[QUOTE=pogothemunty;33996632][IMG]http://speedcap.net/img/c64f6a257f284e2d75634be3955dccbd/0959bc4f.png[/IMG][IMG]http://speedcap.net/img/c64f6a257f284e2d75634be3955dccbd/ab1cb3d1.png[/IMG][/QUOTE]
Should be named:
The ******
[QUOTE=MasterFen007;34000388]Just wondering how difficult it would be to sort of merge two items together as a model so they can both be worn using only one slot. I want to do this with my Pyromancer's and Fallen Angel in order to wear a nice hat with the two.[/QUOTE]
It's not that hard, you decompile both, edit the .smd with notepad to use the right materials, then you take one .qc, add the line for the other item model, add the materials path, and recompile it.
i need someone to fit the 3d model of an rpg-7 that I work with a friend:
[img]http://dl.dropbox.com/u/26839256/wip/rpg-7.jpg[/img]
[QUOTE=SgtR007;34001492]Yeah the colors are just temporary. Any suggestions? I was thinking of just making the gold darker on the grip. It's really designed to be all metal, so I'm kinda limited with my options.[/QUOTE]
A light wood grip might blend in with the gold.
I honestly do not understand the workshop ranking system. My [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=5991"]'shark bait'[/URL] pyro hat has only been up for a few hours, and has only 14 ratings, yet is on page two of the workshop.
[QUOTE=thecuntsman;34001951]I honestly do not understand the workshop ranking system. My [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=5991"]'shark bait'[/URL] pyro hat has only been up for a few hours, and has only 14 ratings, yet is on page two of the workshop.[/QUOTE]
Most popular today/today/today
(get it? :v:)
[editline]2nd January 2012[/editline]
Yay! Our goggles hit first page! Of this week.
[QUOTE=Zadrave;34001529]Should be named:
The ******[/QUOTE]
The [Redacted] Man
-snip-
[QUOTE=pogothemunty;34002379]The [Redacted] Man[/QUOTE]
The Spy who ██████ me
[QUOTE=Izzy7s7;34002520]-snip-[/QUOTE]
yeah that's a good name for that Spy hat.
[QUOTE=thecuntsman;34001951]I honestly do not understand the workshop ranking system. My [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=5991"]'shark bait'[/URL] pyro hat has only been up for a few hours, and has only 14 ratings, yet is on page two of the workshop.[/QUOTE]
I'm fairly certain placement is determined by how frequently the submission is voted on.
workshops and downloads
hughg
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=5996][IMG]http://i.imgur.com/URmpg.jpg[/IMG][/url]
[url=http://www.mediafire.com/?w1s4ncbu3yf1fls][IMG]http://i.imgur.com/nPbh4.png[/IMG][/url]
Progress with normal maps:
[img]http://dl.dropbox.com/u/27092744/heartbreaker_wip_backleftnormal_1-1-12.JPG[/img]
[img]http://dl.dropbox.com/u/27092744/heartbreaker_wip_fpvnormal_1-1-12.JPG[/img]
And fiddling with the base colors a bit. That's with a red base color (similar to the Ambassador grip) with a yellow phong/envmap overlay. I think it actually looks pretty good, though I think that if I were to keep the grip metal, I will probably model some tape wrapped around the grip to make it look more like Sniper off'd Cupid and refitted his bow.
[img]http://dl.dropbox.com/u/27092744/heartbreaker_wip_rightnormal_1-1-12.JPG[/img]
*EDIT*
[img]http://cloud.steampowered.com/ugc/631860948340272094/B96C5C38F12595C386677C042BF6DA9B7800E18F/[/img]
Ew nevermind I don't like chocolate bow and arrows.
[QUOTE=SgtR007;34003403]
Ew nevermind I don't like chocolate bow and arrows.[/QUOTE]
Might wanna fix that. ("that" being dupe images.)
[QUOTE=emmens;33854747]a little nervous posting this here since it's really only partially related to something model related.
