• Emporium XLII
    3,503 replies, posted
[QUOTE=SLBros.;34005061]Can we have two models for the same item? If yes, maybe the RED Spy should get this. [img]http://www.1mage.net/images/gkpbadge.png[/img] That said, I'm now using this and you are the best.[/QUOTE] As far as I know, having two separate models for each team is possible, but the way you do it is long and complicated. Ducksink did it with his Laughter and Tragedy masks.
[QUOTE=Demon!;34004794][URL="http://dl.dropbox.com/u/35802951/Attorney%20Badge.zip"][IMG]http://dl.dropbox.com/u/35802951/badgepromo.png[/IMG][/URL] Obviously this wont be going on the Workshop, haha. This came about from people in the General Chat asking for Ace Attorney related items. And for those who haven't played the games, it's the thing on this guy's lapel: [IMG]http://sekijitsushinbun.com/wp-content/uploads/2011/11/phoenix-wright.jpg[/IMG][/QUOTE] I love you. Also, SPY Y U NO USE OBJECTOR SO I CAN BE PERFECT PHOENIX WRIGHT (wait no make his hair then i can be perfect)
[QUOTE=thecuntsman;34004418]With your unwraping, I think you should split every face up, make them all flat square faces, disjointed from each other, but exactly the same size. then arrange them so they aren't touching. depending on how many faces there are, you could get a very tiny texture, meaning this would be a very lightweight item! could even mirror the texture, have faces from each side of the face ontop of each other.[/QUOTE] I can probably get away with a 64x texture which looks sensible instead of taking each individual face and placing it on a pixel in a 4x or 8x grid. It really isn't worth the few kb saved. I haven't tested with hats/miscs - might grab some pics tomorrow.
[QUOTE=Demon!;34005095]As far as I know, having two separate models for each team is possible, but the way you do it is long and complicated. Ducksink did it with his Laughter and Tragedy masks.[/QUOTE] team colors, red team has the red texture and an invisible texture on the blue mesh, and vice versa for blue. Just a guess though, ask duck how he did it.
that is how duck did it
[img]http://dl.dropbox.com/u/40378683/clovernoodle.png[/img] originiail consept dont steal pls
[QUOTE=Corndog Ninja;34005310][img]http://dl.dropbox.com/u/40378683/clovernoodle.png[/img] originiail consept dont steal pls[/QUOTE] Why do you guys want this so bad?
[QUOTE=PYC128;34005323]Why do you guys want this so bad?[/QUOTE] v:v:v
[QUOTE=PYC128;34005323]Why do you guys want this so bad?[/QUOTE] Because Scout is a chicken.
I'll be the first to admit it needs work. [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=6005"][IMG]http://cloud.steampowered.com/ugc/630735048435606775/EF52CD53B2D3406FC3BDD703556A82EEBC7DF2F9/[/IMG][/URL]
[QUOTE=thecuntsman;34005706]I'll be the first to admit it needs work. [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=6005"][IMG]http://cloud.steampowered.com/ugc/630735048435606775/EF52CD53B2D3406FC3BDD703556A82EEBC7DF2F9/[/IMG][/URL][/QUOTE] Fry ?
[QUOTE=thecuntsman;34005706]I'll be the first to admit it needs work. [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=6005"][IMG]http://cloud.steampowered.com/ugc/630735048435606775/EF52CD53B2D3406FC3BDD703556A82EEBC7DF2F9/[/IMG][/URL][/QUOTE] [img]http://d37nnnqwv9amwr.cloudfront.net/photos/images/newsfeed/000/181/813/1726009-shut_up_and_take_my_money_super.jpg[/img]
I remember seeing a Goddess Sword model for a Scout melee weapon but I can't find it in the previous thread. Does anyone have it?
I solve mythical problems...[QUOTE=Corndog Ninja;34003920]Workshop links are up! [url=http://steamcommunity.com/sharedfiles/filedetails/?id=5999][IMG]http://cloud.steampowered.com/ugc/594706251592702247/D41DBC2E4DC464D67B04566E1CA43BD872CD6255/[/IMG][/url] [url=http://steamcommunity.com/sharedfiles/filedetails/?id=6000][IMG]http://cloud.steampowered.com/ugc/594706251592722722/205BD75CDBBB1CB2BC75B0F1F9E3346BB5E27A00/[/IMG][/url] theharribokid, if you could add text links to these two underneath my promo that would be great![/QUOTE]
[QUOTE=Deodorant;34004312]Can anyone understand how this obvious paintover has gotten so far in the workshop? I made two comments where I questioned its authenticity, and both got deleted. [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=5158"] [IMG]http://cloud.steampowered.com/ugc/594703803972829790/35EEC87A3DDED85425F8067CE473FFEF25ED5770/[/IMG][/URL] Also, pogo, great job! It looks awesome![/QUOTE] Tell him to make a video or post more screenshots in model viewer. If he deletes the comment/doesn't, you could maybe get people to flag it or something? I just already flagged it...
[QUOTE=Gen. Cornwaffle;34005091]Thanks, it really helped! Edit: I updated the download with preferences: shiny or less shiny(using Venezuela's vmt help), normalmap or no normalmap[/QUOTE] You still need to set "$phong" to "1", adjust "$phongboost" to make it less strong.
[QUOTE=SgtR007;33999132]<cupid's bow>[/QUOTE] I swear I said "privaet cosept do not stela!" on that...
