In my experiences, it raised the fps quite a lot while still making it look sextastic
[QUOTE=Pandamobile;19341796]Maybe just drag all the new TF2 materials and shit into the beta TF2?[/QUOTE]
i've tried this, it merely gives me the error above.
Per object motion blur.
I waaaaaant it.
[QUOTE=Max of S2D;19337271]
It IS enhancable, though (Zeno Clash uses fully dynamic shadows!)[/QUOTE]
The lighting in Zeno Clash is actually a unique case because of how they built the world geometry- most of it is models rather than static brushes. There's an article [url=http://www.gamasutra.com/view/feature/4156/postmortem_ace_teams_zeno_clash.php]here[/url] with a short section on the lighting (around the middle of page 3 if you just want to skip to it).
[QUOTE=NotPigeon;19343160]The lighting in Zeno Clash is actually a unique case because of how they built the world geometry- most of it is models rather than static brushes. There's an article [url=http://www.gamasutra.com/view/feature/4156/postmortem_ace_teams_zeno_clash.php]here[/url] with a short section on the lighting (around the middle of page 3 if you just want to skip to it).[/QUOTE]
their setup sounds very similar to how the Unreal engine is used with it's map editor. Also, this thing is still pretty limited without being able to load custom maps. Anybody up to assist me?
[QUOTE=accidentalypse;19343207]their setup sounds very similar to how the Unreal engine is used with it's map editor. Also, this thing is still pretty limited without being able to load custom maps. Anybody up to assist me?[/QUOTE]
It'd help if more people knew how to at least use it :\
[QUOTE=Talishmar;19336125]Are you talking about the vid in OP?[/QUOTE]
No, Meet the shorts.
[QUOTE=Legend286;19336510]He's not in the beta of the filmmaker, he's just got the earliest version. Valve have probably updated it a lot since 2007. Also Lord Ned, I don't think the shadows in meet the sniper are really dynamic sun shadows, more like a hacky dynamic light rotating outside the slitted wood.[/QUOTE]
The point is it can be used to fake it, and fake it well.
[media]http://www.youtube.com/watch?v=HCeX0m3d49w[/media]
I love Source Filmmaker already.
[QUOTE=G-foxisus;19349155][media]http://www.youtube.com/watch?v=HCeX0m3d49w[/media]
I love Source Filmmaker already.[/QUOTE]
holy shit
So how did you set it up? Did you just download the .gcf and extract the folder and start filmmaker?
[QUOTE=G-foxisus;19349155][media]http://www.youtube.com/watch?v=HCeX0m3d49w[/media]
I love Source Filmmaker already.[/QUOTE]
This is fucking amazing
I wish I knew how to make camera tracks in the SFM, and get the DOF to focus at different ranges. Static cameras are only good for so much :c
[QUOTE=G-foxisus;19349155][media]http://www.youtube.com/watch?v=HCeX0m3d49w[/media]
I love Source Filmmaker already.[/QUOTE]
That is enough for a DoD advert.
from what i've done, SFM does not have camera tracks, it has to be setup in hammer or recorded as a demo and edited with the smoother, which is then imported into SFM.
[hd]http://www.youtube.com/watch?v=uPWuy75drdc&hd=1[/hd]
Made a test render video.
[QUOTE=Pandamobile;19355220][hd]http://www.youtube.com/watch?v=uPWuy75drdc&hd=1[/hd]
Made a test render video.[/QUOTE]
Maybe now, people understand this thing isn't just some BS edited in After Effects
[QUOTE=accidentalypse;19355391]Maybe now, people understand this thing isn't just some BS edited in After Effects[/QUOTE]
So is it possible for you to upload the beta or is it warez?
[QUOTE=Pandamobile;19355220][hd]http://www.youtube.com/watch?v=uPWuy75drdc&hd=1[/hd]
Made a test render video.[/QUOTE]
Wow, that's nice.
I'd like to see Valve let us be able to toggle these effects in the regular game, if possible.
[QUOTE=FluffyMcNutter;19358917]Wow, that's nice.