I was messing around in the sdk model viewer....and this happened
[IMG]http://i.imgur.com/l6sYR.png[/IMG]
Somehow loaded the sydney sleeper and the phlogistinator on the same axis. and sorta realized...they don't look very bad, So I'm working on seeing what I can cobble up in the concept art area and see where this takes me.
[sp] I see so many boxes [/sp][/QUOTE]
Austrailian Phlogistinator
Do it now!
[QUOTE=Svdl;33780862]fuck you grordbort
[img]http://i.imgur.com/eCFuo.jpg[/img]
[/QUOTE]
Now do the new Grordbort weps and the Deus Ex weps.
Workshop links are up!
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=5999][IMG]http://cloud.steampowered.com/ugc/594706251592702247/D41DBC2E4DC464D67B04566E1CA43BD872CD6255/[/IMG][/url]
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=6000][IMG]http://cloud.steampowered.com/ugc/594706251592722722/205BD75CDBBB1CB2BC75B0F1F9E3346BB5E27A00/[/IMG][/url]
theharribokid, if you could add text links to these two underneath my promo that would be great!
Who likes concept art? :D
-snip-
I'm a bit new to the Emporium, so hello to you all!
Edit:
How do you post images?
[QUOTE=Larate;34003938]Who likes concept art? :D
-snip-
I'm a bit new to the Emporium, so hello to you all!
Edit:
How do you post images?[/QUOTE]
BBcode, sir. And hello!
Alright [i]now[/i] who likes concept art?
[img]http://oi41.tinypic.com/30ljoef.jpg[/img]
Also, thank you Izzy7s7
Fixed lighting, just need to optimise model and tweak uv.
[img]http://speedcap.net/img/c64f6a257f284e2d75634be3955dccbd/2c6a450b.png[/img]
[QUOTE=pogothemunty;34004219]Fixed lighting, just need to optimise model and tweak uv.
[img]http://speedcap.net/img/c64f6a257f284e2d75634be3955dccbd/2c6a450b.png[/img][/QUOTE]
My only worry is clipping with most of the misc.s and possibly a couple hats. Have you tested that out yet?
Can anyone understand how this obvious paintover has gotten so far in the workshop?
I made two comments where I questioned its authenticity, and both got deleted.
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=5158"]
[IMG]http://cloud.steampowered.com/ugc/594703803972829790/35EEC87A3DDED85425F8067CE473FFEF25ED5770/[/IMG][/URL]
Also, pogo, great job! It looks awesome!
[QUOTE=pogothemunty;34004219]Fixed lighting, just need to optimise model and tweak uv.
[img]http://speedcap.net/img/c64f6a257f284e2d75634be3955dccbd/2c6a450b.png[/img][/QUOTE]
I can tell how good that model is because it keeps fooling me. For a slight second I think the pictures messed up.
[QUOTE=pogothemunty;34004219]Fixed lighting, just need to optimise model and tweak uv.
[img]http://speedcap.net/img/c64f6a257f284e2d75634be3955dccbd/2c6a450b.png[/img][/QUOTE]
With your unwraping, I think you should split every face up, make them all flat square faces, disjointed from each other, but exactly the same size. then arrange them so they aren't touching. depending on how many faces there are, you could get a very tiny texture, meaning this would be a very lightweight item! could even mirror the texture, have faces from each side of the face ontop of each other.
[QUOTE=Deodorant;34004312]
Also, pogo, great job! It looks awesome![/QUOTE]
'It' in this case refers to what you posted, not the paintover pic. Just to be clear, I'm talking about the ******. Your ******, that is. The ****** that you are doing looks great is what I'm trying to say.
[QUOTE=Corndog Ninja;34003920]Workshop links are up!