[QUOTE=ColossalSoft;34006383]I swear I said "privaet cosept do not stela!" on that...[/QUOTE] on a cupids bow. lol.
[QUOTE=Sparkwire;34006412]on a cupids bow. lol.[/QUOTE] [img]http://www.majhost.com/gallery/Colossal/tf2concept/private/heart_breaker.png[/img] lol c? We're redoing it, though. So we have some of that competition stuff. EDIT: When we submitted it last year, Valve asked us to change the arrow. Earlier today I did a new arrow concept, too. [img]http://www.majhost.com/gallery/Colossal/tf2concept/private/heartbreakerarrow.png[/img]
Come watch me fail at drawing a dolphin for the Expansion header [url]http://www.livestream.com/theharribokid[/url]
[URL="http://dl.dropbox.com/u/35802951/Magatama.zip"][IMG]http://dl.dropbox.com/u/35802951/magatamapromo.png[/IMG][/URL] Another Ace Attorney related item from General Chat, this one glows in the dark!
[QUOTE=thecuntsman;34005706]I'll be the first to admit it needs work. [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=6005"][IMG]http://cloud.steampowered.com/ugc/630735048435606775/EF52CD53B2D3406FC3BDD703556A82EEBC7DF2F9/[/IMG][/URL][/QUOTE] got to admit at 1st I was thinking it was tin tin.
[QUOTE=Demon!;34006519][URL="http://dl.dropbox.com/u/35802951/Magatama.zip"][IMG]http://dl.dropbox.com/u/35802951/magatamapromo.png[/IMG][/URL] Another Ace Attorney related item from General Chat, this one glows in the dark![/QUOTE] This can also be an amber relic, or a dusk one.
[QUOTE=Demon!;34006519][URL="http://dl.dropbox.com/u/35802951/Magatama.zip"][IMG]http://dl.dropbox.com/u/35802951/magatamapromo.png[/IMG][/URL] Another Ace Attorney related item from General Chat, this one glows in the dark![/QUOTE] Hurrgh..... Need more Phoenix Wright hair for spy and less thinking of scout as Maya.
ok, Livestream done. Using this photo: [Thumb]http://reiki-emofree.com/images/Dolphin.jpg[/Thumb] i got to this, hope you guys like it [thumb]http://dl.dropbox.com/u/12338304/TF2/ExpansionHeader.png[/thumb] :suicide:
[QUOTE=SgtR007;34003403]Progress with normal maps: [img]http://dl.dropbox.com/u/27092744/heartbreaker_wip_backleftnormal_1-1-12.JPG[/img] [img]http://dl.dropbox.com/u/27092744/heartbreaker_wip_fpvnormal_1-1-12.JPG[/img] And fiddling with the base colors a bit. That's with a red base color (similar to the Ambassador grip) with a yellow phong/envmap overlay. I think it actually looks pretty good, though I think that if I were to keep the grip metal, I will probably model some tape wrapped around the grip to make it look more like Sniper off'd Cupid and refitted his bow. [img]http://dl.dropbox.com/u/27092744/heartbreaker_wip_rightnormal_1-1-12.JPG[/img] *EDIT* [img]http://cloud.steampowered.com/ugc/631860948340272094/B96C5C38F12595C386677C042BF6DA9B7800E18F/[/img] Ew nevermind I don't like chocolate bow and arrows.[/QUOTE] I think you shouldn't use the yellow phong on certain parts, namely the arrowtips, "feathers", jewels and the grip. It just looks unnatural and makes the whole thing rather monochromatic. Also, the normals don't show very well with the yellow phong. I really like the idea of a full metal bow and arrows. Maybe the grip could be brass, copper or bronze so it stands out from the rest and still seems metallic?
[QUOTE=ColossalSoft;34006456] lol c? We're redoing it, though. So we have some of that competition stuff. EDIT: When we submitted it last year, Valve asked us to change the arrow. Earlier today I did a new arrow concept, too.[/QUOTE] Yikes I did not see your concept or work on this. Sorry man. I didn't even have an account here a year ago, and I couldn't find a cupid's bow on the Workshop. As this was an original concept from my end, I still plan on submitting. *EDIT* But holy shit our concepts are reeeaaally similar. [QUOTE=FISH KILL!;34007665]I think you shouldn't use the yellow phong on certain parts, namely the arrowtips, "feathers", jewels and the grip. It just looks unnatural and makes the whole thing rather monochromatic. Also, the normals don't show very well with the yellow phong. I really like the idea of a full metal bow and arrows. Maybe the grip could be brass, copper or bronze so it stands out from the rest and still seems metallic?[/QUOTE] I haven't even started on my phong stuff yet. I'm still stuck on the normals/model. No time at all for this.
[QUOTE=Corndog Ninja;34005310][img]http://dl.dropbox.com/u/40378683/clovernoodle.png[/img] originiail consept dont steal pls[/QUOTE] Oh GOD you're AMAZING <3
[QUOTE=Corndog Ninja;34005310][img]http://dl.dropbox.com/u/40378683/clovernoodle.png[/img] originiail consept dont steal pls[/QUOTE] When people said the scout needed chicken legs I always imagined them to be the cooked ones, not an actual set of chicken legs. v:v:v
[QUOTE=Pocket Medic;34008028]When people said the scout needed chicken legs I always imagined them to be the cooked ones, not an actual set of chicken legs. v:v:v[/QUOTE] I'd rather have a nice crispy set of bacon legs.
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