• Emporium XLII
    3,503 replies, posted
Sparkwire, I WANT this! [IMG]http://cloud.steampowered.com/ugc/631855947410599643/997DF6DC4727E4E6C9DC588D2627A9E97F26670C/[/IMG] Could you please release it as a mod??
[QUOTE=Demon!;33783955][video=youtube;ycptY6G10D0]http://www.youtube.com/watch?v=ycptY6G10D0[/video] Made a quick video of the All-Father's Facial flexes, nothing too special, just so everyone can see how they look on it.[/QUOTE] but how do you rig something like that D:
[url=http://dl.dropbox.com/u/29614223/TF2/Pinkie%20Launcher.zip][img]http://dl.dropbox.com/u/29614223/TF2/promo/pinkielauncherpromo.jpg[/img][/url]
It's called Corpulent, not Corpulant. I think you're wasting the perfectly good pun opportunity of naming it 'Dodecannon', though.
[QUOTE=psyke;33784303]but how do you rig something like that D:[/QUOTE] By adding morph targets to the item. (In other words, I have no idea. :v:)
[QUOTE=Venezuelan;33783474]Are you thinking of SVDL's because this is a different guy[/QUOTE] I actually don't know who made the older one but this looks so familiar i think that 2 people couldn't get the same idea :v:
[QUOTE=psyke;33784303]but how do you rig something like that D:[/QUOTE] Like this. [QUOTE=Jacen;33784055]Morph Targets. [url]http://en.wikipedia.org/wiki/Morph_target_animation[/url][/QUOTE] Plus this. [url]https://developer.valvesoftware.com/wiki/Flex_animation[/url]
[QUOTE=Deodorant;33784333]It's called Corpulent, not Corpulant. I think you're wasting the perfectly good pun opportunity of naming it 'Dodecannon', though.[/QUOTE] how didn't I think of this.. Thanks, edited the pic.
[QUOTE=Frying Dutchman;33784017][IMG]http://dl.dropbox.com/u/8581927/deathraylauncherkillicon.png[/IMG] Alright I listened to Neo, anything I should do [B]before I play with Neo's tool [/B]and release it?[/QUOTE] heheheh Also, I'd do the following: Make some of the outlines thicker, ingame they will blur together (test it ingame) Make the blast cone thing on the back flat, like I have done with the Liberty Launcher. It looks a bit weird as-is.
[img]http://dl.dropbox.com/u/586461/Models/heavy-cuban-cover-up-captain.png[/img] oh my it's beautiful
So me and Blase005 are working on getting faceposing working on this model, and [img]http://puu.sh/aX3Q[/img] So far we have no idea how to make his mouth not look like that of a burn victim's when he opens his mouth. Anyone have any ideas?
[QUOTE=Void Skull;33784524][img]http://dl.dropbox.com/u/586461/Models/heavy-cuban-cover-up-captain.png[/img] oh my it's beautiful[/QUOTE] i .... want it (O_O)
Does anyone with Blender experience know how I managed to do this? It's the same model in Blender and in HLMV. For some reason the collapsed vertices in Blender aren't collapsed in HLMV (though the interceding faces are gone). [img]http://dl.dropbox.com/u/27092744/glitch.JPG[/img] [img]http://dl.dropbox.com/u/27092744/glitchblender.JPG[/img] I'm extremely concerned that this may be a corrupted Blender file (aka 1-2 hours of lost LOD work). :(
[QUOTE=Wackoweasel;33784607]So me and Blase005 are working on getting faceposing working on this model, and [img]http://puu.sh/aX3Q[/img] So far we have no idea how to make his mouth not look like that of a burn victim's when he opens his mouth. Anyone have any ideas?[/QUOTE] I have no mouth and I must scream. OH GOD IT STARES INTO MY SOUL :gonk:
[QUOTE=Wackoweasel;33784607]So me and Blase005 are working on getting faceposing working on this model, and [img]http://puu.sh/aX3Q[/img] So far we have no idea how to make his mouth not look like that of a burn victim's when he opens his mouth. Anyone have any ideas?[/QUOTE] Wait, so he's NOT a burn victim? Damn, there goes my theory of why rainbows make Scout cry, This page king makes me cry.
[QUOTE=Frying Dutchman;33782724]Im not NeoDement but how does this look? [IMG]http://dl.dropbox.com/u/8581927/Deathray%20killicon.png[/IMG][/QUOTE] [QUOTE=Frying Dutchman;33784017][IMG]http://dl.dropbox.com/u/8581927/deathraylauncherkillicon.png[/IMG] Alright I listened to Neo, anything I should do before I play with Neo's tool and release it?[/QUOTE] If telefrags work, do telehugs as well? You're awesome. Mariner and SVDL as well of course. [t]http://www.facepunch.com/fp/ratings/heart.png[/t]
[QUOTE=El Fonz0;33784791]Wait, so he's NOT a burn victim? Damn, there goes my theory of why rainbows make Scout cry,[/QUOTE] [img]http://puu.sh/aX5T[/img] But seriously, we could use some help with his mouth not opening properly when faceposed.
