE THE -DXLEVEL LAUNCH OPTION! // //============================================================================================================// // Multithreading host_thread_mode 2 //Forces on multithreading. Defaults to 0 //mat_queue_mode 0 //Default is -1. Single Synchronized thread. CAUSES INSTABILITY ON MOST SYSTEMS. r_threaded_client_shadow_manager 1 //Threaded world and flashlight shadows. r_threaded_particles 1 //Threaded particles (Defaults to 1) r_threaded_renderables 1 //Threaded renderables r_queued_decals 1 //Queued decals. r_queued_post_processing 1 //Queued post processing. r_queued_ropes 1 //Queued ropes. cl_threaded_bone_setup 1 //Threaded bones and animations. cl_interp_threadmodeticks 1 //ONLY USE IN MULTIPLAYER GAMES! Adds some extra interpolation ticks for multithread mode. //snd_mix_async 1 //Multithreaded sound. Causes the first few miliseconds of sounds to be cut off on some systems. // Renderer //BELOW: Enables software AA at maximum quality. Software AA works alongside normal AA, and helps to remove further //aliasing, such as power lines. Little to no frame loss with this enabled. mat_software_aa_quality 1 mat_software_aa_strength 1 mat_software_aa_strength_vgui 1 mat_software_aa_blur_one_pixel_lines 0.5 mat_software_aa_edge_threshold 1.4 // Material Quality (Lowers FPS Somewhat) mat_picmip -10 //"Ultra High" textures. mp_usehwmmodels 1 //Uses the high quality faces from the "meet the" videos. mp_usehwmvcds 1 //Use high quality facial animations. r_eyeglintlodpixels 12 //Allows eyes to be rendered at full quality across the map. // Physics (Increases CPU usage in some situations. Don't use this if you're not running Multicore.) cl_ragdoll_collide 1 //Clientside ragdolls collide with other clientside ragdolls. // Sound //snd_digital_surround 1 //Enables Digital Surround Sound for speakers with SRS. ONLY USE THIS IF YOU HAVE SRS ENABLED STEREO SPEAKERS! This CVAR can cause issues with sv_consistency 1 servers. dsp_enhance_stereo 1 //Better quality sounds. Defaults to 0 on some systems. Comment this if you use headphones. // Team Fortress 2 Effects (Lowers FPS) cl_new_impact_effects 1 //Uses particles instead of sprites for bullet impacts. cl_burninggibs 1 //If a player is on fire and gibs, his gibs are on fire too. //HDR, Distance Viewing mat_hdr_level 2 //Better HDR. cl_maxrenderable_dist 3000 //Makes everything outside the map visible. //(Daimao) VAS HERE cl_ragdoll_fade_time 120 //It makes the ragdolls not fade over time. //Models, Rain, Decals mp_decals "4096" //Maximum number of decals visible at one time. r_propsmaxdist "5000" //Maximum visible distance for props. r_rainradius "2500" //Makes the radius of rain fall around you larger, so you can see the rain from further away. r_rainsplashpercentage "100" //Sets the percentage that the rain makes a splash in the water. r_avglight "3" //Puts more lighting on objects. r_decals "4096" //Sets the amount of decals that stay on objects. r_maxmodeldecal "100" //Sets the amount of decals that appear on models. // Other jpeg_quality 100 //Better quality screenshots with F5. mat_motion_blur_forward_enabled 1 //Enables a tunnel vision like motionblur when moving at high speeds. mat_motion_blur_strength 4 // Stengthens the blur.(Thanks Daimao) r_lod 0 //Removes "Level Of Detail" from models. mat_specular 1 //Activates specular highlights of the models. fps_max 1000 //I really don't think you'll get more than 1000 echo *************************************** echo *=====================================* echo * Ultimate TF2 Quality Config Loaded! * echo *=====================================* echo ***************************************[/code] Use this if you want your game to look like the video.
[QUOTE=Max of S2D;19328457]By using some computer magic and (most importantly) not giving anything enough folder access to delete the machinima tools, I've managed to make it run of the latest version of TF2. It crashes as soon as I see the interface (the same in your video), though, so it's pretty much useless[/QUOTE] Yeah, the code of the updated TF2 doesn't allow it.
God dammit I wish Valve would just release the damn Film Maker already...
[QUOTE=Quantuam VTX;19328542] Use this if you want your game to look like the video.[/QUOTE] So if this lags too bad can i just remove it from the .cfg and my TF2 will revert to normal?
[QUOTE=SCEj_Zander;19329263]So if this lags too bad can i just remove it from the .cfg and my TF2 will revert to normal?[/QUOTE] yup
Any other HQ configs?
Ha. In Beta of SourceFilmmaker my ass.
