[QUOTE=Magoolachub;34202260]Without commenting on the idea of a rifleman being in the game, I think the idea of camouflage pants is too far out of place for tf2. All of the classes and, indeed most of the weapons use bold, consistent colours. Even the 'sneaky' class wears a suit that is consistent with the colour of his team. To add in something like camouflage which breaks up the team colouring just looks wrong to me, it'd make him stand out more than than blend in.[/QUOTE]
I could adjust the number of colors in the camouflage.
Currently it is a 4 color camouflage. I guess I'll tweak it to 2 colors.
Besides classes must be identifiable at a distance. That is one of the principles of TF2. Camo pants? That's a Generic alright.
in that time period women were in their [sp]war factories.[/sp]
In tf2 all nine classes were meant to be over the top and each having their own personalities and all differ greatly in terms of gameplay. This class seems like a boring faceless guy who is the jack of all trades which throws everything out the window.
[QUOTE=Walrus.;34203691]In tf2 all nine classes were meant to be over the top and each having their own personalities and all differ greatly in terms of gameplay. This class seems like a boring faceless guy who is the jack of all trades which throws everything out the window.[/QUOTE]
Why did you think I chose the name "Generic"?
Such a title is demeaning, unawesome, and something no-one would willingly adopt.
The Generic was forced by other mercenaries to adopt such a title.
[QUOTE=BloodNThunder;34203780]Why did you think I chose the name "Generic"?
Such a title is demeaning, unawesome, and something no-one would willingly adopt.
The Generic was forced by other mercenaries to adopt such a title.[/QUOTE]
That's instantly a bad idea then, TF2 isn't meant for generic characters. It's meant to be over the top stuff, like the soldier being an insane war veteran, or the medic being a mad doctor.
Also this is an ideas guy thread and you'd better watch out.
[QUOTE=Erfly;34204819]That's instantly a bad idea then, TF2 isn't meant for generic characters. It's meant to be over the top stuff, like the soldier being an insane war veteran, or the medic being a mad doctor.
Also this is an ideas guy thread and you'd better watch out.[/QUOTE]
Over the top generic. Too normal for his own good.
Being normal in a team of freaks, who's the real freak?
I thought generic rifleman is F2P sniper running around with SMG.
We've got a generic assault class, he's called the Soldier. And if by rifle, you mean a accurate, fast-firing and damaging hitscan weapon, the devs mentioned they wouldn't implement anything like that as it's too hard to balance. Plus, one of the reasons that TF2 is fun is that if you want to make someone ded, you've got to do something like lead them with rockets, lead them into a sticky trap, stab them in the back or assassinate them with a sniper rifle. Not just point at them and shoot, closest to that is Heavy and his damage really falls off at long range. If you want your battles to only be decided by who's first to aim at the other guy, just play Modern Warfare (not that there's anything wrong with that :v: ).
Having a dude with an AR just wouldn't fit into TF2; and not just because of his weapon of choice. The main issue with him is what role would he play on the team? Every class has to have a good role or two to fulfill on the battlefield, they need to fill certain niches with whatever statistics, weapons and potential playstyles they may have on the battlefield.
Even a lone wolf player needs to fill out a role that, whilst it doesn't require direct co-operation with one's allies, is capable of benefiting the team's chances of success in some way, shape or form. For example, Mundy (the Sniper) is very much a lone wolf, works best on his own, but he aids his team nonetheless, by eliminating dangerous targets from a distance (this is just the traditional Sniper build i'm talking about here, not the kind that utilises Jarate to fill the role of a debuffer), and the Spy is also very much a lone wolf kinda character, filling the niche of an infiltrator and saboteur with his cloak, disguises and electro-sapper, backstabbing dangerous enemies and disabling their mechanical assets (destroying Sentries, Dispensers and Teleporters).
Concerning your "Rifleman", the use of an assault rifle would have him fill a sort of DPS role, dealing quick and effective damage. [B]However[/B], the Pyro kind of fills the role of a DPS class, using incendiary weaponry (flamey flamey) in close quarters to deal damage to multiple targets, and even if the Pyro dies before the enemy does, the afterburn acts as a DoT DPS debuff that further ensures the chances of the enemies being eliminated.