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=5999][IMG]http://cloud.steampowered.com/ugc/594706251592702247/D41DBC2E4DC464D67B04566E1CA43BD872CD6255/[/IMG][/url]
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=6000][IMG]http://cloud.steampowered.com/ugc/594706251592722722/205BD75CDBBB1CB2BC75B0F1F9E3346BB5E27A00/[/IMG][/url]
theharribokid, if you could add text links to these two underneath my promo that would be great![/QUOTE]
A first class ticket to page one, mother fucker! :P
[URL="http://dl.dropbox.com/u/35802951/Attorney%20Badge.zip"][IMG]http://dl.dropbox.com/u/35802951/badgepromo.png[/IMG][/URL]
Obviously this wont be going on the Workshop, haha. This came about from people in the General Chat asking for Ace Attorney related items.
And for those who haven't played the games, it's the thing on this guy's lapel:
[IMG]http://sekijitsushinbun.com/wp-content/uploads/2011/11/phoenix-wright.jpg[/IMG]
[QUOTE=Demon!;34004794][URL="http://dl.dropbox.com/u/35802951/Attorney%20Badge.zip"][IMG]http://dl.dropbox.com/u/35802951/badgepromo.png[/IMG][/URL]
Obviously this wont be going on the Workshop, haha. This came about from people in the General Chat asking for Ace Attorney related items.[/QUOTE]
[img]http://dl.dropbox.com/u/4379567/gumshoegiggle.gif[/img]
[i]Ha ha. Good one, pal. You're always good for a laugh with your little badge.[/i]
[QUOTE=Demon!;34004794][URL="http://dl.dropbox.com/u/35802951/Attorney%20Badge.zip"][IMG]http://dl.dropbox.com/u/35802951/badgepromo.png[/IMG][/URL]
Obviously this wont be going on the Workshop, haha. This came about from people in the General Chat asking for Ace Attorney related items.
And for those who haven't played the games, it's the thing on this guy's lapel:
[IMG]http://sekijitsushinbun.com/wp-content/uploads/2011/11/phoenix-wright.jpg[/IMG][/QUOTE]
Can we have two models for the same item?
If yes, maybe the RED Spy should get this.
[img]http://www.1mage.net/images/gkpbadge.png[/img]
That said, I'm now using this and you are the best.
[QUOTE=Venezuelan;33997756]So I actually went out of my way and downloaded Cornwaffle's thingy. Here's the vmt
[code]"VertexlitGeneric"
{
"$baseTexture" "models/player/items/all_class/polycount_badge.vtf"
"$bumpmap" "models/player/items/all_class/polycount_badge_normal.vtf"
"$phong" ".1"
"$phongexponent" "8"
"$phongboost" "2"
// "$lightwarptexture" "models/lightwarps/weapon_lightwarp"
"$phongfresnelranges" "[.25 1 4]"
"$bumpmapalphaphongmask" "1"
"$envmap" "env_cubemap"
"$envmaptint" "[1.2 1.2 1.2]"
"$normalmapalphaenvmapmask" 1
// Rim lighting parameters
"$rimlight" "1" // To enable rim lighting (requires phong)
"$rimlightexponent" "4" // Exponent for phong component of rim lighting
"$rimlightboost" "2" // Boost for ambient cube component of rim lighting
// Cloaking
"$cloakPassEnabled" "1"
"Proxies"
{
"weapon_invis"
{
}
"AnimatedTexture"
{
"animatedtexturevar" "$detail"
"animatedtextureframenumvar" "$detailframe"
"animatedtextureframerate" 30
}
"BurnLevel"
{
"resultVar" "$detailblendfactor"
}
"YellowLevel"
{
"resultVar" "$yellow"
}
"Equals"
{
"srcVar1" "$yellow"
"resultVar" "$color2"
}
}
}
[/code]
As you can see the problem is his $envmaptint which he has turned up to 120%.
Let's turn it down to, say, jarate level, 30%
[IMG]http://speedcap.net/img/b411f99db48e9342c5aa6f981c1c4b99/c745c092.png[/IMG]
Much better. Still could be less but you get the point.
Other problems of note, you turned $phong down when it's a boolean, you want $phongboost for that.[/QUOTE]
Thanks, it really helped!
Edit: I updated the download with preferences: shiny or less shiny(using Venezuela's vmt help), normalmap or no normalmap
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