[QUOTE=Smashman;19330571]Ha. In Beta of SourceFilmmaker my ass.[/QUOTE] [media]http://www.youtube.com/watch?v=tYR1Hyti5G0[/media]
[QUOTE=Quantuam VTX;19328542][code]//========= Credits = Quantuam VTX, Facepunch, 1/4 Life(For most of the code), Daimao[YOUR MUZZER!] ============// // // Purpose: Ultimate Team Fortress 2 quality Config. // // PRE-REQUISITS: // If you have a quad core CPU, add "-threads 4" as a launch option. // If you have an octo core, or a quad core with hyperthreading (i7, Core 2 Extreme) add "-threads 8" as a launch option. // If you have a DX10 GPU, add "+mat_dxlevel 98" as a launch option to enable DX10 mode. This can be used on XP. ONLY USE THIS IN TEAM FORTRESS 2! DO NOT USE THE -DXLEVEL LAUNCH OPTION! // //============================================================================================================// // Multithreading host_thread_mode 2 //Forces on multithreading. Defaults to 0 //mat_queue_mode 0 //Default is -1. Single Synchronized thread. CAUSES INSTABILITY ON MOST SYSTEMS. r_threaded_client_shadow_manager 1 //Threaded world and flashlight shadows. r_threaded_particles 1 //Threaded particles (Defaults to 1) r_threaded_renderables 1 //Threaded renderables r_queued_decals 1 //Queued decals. r_queued_post_processing 1 //Queued post processing. r_queued_ropes 1 //Queued ropes. cl_threaded_bone_setup 1 //Threaded bones and animations. cl_interp_threadmodeticks 1 //ONLY USE IN MULTIPLAYER GAMES! Adds some extra interpolation ticks for multithread mode. //snd_mix_async 1 //Multithreaded sound. Causes the first few miliseconds of sounds to be cut off on some systems. // Renderer //BELOW: Enables software AA at maximum quality. Software AA works alongside normal AA, and helps to remove further //aliasing, such as power lines. Little to no frame loss with this enabled. mat_software_aa_quality 1 mat_software_aa_strength 1 mat_software_aa_strength_vgui 1 mat_software_aa_blur_one_pixel_lines 0.5 mat_software_aa_edge_threshold 1.4 // Material Quality (Lowers FPS Somewhat) mat_picmip -10 //"Ultra High" textures. mp_usehwmmodels 1 //Uses the high quality faces from the "meet the" videos. mp_usehwmvcds 1 //Use high quality facial animations. r_eyeglintlodpixels 12 //Allows eyes to be rendered at full quality across the map. // Physics (Increases CPU usage in some situations. Don't use this if you're not running Multicore.) cl_ragdoll_collide 1 //Clientside ragdolls collide with other clientside ragdolls. // Sound //snd_digital_surround 1 //Enables Digital Surround Sound for speakers with SRS. ONLY USE THIS IF YOU HAVE SRS ENABLED STEREO SPEAKERS! This CVAR can cause issues with sv_consistency 1 servers. dsp_enhance_stereo 1 //Better quality sounds. Defaults to 0 on some systems. Comment this if you use headphones. // Team Fortress 2 Effects (Lowers FPS) cl_new_impact_effects 1 //Uses particles instead of sprites for bullet impacts. cl_burninggibs 1 //If a player is on fire and gibs, his gibs are on fire too. //HDR, Distance Viewing mat_hdr_level 2 //Better HDR. cl_maxrenderable_dist 3000 //Makes everything outside the map visible. //(Daimao) VAS HERE cl_ragdoll_fade_time 120 //It makes the ragdolls not fade over time. //Models, Rain, Decals mp_decals "4096" //Maximum number of decals visible at one time. r_propsmaxdist "5000" //Maximum visible distance for props. r_rainradius "2500" //Makes the radius of rain fall around you larger, so you can see the rain from further away. r_rainsplashpercentage "100" //Sets the percentage that the rain makes a splash in the water. r_avglight "3" //Puts more lighting on objects. r_decals "4096" //Sets the amount of decals that stay on objects. r_maxmodeldecal "100" //Sets the amount of decals that appear on models. // Other jpeg_quality 100 //Better quality screenshots with F5. mat_motion_blur_forward_enabled 1 //Enables a tunnel vision like motionblur when moving at high speeds. mat_motion_blur_strength 4 // Stengthens the blur.(Thanks Daimao) r_lod 0 //Removes "Level Of Detail" from models. mat_specular 1 //Activates specular highlights of the models. fps_max 1000 //I really don't think you'll get more than 1000 echo *************************************** echo *=====================================* echo * Ultimate TF2 Quality Config Loaded! * echo *=====================================* echo ***************************************[/code] Use this if you want your game to look like the video.[/QUOTE] Do not trust this config, it is absolutely shit, only a few commands are worth saving in there For instance, software AA darkens your game and looks like a sobel filter
Sorry, you need to Log In to post a reply to this thread.