I'd like to see Valve let us be able to toggle these effects in the regular game, if possible.[/QUOTE]
Object motion blur TERRIBLY uses up your processor or GPU. It takes about 3 or 4 hours to render a three or four minute video using RSMB. For anyone who has the filmmaker, does the motion blur take forever to render?
I don't see why. Crysis has it.
[QUOTE=Chunk3ym4n;19359261]Object motion blur TERRIBLY uses up your processor or GPU. It takes about 3 or 4 hours to render a three or four minute video using RSMB. For anyone who has the filmmaker, does the motion blur take forever to render?[/QUOTE]
Depends.
The default pass setting is like 8(?), and that only takes a fraction of a second to render on my PC.
But the low pass settings don't look very good when you render them out. The video that OP posted uses the default pass settings, and when I first saw it, it looked like he just forgot to turn off frame blending in Vegas. But I used 64 passes on my video and it took about 10 minutes to render a couple seconds of footage.
Not exactly game-ready just yet.
[editline]06:28PM[/editline]
[QUOTE=Odellus;19359547]I don't see why. Crysis has it.[/QUOTE]
I'm pretty sure that's only available in DX10 or 11. In Crysis you can force just about every Very High setting while in DX9 if you use CVars, EXCEPT object motion blur.
[QUOTE=Pandamobile;19359553]Depends.
The default pass setting is like 8(?), and that only takes a fraction of a second to render on my PC.
But the low pass settings don't look very good when you render them out. The video that OP posted uses the default pass settings, and when I first saw it, it looked like he just forgot to turn off frame blending in Vegas. But I used 64 passes on my video and it took about 10 minutes to render a couple seconds of footage.
Not exactly game-ready just yet.
[editline]06:28PM[/editline]
I'm pretty sure that's only available in DX10 or 11. In Crysis you can force just about every Very High setting while in DX9 if you use CVars, EXCEPT object motion blur.[/QUOTE]
Oh, right. Forgot.
so basicly you took the filmmaker that was on the gcfs on the tf2 beta of 2007, used the new engine dlls to run it and post this awesome videos.
clever. very clever.
so how do i use it?
i tried it but it only loaded PET VMT and the COMM editor
[QUOTE=Globalnet;19360486]so how do i use it?
i tried it but it only loaded PET VMT and the COMM editor[/QUOTE]
You need the TF2 beta .gcfs.
[QUOTE=Chunk3ym4n;19360627]You have to download the TF2 beta off some p2p site and then use the tools if you want to use it
:yarr:[/QUOTE]
better remove that post unless you want to get banned
[QUOTE=Tonotako;19360420]so basicly you took the filmmaker that was on the gcfs on the tf2 beta of 2007, used the new engine dlls to run it and post this awesome videos.
clever. very clever.[/QUOTE]
it's still the old engine dlls. The new ones cycle out the old tool dlls. If anyone figures this out, tell me. I also keep getting those vtf errors.
[QUOTE=accidentalypse;19360755]it's still the old engine dlls. The new ones cycle out the old tool dlls. If anyone figures this out, tell me. I also keep getting those vtf errors.[/QUOTE]
it could be possible to make TF2 use the engine.dll of TF2 beta using some manner of NS
Engine.dll atleast what HL2world.com says is the file loading them or something
[QUOTE=Globalnet;19360737]better remove that post unless you want to get banned[/QUOTE]
He didn't admit that he downloaded it so no harm done.
Also I can't wait to fuck around with this. Waiting till Valve releases it though, will be way more awesome.
It's not really as versitile as you guys would expect. I imagine Valve's got a better version of the tool, but the one from the TF2 beta is good for only a couple things.
1. Rendering motion blur
2. Recording multiple instances of yourself in the level
3. Rendering poster images (you can export images of any size. I have a gigantic 19800 x 10800 TGA of a close up Pyro that's about 600 MB
4. Placing static cameras. (haven't come up with a way to move the cameras along tracks quite yet)
And you're stuck with only content from the TF2 Beta (6 maps :ohdear:)
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