[img]http://dl.dropbox.com/u/22376999/cola_final.png[/img] ThankYouBasedSvdl.
[QUOTE=SgtR007;33784747]Does anyone with Blender experience know how I managed to do this? It's the same model in Blender and in HLMV. For some reason the collapsed vertices in Blender aren't collapsed in HLMV (though the interceding faces are gone). [img]http://dl.dropbox.com/u/27092744/glitch.JPG[/img] [img]http://dl.dropbox.com/u/27092744/glitchblender.JPG[/img] I'm extremely concerned that this may be a corrupted Blender file (aka 1-2 hours of lost LOD work). :([/QUOTE] Probably because of the marked sharp edges, when you apply the EdgeSplit modifier, it separates anything marked as sharp.
[QUOTE=SgtR007;33784747]Does anyone with Blender experience know how I managed to do this? It's the same model in Blender and in HLMV. For some reason the collapsed vertices in Blender aren't collapsed in HLMV (though the interceding faces are gone). [img]http://dl.dropbox.com/u/27092744/glitch.JPG[/img] [img]http://dl.dropbox.com/u/27092744/glitchblender.JPG[/img] I'm extremely concerned that this may be a corrupted Blender file (aka 1-2 hours of lost LOD work). :([/QUOTE] You dont by chance have any duplicated vertices do you? I dont know if its something that can cause a problem like that but it wouldnt hurt to check.
[QUOTE=Void Skull;33784524][img]http://dl.dropbox.com/u/586461/Models/heavy-cuban-cover-up-captain.png[/img] oh my it's beautiful[/QUOTE] Does it have facial flexing and will there be one for the soldier?
[QUOTE=Wackoweasel;33784607]So me and Blase005 are working on getting faceposing working on this model, and [img]http://puu.sh/aX3Q[/img] So far we have no idea how to make his mouth not look like that of a burn victim's when he opens his mouth. Anyone have any ideas?[/QUOTE] Looks to me like a problem with the lips. It looks kinda liked he tried to talk with his lips glued together, but his face is elastic so his jaw could still move. So yeah, you should probably check to make sure you rigged the lips properly. Of course, I have absolutely no experience in modelling whatsoever, so there's a good chance that what I'm saying is complete rubbish.
[QUOTE=Eeshton;33784944]Probably because of the marked sharp edges, when you apply the EdgeSplit modifier, it separates anything marked as sharp.[/QUOTE] Dude those are marked seams for the uv not sharp edges. Edit: You also don't have to apply the edgesplit modifier for it to be smoothed correctly after the compile.
Question- I have a school project coming up this week and I need a conquistador helmet (I guess TF2 styled) to put onto a zombie model in Gmod. Anyone, perhaps, willing to make a quick, simple one and rig it for me?
[QUOTE=Inspecter;33784989]Does it have facial flexing and will there be one for the soldier?[/QUOTE] Imagine it with the honcho's
HEY GUYS, I FOUND A WAY TO GET HIS MOUTH TO OPEN [img]http://puu.sh/aXd2[/img] EXCEPT HIS TEETH DON'T
Has anyone have tax problems when getting an item in the game? When i mean problems, i mean that the tax has become incredibly high for me because not being in USA (30% tax). They suggest me to talk with my bank tax advisor, has someone tried that before? You know, money is not everything, but taxes like these makes me feel robbed
[QUOTE=kenshin6;33784976]You dont by chance have any duplicated vertices do you? I dont know if its something that can cause a problem like that but it wouldnt hurt to check.[/QUOTE] I checked. That's not the problem. As for the edgesplit, I'm not sure what you mean by that Eashton. Edgesplit doesn't separate vertices it just changes the shading. You may be thinking of seams. *EDIT* One weird thing, though, is that if I re-export after removing the edgesplit modifier and kill my smoothing in Blender, this isn't exported into the new model in HLMV.
[QUOTE=Wackoweasel;33785054]HEY GUYS, I FOUND A WAY TO GET HIS MOUTH TO OPEN [img]http://puu.sh/aXd2[/img] EXCEPT HIS TEETH DON'T[/QUOTE] MY EYES! THEY BURN!
[QUOTE=Inspecter;33784989]Does it have facial flexing and will there be one for the soldier?[/QUOTE] that's just photoshop, man...
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