• Emporium XLII
    3,503 replies, posted
[QUOTE=LilRobot;33981144]someone should make this for the spy o: [img]http://img.photobucket.com/albums/v514/hockeyravensc03/Stuff/knifewrench.gif[/img][/QUOTE] That' weird, I've been watching quite a bit of scrubs lately.
[QUOTE=Venezuelan;33982636]Why the white dots in the diffuse?[/QUOTE] So i can tell which eye is which. (Helps with the texturing.) (It will be removed.)
[QUOTE=MultiTrip;33982655][img]http://i.imgur.com/NGOhu.png[/img] how[/QUOTE] Are those rigged? Or is that something you're having trouble with? If you find a way to keep them in one place, it'd be awesome if you'd let me know, cos I have a set of shoulder armour that I can't work out how to rig.
[QUOTE=DMY;33982742]Are those rigged? Or is that something you're having trouble with? If you find a way to keep them in one place, it'd be awesome if you'd let me know, cos I have a set of shoulder armour that I can't work out how to rig.[/QUOTE] theyre rigged, use bip_collar_R and bip_collar_L
[QUOTE=MultiTrip;33982655][img]http://i.imgur.com/NGOhu.png[/img] how[/QUOTE] Shouldn't the hat have the current Demoman symbol?
[QUOTE=MultiTrip;33982793]theyre rigged, use bip_collar_R and bip_collar_L[/QUOTE] Aha, I'll have to try those bones out then. Thanks.
[QUOTE=Juzzar;33982880]Shouldn't the hat have the current Demoman symbol?[/QUOTE] It's kind of an unofficial tradition for submitted FP hats to use the original black bomb logo for Demoman, which started with the [URL="http://wiki.teamfortress.com/wiki/Carouser%27s_Capotain"]Carouser's Capotain[/URL] being added in-game. It's also a subtle hint to Valve to change the logo back. :p
will there ever be an emporium release of that M14 sniper rifle because it looks pretty good as a replacement
[QUOTE=Mariner;33983177]It's kind of an unofficial tradition for submitted FP hats to use the original black bomb logo for Demoman, which started with the [URL="http://wiki.teamfortress.com/wiki/Carouser%27s_Capotain"]Carouser's Capotain[/URL] being added in-game. It's also a subtle hint to Valve to change the logo back. :p[/QUOTE] Actually the Carouser's Capotain was accepted before the Demoman's logo was changed, and I'm guessing that the improvement was created before that time too.
[QUOTE=Frying Dutchman;33978569]I shall copy your fists fade then, I'm trying my best to make them as good as possible. Some people do like the spy-cicle and others don't, as with everything it comes down to a matter of personal taste. It's fine with me that you do the "complete non-standard" icons as the gloves and spy-cicle but I am trying my best to make them fit within your icon pack as well.[/QUOTE] Alrighty, don't worry I don't plan to ruin them. If I try the stuff and it really does look bad I may end up keeping your versions anyway, time will tell.
[IMG]http://dl.dropbox.com/u/40395733/woahdudewhatthefuck.png[/IMG]
XRAY-Glasses are best glasses.
I've Seen Everything
What would be the best way to get a very metalic look that still retains the items color? I am thinking of using cube maps but I am not 100% on it.
[QUOTE=Constructor;33983318][IMG]http://dl.dropbox.com/u/40395733/woahdudewhatthefuck.png[/IMG][/QUOTE] It looks like he has tastebuds in his anus.
[t]http://cloud.steampowered.com/ugc/648749446933539343/0973E0988DB5ED20FE61DE1E21CB3A764BF92948/[/t] So, this was the original placement of the Explosive Package, should I reupload the zip with this as an option? [editline]31st December 2011[/editline] [url]http://steamcommunity.com/id/iamjethro/screenshot/648749446933539343[/url] if the link doesn't work
Eh, question: The Energy Dome hat has been done before?
Altimor gave me wood. [img]http://img811.imageshack.us/img811/2150/nailbatrender.png[/img] [editline]31st December 2011[/editline] [QUOTE=E.C.S;33983473]Eh, question: The Energy Dome hat has been done before?[/QUOTE] Yes, but it could always be redone. Could be more Devo. Everything could be more Devo.
