• Emporium XLII
    3,503 replies, posted
Getting close to a release! It's compiled as a hat (beret and mustache) and as a misc (walrus mustachio). [IMG]http://i.imgur.com/rzPjR.png[/IMG] I need name suggestions for this. The original concept was dubbed "the Mythbuster's Mustachio", and the files are named as "HyneHat". I could use some non-copyrightable names, though. All I've come up with is "Mythical Mantle". [h2]Give me your ideas![/h2]
To make it look less like a stuck on moustache, I think lessening the angle of the top of it might help. Here's an example of what I mean, draw from a profile view (the pink thing being his nose) [IMG]http://i.imgur.com/yxhmL.png[/IMG]
[QUOTE=Corndog Ninja;33975651]Getting close to a release! It's compiled as a hat (beret and mustache) and as a misc (walrus mustachio). [IMG]http://i.imgur.com/rzPjR.png[/IMG] I need name suggestions for this. The original concept was dubbed "the Mythbuster's Mustachio", and the files are named as "HyneHat". I could use some non-copyrightable names, though. All I've come up with is "Mythical Mantle". [h2]Give me your ideas![/h2][/QUOTE] [b]Copyright Infringement[/b] [I]Myth Busted.[/I]
[QUOTE=Skunkrocker;33973116][img]snip[/img] Base colors, going to start UVing soon, possibly while waiting on Altimor to come online. Also, I could probably do the rocket launcher from the film and the shotgun, but the only melee weapons D-FENS really used was a baseball bat and a butterfly knife; was thinking about the bat, since the one in the film is more like a club and different from what the Scout uses; I dunno, what do you think?[/QUOTE] He needs a blue water gun! :v:
[QUOTE=Jalcober;33976001]He needs a blue water gun![/QUOTE] Instead of the laser pistol thingy? Hmmm...
[QUOTE=Hawt Koffee;33973730][img]http://speedcap.net/img/7f7478bfa95fdfeead3a53df25ea6dd2/1ecfd90a.png[/img] Soldiers gonna need bodygroups[/QUOTE] its so cool
[t]http://cloud.steampowered.com/ugc/594706251549744849/DB1D2B954FA2C6C340E980A13C04D7CB71AF3FFD/[/t][t]http://cloud.steampowered.com/ugc/594706251549747353/C99CA0440564B5D6A4ECA342C4A2BF3992013DD3/[/t][t]http://cloud.steampowered.com/ugc/594706251549749869/FDA2A302E4C69DF40332A1CDA4C6F4AB0B55469F/[/t][t]http://cloud.steampowered.com/ugc/594706251549751717/65BF6237A7E487D095971490147098AF681F4F43/[/t] [img]http://www.wokay.com/wp-content/uploads/2011/12/jamie-hyneman-mythbusters.jpg[/img] [editline]30th December 2011[/editline] Ramping up for the release! I still have to do some recompiling, so give me those name suggestions!
[QUOTE=Skunkrocker;33975952][b]Copyright Infringement[/b] [I]Myth Busted.[/I][/QUOTE] facial hair and a hat can't be copyrighted.
[QUOTE=Sparkwire;33976234]facial hair and a hat can't be copyrighted.[/QUOTE] Oh, good, you get the joke! I'm so glad, I was worried you wouldn't realize that and all the humor would be lost on you.
[QUOTE=Skunkrocker;33976334]Oh, good, you get the joke! I'm so glad, I was worried you wouldn't realize that and all the humor would be lost on you.[/QUOTE] Not sure if I should zing or dumb
Whats a good skull color? Cause white isnt all that great. [img_thumb]http://i.imgur.com/0sxeF.png[/img_thumb] (and yes its not done.) (I need to decide on a better color and make the eyes darker.
[QUOTE=A_Guardian;33976614]Whats a good skull color? Cause white isnt all that great. [img_thumb]http://i.imgur.com/0sxeF.png[/img_thumb] (and yes its not done.) (I need to decide on a better color and make the eyes darker.[/QUOTE] [img]http://www.aspencountry.com/assets/product_images/product_lib/36000-36999/36245.jpg[/img]
[QUOTE=Skunkrocker;33976637][img]http://www.aspencountry.com/assets/product_images/product_lib/36000-36999/36245.jpg[/img][/QUOTE] Dirty skull is not a path i had thought of. This seems like a really good idea.