On the other hand, your mentioning of the Rifleman having a flak jacket seems to imply he would be a bit more resilient than most. This resiliance could potentially aid him in filling the role of a tank, providing a distraction and soaking up damage, in effect protecting his less durable allies. The Heavy kind of fills this role with his massive 300 health, whilst the Demoknight sub-class also acts as a sort of tank with the Chargin' Targe, sporting resistance to fire and explosives which makes him and effective tank against Soldiers, Pyros, and other Demomen, not to mention the sight of a Scotsman charging across the battlefield yelling at the top of his lungs is bound to attract attention and aggro.
So to summarise, when creating a class (or more appropriately for this game a subclass, since the current 9 collectively fill most roles required in a team-based game), you need to focus on what role(s) they play on the battlefield, and then build the class/subclass around said role, whilst taking into account which current classes fulfill which roles the best during a match. For example, vanilla Heavies (Minigun, Shotgun, Fists) are a blend of Tank and DPS, absorbing large amounts of damage whilst dolling out large amounts of damage.
Another factor to think about is how your class would function in conjunction with other classes, such as vanilla Heavy and the Medic combining to form a formidable offense and defense, or a defensive Engineer and the Pyro teaming up to ensure that the Engineer's outpost is less vulnerable to being sabotaged by Spies.
tepholman
His role is nothing. He's a joke. A joke character. A joke class. If I were to actually implement this into a mod, joke first, balance later.
Also ironman17
Normal
Standard
Common
Run of the mill
Bland
Generic
Mediocre
Roles are dictated by talents and abilities. This class has nothing, therefore, his role is nothing.
If that is so, he needs to have a assault rifle covered in useless attachments. This will attracts the F2Ps, who will religiously play him without realizing that even with all the scopes and rails on his gun, it only does about ten damage every clip. However, while they are playing it, subliminal messages will flash on the screen reading "PLAY MEDIC AND HEAL YOUR TEAM EQUALLY", "PLAY SCOUT AND CAPTURE THE INTEL WHEN YOUR TEAM HAS THE MOST POINTS", "DO NOT W+M1", "BE A FRIENDLIER FITTER HAPPIER MORE PRODUCTIVE PLAYER AND REMEMBER YOUR OBJECTIVES", and "BUY LOTS OF HATS TO BE GOOD". Thus, the F2P problem is solved. We'll also need to add the messages to the Machina.
F2P players should have an emblem in front of their name on the scoreboard. Everytime they accumulate 10 deaths, they'll prestige, thus getting a new emblem. :v:
Look it maybe a joke.
I also intend to make it "practical" or something approximating it.
If the class is UP, good it is working as intended. Why should a normal merc be better than the special mercs?
Why the fuck do people insist on having a tenth class?
What you guys don't understand is that this guy is obsessed about running Final Combat into the ground and that this is an obvious satire thread resulting from yet another of his rage bursts against that chinese game which is blantantly inspired from TF2.
There's nothing to see here.
The True Tenth Class is Saxton Hale.
I however would totally support fighting this generic asswipe as a Saxton variant.
no just no
you ruined my day
you want a 10th class when you barely played the game?
[QUOTE=BloodNThunder;34198685]
It's good enough for Final Combat.[/QUOTE]
lmfao
do you even know that they copied tf2? how does it being good enough of final combat justify it being good enough for tf2?
[QUOTE=BloodNThunder;34199230]Killstreaks would classify as a talent.
There will be no talents. No killstreaks, no perks. Nothing but a rifle, pistol, knife, and grenade.[/QUOTE]
and please, the last thing we want is counter strike-ish weapons in tf2. the F2P already brought thousands of COD MW2 kiddies, this will only bring more of them in.
enough my brain hurts already
[editline]14th January 2012[/editline]
[QUOTE=BloodNThunder;34200453]-rubbish-
If you can do better than me, by all means finish my work.