[QUOTE=Corndog Ninja;33977556][media]http://www.youtube.com/watch?v=ztEkd1tdBmM[/media] [url=http://dl.dropbox.com/u/40378683/TF2%20mods/Mythical_Mustachio.zip][IMG]http://dl.dropbox.com/u/40378683/TF2%20mods/mythbustersmantlepromo.png[/IMG][/url] :dance:[/QUOTE] Make a burnt Buster head for pyro.
[img]http://i52.tinypic.com/xggxlc.png[/img] #based colors
[QUOTE=Corndog Ninja;33977556][media]http://www.youtube.com/watch?v=ztEkd1tdBmM[/media] [url=http://dl.dropbox.com/u/40378683/TF2%20mods/Mythical_Mustachio.zip][IMG]http://dl.dropbox.com/u/40378683/TF2%20mods/mythbustersmantlepromo.png[/IMG][/url] :dance:[/QUOTE] Been away a while... Did we decide not to do the goatee?
[QUOTE=Corndog Ninja;33977556][media]http://www.youtube.com/watch?v=ztEkd1tdBmM[/media] [url=http://dl.dropbox.com/u/40378683/TF2%20mods/Mythical_Mustachio.zip][IMG]http://dl.dropbox.com/u/40378683/TF2%20mods/mythbustersmantlepromo.png[/IMG][/url] :dance:[/QUOTE] "I reject your hats and substitute my own."
[QUOTE=Skunkrocker;33983788]Altimor gave me wood. [img]http://img811.imageshack.us/img811/2150/nailbatrender.png[/img][/QUOTE] It still looks fugly
zewb
[QUOTE=Void Skull;33983876][img]http://i52.tinypic.com/xggxlc.png[/img] #based colors[/QUOTE] ITS SO SEXY!
[QUOTE=Void Skull;33983876][img]http://i52.tinypic.com/xggxlc.png[/img] #based colors[/QUOTE] Already win.
[QUOTE=Constructor;33984692][url=http://steamcommunity.com/sharedfiles/filedetails/?id=5978][IMG]http://dl.dropbox.com/u/40395733/schtupid.png[/IMG][/url] i dunno click it[/QUOTE] Reminds me of Psychonauts for some reason
Okay, so here is my VMT for the glasses; apparently, it made EVERYTHING translucent, and didn't base it off the alpha channel. How do I fix that? [quote]"VertexLitGeneric" { $baseTexture "models/player/items/soldier/dfens.vtf" "$bumpmap" "models\effects\flat_normal" "$detail" "effects/tiledfire/fireLayeredSlowTiled512.vtf" "$detailscale" "5" "$detailblendfactor" .00 "$detailblendmode" 6 "$yellow" "0" "$translucent" "1" // "$alphatest" "1" "$nocull" "1" "$blendtintbybasealpha" "0" "$blendtintcoloroverbase" "0" "$colortint_base" "{64 51 43}" "$colortint_tmp" "[0 0 0]" // Cloaking "$cloakPassEnabled" "1" "Proxies" { "weapon_invis" { } "AnimatedTexture" { "animatedtexturevar" "$detail" "animatedtextureframenumvar" "$detailframe" "animatedtextureframerate" 30 } "BurnLevel" { "resultVar" "$detailblendfactor" } "YellowLevel" { "resultVar" "$yellow" } "Equals" { "srcVar1" "$yellow" "resultVar" "$color2" } "ItemTintColor" { "resultVar" "$colortint_tmp" } "SelectFirstIfNonZero" { "srcVar1" "$colortint_tmp" "srcVar2" "$colortint_base" "resultVar" "$color2" } } } [/quote]
[QUOTE=Skunkrocker;33985645]Okay, so here is my VMT for the glasses; apparently, it made EVERYTHING translucent, and didn't base it off the alpha channel. How do I fix that?[/QUOTE] give the glass its own VMT.
[QUOTE=Sparkwire;33985728]give the glass its own VMT.[/QUOTE] shower me with boxes but I never understood how that works- wouldn't one vmt like conflict with the other or something?
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