[QUOTE=Skunkrocker;33976637][img]http://www.aspencountry.com/assets/product_images/product_lib/36000-36999/36245.jpg[/img][/QUOTE] Too realistic. The skull should be a solid color.
[QUOTE=Totenkreuz;33976685]Too realistic. The skull should be a solid color.[/QUOTE] That's fine, but there are a myriad of colors to choose from there!
To those who use blender, is there a way to change how the lighting of the ao bake works?
[QUOTE=Totenkreuz;33976685]Too realistic. The skull should be a solid color.[/QUOTE] One solid colour would be terribly boring. Obviously it won't be as detailed as in real life, but that doesn't mean it should go without detail at all.
[QUOTE=Totenkreuz;33976685]Too realistic. The skull should be a solid color.[/QUOTE] That slight brown looks cool actually. [img_thumb]http://i.imgur.com/Z75yR.png[/img_thumb] Now for some slight detailing here and there. (Not much though, as i suck at that kind of thing.)
[QUOTE=A_Guardian;33976757]That slight brown looks cool actually. [img_thumb]http://i.imgur.com/Z75yR.png[/img_thumb] Now for some slight detailing here and there. (Not much though, as i suck at that kind of thing.)[/QUOTE] some cracks to show age?
[QUOTE=A_Guardian;33976757]That slight brown looks cool actually. [img_thumb]http://i.imgur.com/Z75yR.png[/img_thumb] Now for some slight detailing here and there. (Not much though, as i suck at that kind of thing.)[/QUOTE] At least you can texture your own stuff....I still need to find someone who wants to texture the rugged rebel.
This is what the ao bake looks like right now, any way to change it? [img]http://img.photobucket.com/albums/v730/emrfish6/fh_v3-1_wip3.jpg[/img]
[QUOTE=Mega Tuna;33976852]some cracks to show age?[/QUOTE] If i can do them. (I kept myself to a 256x256 texture because i wasnt gonna add too much detail.) (And also cause i suck at textureing and it gives me an excuse.):v:
[QUOTE=A_Guardian;33976913]If i can do them. (I kept myself to a 256x256 texture because i wasnt gonna add too much detail.) (And also cause i suck at textureing and it gives me an excuse.):v:[/QUOTE] welp, Just make them really small cracks on the texture... maybe like... 3 pixels, at the widest point.
[QUOTE=A_Guardian;33976913]If i can do them. (I kept myself to a 256x256 texture because i wasnt gonna add too much detail.) (And also cause i suck at textureing and it gives me an excuse.):v:[/QUOTE] At least start at 512x512 and resize.
Okay. Note to self. Dont make the cracks (Or any detail really) too close in color to the base color. [img_thumb]http://i.imgur.com/AcB6L.png[/img_thumb] [QUOTE=Corndog Ninja;33976932]At least start at 512x512 and resize.[/QUOTE] But you see, i am lazy. I finally got started on the texture, and am spending time on it. If i restart now it will never see the light of day. [QUOTE=Mega Tuna;33976921]welp, Just make them really small cracks on the texture... maybe like... 3 pixels, at the widest point.[/QUOTE] Seems like a good rule there. Larger textures will be done with future projects to avoid this issue though. [QUOTE=Totenkreuz;33976874]At least you can texture your own stuff....I still need to find someone who wants to texture the rugged rebel.[/QUOTE] I can do my own textures. Just not too well. (I really need to work on my texture skills.)
I had an idea for the Spy that I dont know if anyone would like to do. Maybe do a set of grilling tongs for a knife and an apron that reads "Kiss the Spook" for a misc. Just a thought...
Glad someone posted. MY post was getting cramped. The skull is coming along. I just wish the right eye (Pyro's left) look like the other. [img_thumb]http://i.imgur.com/GwHpO.png[/img_thumb]
Hey, are the holes positioned just right so that they SFSE still works?
[QUOTE=Skunkrocker;33977146]Hey, are the holes positioned just right so that they SFSE still works?[/QUOTE] Yes. The eyes and top of the head are actually the stock pieces. Just so that i can be at least slightly sure that it wont clip with too much.
Ah! Fun tiems.
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