• HQ rendering in TF2 pushed to max
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[QUOTE=Mystfit;19557682]Has anyone had any success with importing VCD files into SFM yet? I've tried but all it does is add a new clip to the sequence with the timeline from Faceposer imported into tracks. We need to find a way to tell the VCD track to point to a specified NPC or puppet I think. Is there a console command we can use to manually create a named puppet entity in the game? If we can name it with the same actor name as in the VCD, we might be able to link the two up. I'm hoping to get this working, as it's so much easier to animate the characters in Maya than it is to rotate bones individually.[/QUOTE] Right click on the timeline > Create Animation Set > Find the model you want to use, name it and create it at the camera. That'll give you a puppet to work with.
Argh, I don't wanna buy maya, but pirating that is much different than pirating an early version of something I already own. You gotta draw the line somewhere. It's so expensive though...
Updated the blog a bit with a more in-depth look of setting up SFM. I'm adding more on general tutorials so comment some more info on the blog or here. Also, from what Mysfit was saying and how Pandamobile responded, importing .vcds is now working? [QUOTE=cmanatlan;19557995]Argh, I don't wanna buy maya, but pirating that is much different than pirating an early version of something I already own. You gotta draw the line somewhere. It's so expensive though...[/QUOTE] The lack of in-depth animation for a filming perspective is also lacking (unless you buy dvds, of course). There is a learning edition available to see if you want to actually spend the money or if you are even dedicated enough to work with maya.
[QUOTE=accidentalypse;19557999]Updated the blog a bit with a more in-depth look of setting up SFM. I'm adding more on general tutorials so comment some more info on the blog or here. Also, from what Mysfit was saying and how Pandamobile responded, importing .vcds is now working? The lack of through, in-depth animation for a filming perspective is also lacking (unless you buy dvds, of course). There is a learning edition available to see if you want to actually spend the money or if you are even dedicated enough to work with maya.[/QUOTE] Importing VCD's has always worked, we just haven't figured out how to get them to play on models. When you import them, they appear in the timeline as shots.
[QUOTE=Pandamobile;19558061]Importing VCD's has always worked, we just haven't figured out how to get them to play on models. When you import them, they appear in the timeline as shots.[/QUOTE] That's what I thought you finally figured out =/. Oh well.
[QUOTE=accidentalypse;19558127]That's what I thought you finally figured out =/. Oh well.[/QUOTE] I wish :c
[media]http://www.youtube.com/watch?v=vwQBLFfDt-g[/media] If only I could export 750 or higher I could do much higher quality :/
Being able to play VCD files will be a major breakthrough though.
[QUOTE=Pandamobile;19558371]Being able to play VCD files will be a major breakthrough though.[/QUOTE] It would, in the mean time, could you check out the blog and make any suggestions for tutorial content?
A new taunt for the sniper [hd]http://www.youtube.com/watch?v=cXXXfJTcpLc[/hd]
[QUOTE=Fearlezz;19552706][media]http://www.youtube.com/watch?v=xqLRl5sRSy8[/media] :dance:[/QUOTE] *tear*
[QUOTE=Fearlezz;19558194][media]http://www.youtube.com/watch?v=vwQBLFfDt-g[/media] If only I could export 750 or higher I could do much higher quality :/[/QUOTE] Much better than the first one.
Oh wow, their feet are actually in time with the music, nice work.
I noticed there was an option to export animation from the Animation Set Editor, but when I import it, it says there's no animation to be imported. :S Anyone try messing with it too?
[QUOTE=djshox;19559940]I noticed there was an option to export animation from the Animation Set Editor, but when I import it, it says there's no animation to be imported. :S Anyone try messing with it too?[/QUOTE] if your files are in program files and sometimes security settings in windows block you from saving in specific areas. Try it again, but export to the desktop.
That's what I thought. It brings back the same error message even when being saved to the desktop.
I'm having a problem. Whenever i use my playthroughs as my camera, the other playthroughs are just viewmodels. It's not like that with the Workcamera, or other static cameras. Does anyone know what i might do wrong? [editline]12:43AM[/editline] nvm, Panda helped me fix it
[QUOTE=TheDKer;19560520]I'm having a problem. Whenever i use my playthroughs as my camera, the other playthroughs are just viewmodels. It's not like that with the Workcamera, or other static cameras. Does anyone know what i might do wrong? [editline]12:43AM[/editline] nvm, Panda helped me fix it[/QUOTE] How did you fix it? I have had the same problem.
[QUOTE=Pandamobile;19557442]I remember seeing an episode of GameTrailers TV where they went to Valve and I'm pretty sure I saw a scene from Meet the Scout being animated in an actual 3d program like XSI or Maya.[/QUOTE] Any link to that?
[QUOTE=treythepunkid;19560756]How did you fix it? I have had the same problem.[/QUOTE] 23:41 - Pandamobile: Set a new camera, select that camera from the "Work Camera" button thing 23:41 - Pandamobile: then record your playthrough camera from that perspective
[QUOTE=Max of S2D;19560810]Any link to that?[/QUOTE] i would like to see this too, sounds really interesting
[img]http://img63.imageshack.us/img63/8621/scoutb.png[/img] Right at the beginning. [url]http://www.gametrailers.com/episode/gametrailers-tv/10&sd=0?ep=10&sd=0[/url]
[QUOTE=Pandamobile;19561016][img]http://img63.imageshack.us/img63/8621/scoutb.png[/img] Right at the beginning. [url]http://www.gametrailers.com/episode/gametrailers-tv/10&sd=0?ep=10&sd=0[/url][/QUOTE] [url]http://www.youtube.com/watch?v=JRCu5gTZw08&feature=related[/url] found a similar one, at about 5:30, it looks like they're using zbrush.
[QUOTE=Mystfit;19559884]Oh wow, their feet are actually in time with the music, nice work.[/QUOTE] Completelyrandom haha
Disguise kit taunt = crash :saddowns:
[QUOTE=Funnycat;19563976]Disguise kit taunt = crash :saddowns:[/QUOTE] read through alot of the TF2wiki patch changelog archive and it lists most of the errors (and one that's really funny reads "an rare glitch that has the wrong .dll's on startup". this is on the 27th of September. XD
[QUOTE=accidentalypse;19561182][url]http://www.youtube.com/watch?v=JRCu5gTZw08&feature=related[/url] found a similar one, at about 5:30, it looks like they're using zbrush.[/QUOTE]It probably is XSI, as that is the 3D software they use at Valve.
[QUOTE=Ultragamer05;19564705]It probably is XSI, as that is the 3D software they use at Valve.[/QUOTE] They use Maya now.
[QUOTE=Ultragamer05;19564705]It probably is XSI, as that is the 3D software they use at Valve.[/QUOTE] zbrush is often used for early character development/detailing. The results are exported into Maya/Photoshop or something similar. The tablet shown can be used in combination with zbrush. Valve still use XSI, but for most of TF2, Maya was used and i'm assuming future valve games will use Maya.
[hd]http://www.youtube.com/watch?v=tqTtkzTfiZg&hd=1[/hd] :buddy:
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