Cool Pyro death animation. That's quite the thumbs-up the Heavy's giving him.
Valve isn't going to officially release it faster just because you form a group for it.
Hard at work on my Heavy Giraffe nature documentary, here's a sneak peek that covers the difficult time behind their mating season and how a few can be difficult when they're picky:
[hd]http://www.youtube.com/watch?v=uPwk8KAQmPs[/hd]
Things are looking great for the documentary. I may have found a good narrator for it, and the clips are all coming together so nicely. You guys are going to love it.
[QUOTE=djshox;19895997]Hard at work on my Heavy Giraffe nature documentary, here's a sneak peek that covers the difficult time behind their mating season and how a few can be difficult when they're picky:
[hd]http://www.youtube.com/watch?v=uPwk8KAQmPs[/hd]
Things are looking great for the documentary. I may have found a good narrator for it, and the clips are all coming together so nicely. You guys are going to love it.[/QUOTE]
If you're going to do shake, do it ingame instead of adding it in the video editor. It'll look far better.
It works the same way, except you have far less control with it in-game than in post.
[QUOTE=djshox;19897815]It works the same way, except you have far less control with it in-game than in post.[/QUOTE]
It looks more realistic if you do it in the game. The shaky thing added in video editors will forever look really really bad.
[QUOTE=OrangeL;19689319]Pyro SWAT (click to enlarge)
[URL="http://img36.imageshack.us/img36/7175/pyroswat2.jpg"][IMG]http://img706.imageshack.us/img706/7175/pyroswat2.jpg[/IMG][/URL][/QUOTE]
Widescreen 1920x1200 please
Alright I'm getting giddy, one more sneak peek. This time I'm adding in the amazing narrator I've found over at the Tripwire Interactive forums who's been gracious enough to donate his time and voice to the movie. In this clip, he'll explain the Heavy Giraffe's nest relocation procedure:
[hd]http://www.youtube.com/watch?v=Ea4Va-L1ZPI[/hd]
oh god that's awesome
[QUOTE=djshox;19907204]Alright I'm getting giddy, one more sneak peek. This time I'm adding in the amazing narrator I've found over at the Tripwire Interactive forums who's been gracious enough to donate his time and voice to the movie. In this clip, he'll explain the Heavy Giraffe's nest relocation procedure:
[hd]http://www.youtube.com/watch?v=Ea4Va-L1ZPI[/hd][/QUOTE]
I'm looking forward to this very much!
[QUOTE=Blazehmr;19899171]Widescreen 1920x1200 please[/QUOTE]
You ask, we deliver!
[url]http://img5.imageshack.us/img5/2084/pyroswatwall2.jpg[/url]
And I can't wait for more Heavy Giraffes!
[QUOTE=OrangeL;19909432]You ask, we deliver!
[url]http://img5.imageshack.us/img5/2084/pyroswatwall2.jpg[/url]
And I can't wait for more Heavy Giraffes![/QUOTE]
Oh my god new backround
[QUOTE=djshox;19907204]Alright I'm getting giddy, one more sneak peek. This time I'm adding in the amazing narrator I've found over at the Tripwire Interactive forums who's been gracious enough to donate his time and voice to the movie. In this clip, he'll explain the Heavy Giraffe's nest relocation procedure:
[hd]http://www.youtube.com/watch?v=Ea4Va-L1ZPI[/hd][/QUOTE]
I lol'd but turn the music down a tad bit and it should be perfect.
This thing is fun to mess around with.
[IMG]http://i49.tinypic.com/av3eqc.jpg[/IMG]
[QUOTE=djshox;19895997][hd]http://www.youtube.com/watch?v=uPwk8KAQmPs[/hd][/QUOTE]
How did you do the camera shake?
pwnadog: wat
Jenkem: I did the camera shake in After Effects with a wiggle expression: wiggle(.3,10)
[QUOTE=djshox;19915829]pwnadog: wat
Jenkem: I did the camera shake in After Effects with a wiggle expression: wiggle(.3,10)[/QUOTE]
Did you just wiggle position? I think it looks better if you wiggle rotation as well
Thanks, I'll give it a shot.
