• HQ rendering in TF2 pushed to max
    2,002 replies, posted
[QUOTE=Pandamobile;19330724][media]http://www.youtube.com/watch?v=tYR1Hyti5G0[/media][/QUOTE] Ok. So that's a video? Great, it proves nothing.
[QUOTE=Max of S2D;19331156]Do not trust this config, it is absolutely shit, only a few commands are worth saving in there For instance, software AA darkens your game and looks like a sobel filter[/QUOTE] whats worth keeping? HWM models, obviously, but what else would help?
I use this. [code]mat_picmip -10 mp_usehwmmodels 1 mp_usehwmvcds 1 cl_new_impact_effects 1 cl_burninggibs 1 mat_motion_blur_forward_enabled 1 mat_motion_blur_strength 2 mat_specular 1 r_lod 0 echo ***************************** echo * HIGH DETAIL CONFIG LOADED * echo *****************************[/code] Basic, but it does the job. If you use sv_cheats 1 then mat_picmip -10 actually works the best otherwise it defaults to 1 or 2.
[QUOTE=Smashman;19331325]Ok. So that's a video? Great, it proves nothing.[/QUOTE] if you watched the whole thing, i load up SFM in the beta and even mess around with it
I think it would be a cool avatar.
Film maker is coming after the last Meet the short. Also: Render footage out in 120 fps, render a ZDepth pass, combine in post, double the speed, use HWM, etc... And you've got yourself close to this. One of the main improvements SFM brings over normal gameplay is the lighting, which you haven't shown off.
[QUOTE=Lord Ned;19333173]Film maker is coming after the last Meet the short. Also: Render footage out in 120 fps, render a ZDepth pass, combine in post, double the speed, use HWM, etc... And you've got yourself close to this. One of the main improvements SFM brings over normal gameplay is the lighting, which you haven't shown off.[/QUOTE] I'm still learning how to use the whole thing. How does it change the lighting?
[QUOTE=accidentalypse;19333242]I'm still learning how to use the whole thing. How does it change the lighting?[/QUOTE] Looks bloomier, IMO. At least 2fort does.
Go watch Meet the Spy. @ Accidental.
[QUOTE=Lord Ned;19333509]Go watch Meet the Spy. @ Accidental.[/QUOTE] are you talking about the way the shadows act or something? If not, explain more in-depth
What makes the vid so special? It looks like normal high settings to me.
Accidental: Notice how the models shadow very well, casting shadows on each other, on themselves, on the world, etc? Notice the improved lighting in meet the sniper where the shadows move up the wall during the timelapse?
[QUOTE=Talishmar;19334255]What makes the vid so special? It looks like normal high settings to me.[/QUOTE] The fact that he's actually using the Source Film Maker is what makes it special.
[url]http://myimg.us/images/12.31.09/12969.png[/url] Crashes are plenty.
[QUOTE=Galeopus;19334418][url]http://myimg.us/images/12.31.09/12969.png[/url] Crashes are plenty.[/QUOTE] You're in the commentary editor.
[QUOTE=Lord Ned;19334351]Accidental: Notice how the models shadow very well, casting shadows on each other, on themselves, on the world, etc? Notice the improved lighting in meet the sniper where the shadows move up the wall during the timelapse?[/QUOTE] yes, but i have to figure out how to use it in the tool
[QUOTE=Smashman;19331325]Ok. So that's a video? Great, it proves nothing.[/QUOTE] congrats you have a bad attention span i'm so proud of you
[QUOTE=Lord Ned;19334351]Accidental: Notice how the models shadow very well, casting shadows on each other, on themselves, on the world, etc? Notice the improved lighting in meet the sniper where the shadows move up the wall during the timelapse?[/QUOTE] Are you talking about the vid in OP?
He's not in the beta of the filmmaker, he's just got the earliest version. Valve have probably updated it a lot since 2007. Also Lord Ned, I don't think the shadows in meet the sniper are really dynamic sun shadows, more like a hacky dynamic light rotating outside the slitted wood.
In the filmmaker, there is volumetric light (well, that's what it looks like)
Hmm? Yeah but is it dynamic like in GTA4 or FarCry 2?
[QUOTE=Legend286;19336897]Hmm? Yeah but is it dynamic like in GTA4 or FarCry 2?[/QUOTE] Go in Garry's Mod, spawn a lamp, light a NPC up, go see the shadow in the non-lighted side, proceed to sigh at how it is bullshit It IS enhancable, though (Zeno Clash uses fully dynamic shadows!) and resolution can go as far as you can see in the Meet The... then, again, the Meet The stuff is probably stuff you can't process in realtime
[QUOTE=Max of S2D;19337271]Go in Garry's Mod, spawn a lamp, light a NPC up, go see the shadow in the non-lighted side, proceed to sigh at how it is bullshit It IS enhancable, though (Zeno Clash uses fully dynamic shadows!) and resolution can go as far as you can see in the Meet The... then, again, the Meet The stuff is probably stuff you can't process in realtime[/QUOTE] Who made Zeno clash again?
[QUOTE=Enhanced_AI;19337542]Who made Zeno clash again?[/QUOTE] ACE Team, a chilean development team
I always thought ACE Team was the best developer name ever.
[QUOTE=smurfy;19337658]I always thought ACE Team was the best developer name ever.[/QUOTE] Andrew, Carlos and Edmundo; the three brothers who funded the studio Isn't this bloody awesome
i know this might be impossible, but i want to load some more recent content up in the TF2 beta. Whenever i load up a map, in the console, almost all non-native textures are broken. It also says the vtf header of such and such texture is not valid. Any idea how to fix this?
[QUOTE=accidentalypse;19337743]i know this might be impossible, but i want to load some more recent content up in the TF2 beta. Whenever i load up a map, in the console, almost all non-native textures are broken. It also says the vtf header of such and such texture is not valid. Any idea how to fix this?[/QUOTE] Maybe just drag all the new TF2 materials and shit into the beta TF2?
[QUOTE=Smashman;19331325]Ok. So that's a video? Great, it proves nothing.[/QUOTE] You forgot your brain on the way in.
[QUOTE=PiXeN;19321495]Quantum's High Quality Config + "startmovie raw 120" That's how you do it, and it'll look better than this. High Quality config : [url]http://www.dieall.de/da2008/index.php?mod=files&action=view&where=30[/url] [media]http://www.dieall.de/uploads/HighQuality_1.jpg[/media] [media]http://www.dieall.de/uploads/HighQuality_2.jpg[/media][/QUOTE] high quality my ass. That's what i've got except they have anti-aliasing, and all i did was just put all the settings to max.
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