But I guess most of you would rather just type out snarky posts.[/QUOTE]
more like no one wants your work, barely 175 hours of tf2 , you mean you have gotten sick of the classes already? Oh come on.
If anything, if there were to be an actual 10th class, it should had been this guy:
[media]http://vimeo.com/1146169[/media]
At least he'll most likely have an over-the-top personality, just like the rest of TF2's classes. Having a generic rifleman for the tenth class would be a huge disappointment.
[QUOTE=MrFlashcat;34209652]F2P players should have an emblem in front of their name on the scoreboard. Everytime they accumulate 10 deaths, they'll prestige, thus getting a new emblem. :v:[/QUOTE]
Pshh, give farming servers an excuse to go F2P only and track their names to rip them off in trading. Hey, that's not a bad idea actually.
[QUOTE=BloodNThunder;34209114]Roles are dictated by talents and abilities. This class has nothing, therefore, his role is nothing.[/QUOTE]
You can't say it better. A new ten class is nothing,absolutely useless in every point of view and gameplay.
[QUOTE=Toasted Lemon;34209989]Why the fuck do people insist on having a tenth class?[/QUOTE]
Nine just feels so uneven.
[media]http://www.youtube.com/watch?v=7j5Be5a86uA[/media]
[QUOTE=_Kilburn;34210040]What you guys don't understand is that this guy is obsessed about running Final Combat into the ground and that this is an obvious satire thread resulting from yet another of his rage bursts against that chinese game which is blantantly inspired from TF2.
There's nothing to see here.[/QUOTE]
Touche.
Killburn is correct.
But the concept designing is somewhat satisfying.
Well, Valve knew nine classes would be boring, so they added new weapons and thus demoknights, battle medics, lucksmen and many more were born.
[QUOTE=Skerion;34210231]If anything, if there were to be an actual 10th class, it should had been this guy:
[media]http://vimeo.com/1146169[/media]
At least he'll most likely have an over-the-top personality, just like the rest of TF2's classes. Having a generic rifleman for the tenth class would be a huge disappointment.[/QUOTE]
Don't worry I at least come up with a unique silhouette compared to the other classes.
[QUOTE=Skerion;34210231]If anything, if there were to be an actual 10th class, it should had been this guy:
[media]http://vimeo.com/1146169[/media]
At least he'll most likely have an over-the-top personality, just like the rest of TF2's classes. Having a generic rifleman for the tenth class would be a huge disappointment.[/QUOTE]
I remember the aviator, that was quite a nice idea and looked good.
What I don't understand is if he's a "Joke Character", why add him?
It's useless and retarded.
[QUOTE=NateDude;34211024]What I don't understand is if he's a "Joke Character", why add him?
It's useless and retarded.[/QUOTE]
So?
[QUOTE=NateDude;34211024]What I don't understand is if he's a "Joke Character", why add him?
It's useless and retarded.[/QUOTE]
Do you happen to know Gang Garrison 2?
If so, your avatar makes your reply quite ironic.
[QUOTE=Drury;34211229]Do you happen to know Gang Garrison 2?
If so, your avatar makes your reply quite ironic.[/QUOTE]
HaHA, that it is.
However I am in no way affiliated with the creators of Gang Garrison or the project in general. I only have this avatar because I enjoy the game the character it is from and, is also the Joke character in Gang Garrison. (However that character is from the original version of said game, which can be downloaded for free. My avatar features the PLUS version, available on steam for $10.00)
[QUOTE=NateDude;34211024]What I don't understand is if he's a "Joke Character", why add him?
It's useless and retarded.[/QUOTE]
Why have Dan Hibiki in a Street Fighter game as a playable character?
And as Drury notes above me, why have Quote and Curly Brace as playable characters in Gang Garrison 2? (Admittedly, they were test characters for certain aspects, or so I heard, but still.)
Because it's funny; the point of playing a joke character generally comes out of the fun of messing around with them rather than trying to play them seriously to win. Of course, opinions will differ on that. :v:
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