• HQ rendering in TF2 pushed to max
    2,002 replies, posted
[QUOTE=Smashman;19570520]I'm afraid I am not too happy with having a Source filmmaker page on the TF2Wiki as it is illegal and Valve have not approved the use of SFM. I'll discuss it with Wilsonator but it's likely it will be deleted. Please make your own wiki.[/QUOTE] Hey we are not writing info about warez! Which doesnt make it bad really :/
[QUOTE=Fearlezz;19573774]Hey we are not writing info about warez! Which doesnt make it bad really :/[/QUOTE] It's their site, they get the final say. Better safe then sorry anyway
Hey, just a question: When I record a track for the moving camera, and it fails, how do I remove the initial model reference? I had a scene going, but the camera didn't work correctly, so I ended up having over 6 useless scouts and soldiers that I couldn't remove.
ok, i went a individually hexed EVERY material file that was 7.4 to 7.3. Everything seems to work now EXCEPT the shaders (2fort water, glass etc) Any ways to fix this? The only errors i get any more seem to relate to HDR; Error reading texture header "materials/maps/ctf_2fort/c955_4118_-195.hdr.vtf"
you seriously have no life ._.
[QUOTE=OrYgin;19579117]you seriously have no life ._.[/QUOTE] who me?
[QUOTE=Smashman;19570520]I'm afraid I am not too happy with having a Source filmmaker page on the TF2Wiki as it is illegal and Valve have not approved the use of SFM. I'll discuss it with Wilsonator but it's likely it will be deleted. Please make your own wiki.[/QUOTE] What. Okay, so you basicly want TF2 wiki to not have a page on the source filmaker because its illegal? Thats like saying Wikipedia can't have a page on Murder, or stealing, because its illegal. Wikipedia doesnt tell you how to do it, or to do it. As long as the SFM maker page doesnt tell you, whats the problem?
[QUOTE=WillerinV1.02;19580340][QUOTE=Smashman;19570520]I'm afraid I am not too happy with having a Source filmmaker page on the TF2Wiki as it is illegal and Valve have not approved the use of SFM. I'll discuss it with Wilsonator but it's likely it will be deleted. Please make your own wiki.[/QUOTE] What. Okay, so you basicly want TF2 wiki to not have a page on the source filmaker because its illegal? Thats like saying Wikipedia can't have a page on Murder, or stealing, because its illegal. Wikipedia doesnt tell you how to do it, or to do it. As long as the SFM maker page doesnt tell you, whats the problem?[/QUOTE] Are they exactly the same? Interesting gossip: said ll discuss it with Wilsonator but it is likely it will be deleted. Thank you for your request. What are the ingredients? Yeah okay, Interesting deduction. Do you mind if I tell other people: said I basicly want TF2 wiki to not have a page on the source filmaker because its illegal. I've lost the context. Are we still on ll discuss it with Wilsonator but it is likely it will be deleted? "it" being Thats like saying Wikipedia can not have a page on Murder or stealing because its illegal? That could be quite a while. Thanks for the info.
[hd]http://www.youtube.com/watch?v=KfEPMt5llSQ[/hd] First big test.
[QUOTE=atariangamer;19582471][hd]http://www.youtube.com/watch?v=KfEPMt5llSQ[/hd] First big test.[/QUOTE] Looks good. Smooth out the jitter a bit more, looks too shakey right now.
[QUOTE=anothermartz;19442140]Oh wow, the rendering takes ages with motion blur and DoF because it's all done by frame blending. Frame blending for motion blur requires recording at a high framerate then dividing that framerate when rendering to a final video, but instead of just missing out those extra frames you recorded, they get blended together. This can be done in pretty much any Source game because of the demo recorder giving you the ability to play in real time, then playback and record a demo in slow motion, allowing you to get something like 768fps for a 32 sample frame blended motion blur as seen here: [hd]http://www.youtube.com/watch?v=7x_KU-iaZ-A[/hd] [/QUOTE] Thanks for using my video as a example. <3
[QUOTE=Brt5470;19583206][QUOTE=anothermartz;19442140]Oh wow, the rendering takes ages with motion blur and DoF because it's all done by frame blending. Frame blending for motion blur requires recording at a high framerate then dividing that framerate when rendering to a final video, but instead of just missing out those extra frames you recorded, they get blended together. This can be done in pretty much any Source game because of the demo recorder giving you the ability to play in real time, then playback and record a demo in slow motion, allowing you to get something like 768fps for a 32 sample frame blended motion blur as seen here: http://www.youtube.com/watch?v=7x_KU-iaZ-A [/QUOTE] Thanks for using my video as a example. <3[/QUOTE] Where did he take it? Can you tell me any gossip? What does "this" refer to? Three what?