[QUOTE=djshox;19907204]Alright I'm getting giddy, one more sneak peek. This time I'm adding in the amazing narrator I've found over at the Tripwire Interactive forums who's been gracious enough to donate his time and voice to the movie. In this clip, he'll explain the Heavy Giraffe's nest relocation procedure:
[hd]http://www.youtube.com/watch?v=Ea4Va-L1ZPI[/hd][/QUOTE]
This is going on the SFM Blog frontpage. A lot of thought went into it. Sorry for the lack of updates, i just finished up mid-terms and all that junk. I'll be working on new site content over the weekend =P
Just testing
[media]http://www.youtube.com/watch?v=Va1v0oz4-bA[/media]
[editline]01:06AM[/editline]
Disagree? What are you disagreeing at?
Super dizzy camera movement :S
[QUOTE=djshox;19922083]Super dizzy camera movement :S[/QUOTE]
Yeah it turned out faster than I wanted it to be :saddowns:
[QUOTE=Pirate Jok3r;19922470]I thought the camera movement was fine, I honestly don't see how someone can get dizzy from an image opposed to spinning in real life.[/QUOTE]
I think it's too fast. Or it's the demoman moving so fast that the camera could not follow. (maybe that's because I used soldier to record the camera :v:)
I thought the camera movement was fine, I honestly don't see how someone can get dizzy from an image opposed to spinning in real life.
Hi, i've finished reading through basically every page (I have a lot of time) and I was wondering about exporting to avi.
I remember reading lots of posts about how doing tga export is better for some reason. Why is this?
When I export it comes out seemingly fine, and if I use MPEG-3 compression (in the dialog that comes up) it looks great even though it's only 9 MB for a 15 second file. I'm sure if I fiddled with the compression I could get it to look better but I haven't had any major problems with exporting with nearly default settings (I changed 24 fps to 30 and it helped).
Also, sound works fine for me.
[QUOTE='[qt] benny hill;19930129']Hi, i've finished reading through basically every page (I have a lot of time) and I was wondering about exporting to avi.
I remember reading lots of posts about how doing tga export is better for some reason. Why is this?
When I export it comes out seemingly fine, and if I use MPEG-3 compression (in the dialog that comes up) it looks great even though it's only 9 MB for a 15 second file. I'm sure if I fiddled with the compression I could get it to look better but I haven't had any major problems with exporting with nearly default settings (I changed 24 fps to 30 and it helped).
Also, sound works fine for me.[/QUOTE]When you export to TGA's you don't lose any quality due to compression. If you're rendering something from SFM and planning on instantly putting it on Youtube or something, then rendering to avi is fine.
Else if you're planning on editing the footage in any way, sticking to uncompressed TGA files is better in the long run, since compressing footage at any stage other than your final version is a no-no since the compression stacks up and you definitely start to notice the loss of quality.
You'll need a ton of free space for uncompressed TGA files however, they'll run into gigabytes per minute.
Thanks for the heads-up. I'm just experimenting with depth of field and mat_picmip -10 (which helped stuff considerably), and I have a quick question also pertaining to what people said recently.
I heard that the depth-of-field automatically adjusts, or something? Is this true? If so, how is it possible to set it up? So far, I've only managed to discover the focalDistance setting in the animation set editor after making a new animation set.
It adjusts the focal distance all right but it doesn't seem to do anything automatically.
Also, sometimes holding F down doesn't do anything--it shows the square but it refuses to move. Then, if I create a new camera, it works. Am I doing something wrong or is this a bug?
Well this sucks, this thread is dieing now as soon as I activated my website with Forums discussing about the Source Film Maker.
:frown:
This thread is just fine for forum discussion about SFM :)
[url]http://sourcefilmtube.com/[/url]
Its up, its my first website hosted and its quite lazy with some few typos. But I would not say its fine for a starter, it has Phpbb forum built up. Tell me what I need to improve.
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