• Emporium XLII
    3,503 replies, posted
[QUOTE=Gen. Cornwaffle;33992455]lol I wasn't calling you out. [editline]1st January 2012[/editline] The only truth you "preach" is bullshit.[/QUOTE] Don't worry, the badge will fit nicely in my collection of other very overly shiny TF2 items. Wait.
[QUOTE=yellowoboe;33992482]I gotta accept dis challenge. You, me, parking lot. 3 PM[/QUOTE] I didn't call you out, bro.
Never back down! Never surrender!
[QUOTE=yellowoboe;33992510]Never back down! Never surrender![/QUOTE] I'm not backing down, I'm saying that I never called you out in the first place.
I'M HIT! MEDIC!
Again, with the predictable boxes. [I]Pssssst. We're saying it's too shiny.[/I]
[QUOTE=Gen. Cornwaffle;33992424]Man, fuck you and your irritated shit! I don't make fun of your stuff, what gives you the right to make fun of my stuff? Being a dumbass doesn't give you that right.[/QUOTE] [i]Him[/i] calling someone else a dumbass. How rich.
You know a man is lifeless when he dumb votes your posts that are on a different thread.
Greeeeeeeeeeaaaaaaaaaaaaaaaaaaaaat, more drama. Mr. shiny lambada, please stop this. Everybody else, let's try not to be [I]too[/I] much of an ass, O.K.?
[QUOTE=Justnobody;33992603]Greeeeeeeeeeaaaaaaaaaaaaaaaaaaaaat, more drama. Mr. shiny lambada, please stop this. Everybody else, let's try not to be [I]too[/I] much of an ass, O.K.?[/QUOTE] Dude drama is the definition of the emporium.
For those saying it's "too shiny", the phong is at 0.1 ...
[QUOTE=Gen. Cornwaffle;33992660]For those saying it's "too shiny" the phong is at 0.1 ...[/QUOTE] Its the normal map that makes it shiny. Believe me I know more than you do.
Reminds me of the Polycount contest badge. I think it looks nice. [editline]1st January 2012[/editline] [QUOTE=Jalcober;33992677]Believe me I know more than you do.[/QUOTE] Its lines like this that cause shit storms.
[QUOTE=Gen. Cornwaffle;33992660]For those saying it's "too shiny", the phong is at 0.1 ...[/QUOTE] The shininess of an object is determined by the alpha channel of the base texture, unless it has a normal map. If it has a normal map than the shininess is determined by the alpha channel of the normal map. Vmt setting has nothing to do with how shiny it is.
[QUOTE=Gen. Cornwaffle;33992660]For those saying it's "too shiny", the phong is at 0.1 ...[/QUOTE] [IMG]http://i.imgur.com/2Uks1.png[/IMG]
[QUOTE=Gen. Cornwaffle;33992660]For those saying it's "too shiny", the phong is at 0.1 ...[/QUOTE] $phongboost and $exponent?
[QUOTE=NeoDement;33992749]$phongboost and $exponent?[/QUOTE] [img]http://fc04.deviantart.net/fs70/f/2011/365/5/b/no_normalmap_by_general_cornwaffle-d4kwldr.jpg[/img] $phong ".1" $phongexponent "8" $phongboost "2"
[QUOTE=Gen. Cornwaffle;33992780][img]http://fc04.deviantart.net/fs70/f/2011/365/5/b/no_normalmap_by_general_cornwaffle-d4kwldr.jpg[/img] $phong ".1" $phongexponent "8" $phongboost "2"[/QUOTE] $phong "1" $phongexponent "8" $phongboost ".1"
[QUOTE=Gen. Cornwaffle;33992424]Man, fuck you and your irritated shit! I don't make fun of your stuff, what gives you the right to make fun of my stuff? Being a dumbass doesn't give you that right.[/QUOTE] It looks like shit, along with everything else you've made.
Seriously sparkwire. I've been being quiet and just watching and, I gotta say, your ratio of Dickishness to Usefulness is WAAAAAAAAAAAAAAAY too far in the Dickishness area. Seriously, can you say ANYTHING positive? EVER?
[QUOTE=Jalcober;33992817]$phong "1" $phongexponent "8" $phongboost ".1"[/QUOTE] [img]http://fc06.deviantart.net/fs71/f/2011/365/b/1/jalcober__s_phong_by_general_cornwaffle-d4kwmnf.jpg[/img] It didn't work... Suggestions?
[QUOTE=Kenori;33992865]Seriously sparkwire. I've been being quiet and just watching and, I gotta say, your ratio of Dickishness to Usefulness is WAAAAAAAAAAAAAAAY too far in the Dickishness area. Seriously, can you say ANYTHING positive? EVER?[/QUOTE] There is nothing positive to say about this.
[QUOTE=Kenori;33992865]Seriously, can you say ANYTHING positive? EVER?[/QUOTE] He's made lots of positive statements, he just hasn't released them yet. On a serious note, I predict the shitstorm is going to get a lot worse now...
His compliments are on Valve time. They should be here shortly.
[QUOTE=Gen. Cornwaffle;33992874][img]http://fc06.deviantart.net/fs71/f/2011/365/b/1/jalcober__s_phong_by_general_cornwaffle-d4kwmnf.jpg[/img] It didn't work... Suggestions?[/QUOTE] Do you even have a proper alpha channel in your diffuse to control phong?
[QUOTE=Demon!;33992921]Do you even have a proper alpha channel in your diffuse to control phong?[/QUOTE] Highly doubtful.
[QUOTE=Demon!;33992921]Do you even have a proper alpha channel in your diffuse to control phong?[/QUOTE] You expect him to know what they even are?
[QUOTE=Jalcober;33993045]You expect him to know what they even are?[/QUOTE] If he doesn't, then we have the answer to our question, haha.
I know what alpha channels are. I tried one I made with it but it didn't work.
[QUOTE=Gen. Cornwaffle;33993066]I know what alpha channels are. I tried one I made with it but it didn't work.[/QUOTE] Without a proper phong mask the entire mesh is going to be super shiny. Leading to why it looks the way it does now.
Sorry, you need to Log In to post a reply to this thread.