I thought I'd mention from some of the samples in this thread, is that alot of you seem to either be rendering the videos wrong, or compressing the video with the wrong framerate. I'm seeing a good bit of frame ghosting in some of the videos. Also, is there a way to change the shutter angle in the Tools? The shutter angle so far is very high in the videos I've seen. It's like water. Which isn't realistic or common in film. Even Valve uses a shorter blur length. In my videos I use vegas' super sampling feature to round out the opacity of all the frames blended together. Which in turn makes the angle seem smaller and closer to a realistic exposure. [QUOTE=Lavatory <333;19583214]Where did he take it? Can you tell me any gossip? What does "this" refer to? Three what?[/QUOTE] I made that video and it's on my youtube page. I don't know what you're getting at.
Yes there is a shutter speed setting, and yes the default setting is a bit blurry :v:
[QUOTE=ZomBuster;19585148]Yes there is a shutter speed setting, and yes the default setting is a bit blurry :v:[/QUOTE] I tried a 12 FPS shutter speed and could barely tell what the fuck was going on.
[media]http://www.youtube.com/watch?v=gvdf5n-zI14[/media]
[QUOTE=Jimbomcb;19586655][media]http://www.youtube.com/watch?v=gvdf5n-zI14[/media][/QUOTE] i love the sound effects very nice job loving it guys
Argh I wanna work on more videos but can't until next weekend. :frown:
has anyone tried to animate the civilian? its screwed up.
[QUOTE=WillerinV1.02;19580340]What. Okay, so you basicly want TF2 wiki to not have a page on the source filmaker because its illegal? Thats like saying Wikipedia can't have a page on Murder, or stealing, because its illegal. Wikipedia doesnt tell you how to do it, or to do it. As long as the SFM maker page doesnt tell you, whats the problem?[/QUOTE] But at the moment it DOES tell you how to do it.
[QUOTE=Jimbomcb;19586655][media]http://www.youtube.com/watch?v=gvdf5n-zI14[/media][/QUOTE] Someone posted this on Reddit. D:
moving camera tip: sv_noclipspeed 0.2 and setting the timescale by right clicking on the clip and set timescale to 0.1 (by pandamobile) makes things hella lot easier
[QUOTE=Smashman;19588104]But at the moment is DOES tell you how to do it.[/QUOTE] Then why remove it when you can just edit out the parts where it tells you how to do it?
I've almost got custom maps working with the most recent content, i keep getting one error though. I'm trying the new 2fort and the water and reflections are broke, so i thought it was cubemap related. I tryed "buildcubemaps" and i got an error saying that a skybox texture "sky_tf2_04" or something like that couldn't be applied, even though its the one for that map =O Help?
[QUOTE=accidentalypse;19593123]I've almost got custom maps working with the most recent content, i keep getting one error though. I'm trying the new 2fort and the water and reflections are broke, so i thought it was cubemap related. I tryed "buildcubemaps" and i got an error saying that a skybox texture "sky_tf2_04" or something like that couldn't be applied, even though its the one for that map =O Help?[/QUOTE] That error can be ignored.
[QUOTE=Fearlezz;19594672]That error can be ignored.[/QUOTE] i understand that, but they are still not visable in the map. The only other console errors i get are the vtf errors i had to hex edit, but these are for internal map textures (ctf_2fort/pos:xyz.vtf). How can i hex edit those?
[media]http://www.youtube.com/watch?v=xVPX32VY8kg[/media] Tried some more lipsyncing
Alright, i figured it out =P. I'll be posting a tutorial here and on the blog soon, but i warn you guys, it takes (on average) 3 hours to complete everything per map (valve only) and maybe 30 minutes to an hour on custom, depending on the amount of textures, size, hdr etc.
[QUOTE=accidentalypse;19596165]Alright, i figured it out =P. I'll be posting a tutorial here and on the blog soon, but i warn you guys, it takes (on average) 3 hours to complete everything per map (valve only) and maybe 30 minutes to an hour on custom, depending on the amount of textures, size, hdr etc.[/QUOTE] Jesus christ.
The red spy's voice sounds more gruff.
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