• Emporium XLII
    3,503 replies, posted
[img]http://speedcap.net/img/5861267f56806c0d3d707b41de737369/3250bfd1.png[/img][img]http://speedcap.net/img/5861267f56806c0d3d707b41de737369/d2742dd5.png[/img] I'll be better with pie_tony's texture.
[QUOTE=skern;33787399]So anyone up for this now? [img]http://i.imgur.com/gOypc.png[/img][/QUOTE] Where's that from?
[QUOTE='[Square];33787293']hazmat styled pyro set. [IMG]http://i25.photobucket.com/albums/c62/Alistair555/HazmatPyroconcept.jpg[/IMG][/QUOTE] The mask looks sweet but the orange...material-whatever-it-is looks a bit odd on the flamethrower and a bit too uniform on the tank, could stand some parts not covered by it.
[QUOTE=Bulldog02;33787643]Where's that from?[/QUOTE] A Brink concept art. [QUOTE][img]http://www.aleso3d.com/blog/wp-content/uploads/2011/05/brink_characters.jpg[/img][/QUOTE]This guy on the right, third optional face.
[QUOTE='[Square];33787293']hazmat styled pyro set. [IMG]http://i25.photobucket.com/albums/c62/Alistair555/HazmatPyroconcept.jpg[/IMG][/QUOTE] I like the gasmask and the backpack, but I'm not sure I like the flamethrower.
[QUOTE=ColossalSoft;33788088]I like the gasmask and the backpack, but I'm not sure I like the flamethrower.[/QUOTE] Weapons aren't my strong point, any suggestions as to how I could improve it? [QUOTE=Bazkip;33787913]The mask looks sweet but the orange...material-whatever-it-is looks a bit odd on the flamethrower and a bit too uniform on the tank, could stand some parts not covered by it.[/QUOTE] I was thinking of perhaps putting a zip on the tank cover.
[thumb]http://dl.dropbox.com/u/9068188/Outback_WIP_Comp.png[/thumb] Off to a good start at least.
[QUOTE=Mnemosynaut;33784910][img]http://dl.dropbox.com/u/22376999/cola_final.png[/img] ThankYouBasedSvdl.[/QUOTE] I wanted these flavours :dance: [QUOTE=][img]http://i.imgur.com/LaMbt.jpg[/img][img]http://i.imgur.com/ZQyU6.jpg[/img][/QUOTE]
[QUOTE=Vi3trice;33788266][thumb]http://dl.dropbox.com/u/9068188/Outback_WIP_Comp.png[/thumb] Off to a good start at least.[/QUOTE] Holy shit, it's huge.
[QUOTE=Eeshton;33784944]Probably because of the marked sharp edges, when you apply the EdgeSplit modifier, it separates anything marked as sharp.[/QUOTE] Actually, you may be on to something, Eeshton. The artifact goes away when I un-mark those sharp edges and re-export. Do you have any idea what might cause it? I've worked with Edgesplit for a while and never seen this before.
[QUOTE=FISH KILL!;33788426]Holy shit, it's huge.[/QUOTE] "The Outback Overcompensator"
[QUOTE=FISH KILL!;33788426]Holy shit, it's huge.[/QUOTE] Yeah, looking at the concept, the scope is actually bigger than the default one.
[QUOTE=Vi3trice;33788492]Yeah, looking at the concept, the scope is actually bigger than the default one.[/QUOTE] Funny thing is, the default rifle's scope isn't so big because of cartoony exaggeration. [IMG]http://ugca.org/07jan/nightpvs2.jpg[/IMG] It's a 60's-era nightvision scope.
So I have animation .qc's right that I compile with GUIStudioMDL [quote]$upaxis z $modelname player/engineer_animations.mdl $include "engineer_definebones.qci" $includemodel "engineer_animations.mdl" $sequence engineerdancingspit "engineerdancingspit" snap fps 30.00 $sequence engineeridle "engineeridle" snap fps 30.00 $sequence engineer_crafting "engineer_crafting" snap fps 30.00 $sequence engineer_sweatE "engineer_sweatE" snap fps 30.00 $sequence engineer_SWAGGER "engineer_SWAGGER" snap fps 30.00 $sequence engineer_think_backpack "engineer_think_backpack" snap fps 30.00 $sequence engineer_hatonwavy "engineer_hatonwavy" snap fps 30.00 $sequence engineer_poseshortcircuit "engineer_pose_shortcircuit" snap fps 30.00[/quote] this works correctly (despite how much less there is of what other qc tutorials say) but the same thing with heavy's models does not, and crashes [quote]$upaxis z $modelname player/heavy_animations.mdl $include "heavy_definebones.qci" $includemodel "heavy_animations.mdl" $sequence taunt11 "taunt11" snap fps 30.00[/quote] The .qc's are both in their respective scripts folders under sourcesdk_content. Does anyone know why Heavy's does not work? I tried adding more sequences for Heavy and it still does not work.
[QUOTE=FISH KILL!;33788526]Funny thing is, the default rifle's scope isn't so big because of cartoony exaggeration. [IMG]http://ugca.org/07jan/nightpvs2.jpg[/IMG] It's a 50's-60's era nightvision scope.[/QUOTE] I get that, but on Dutchman's concept/rifle, it's basically an oversized "regular" scope. Which struck me as odd, since I ended up making it shorter since it clipped with the Sniper's hat.
[QUOTE='[Square];33787293']hazmat styled pyro set. [IMG]http://i25.photobucket.com/albums/c62/Alistair555/HazmatPyroconcept.jpg[/IMG][/QUOTE] At a first glace, the backpack looked like a pumpkin.
[QUOTE=Captun Nick;33783577][url=http://dl.dropbox.com/u/12199518/sound.rar][img]http://content.screencast.com/users/CaptunNick/folders/Jing/media/ab0c2ad2-cfb3-4492-96da-7312aa8c7e2e/2011-12-18_1401.png[/img][/url][/QUOTE] I saw Sam and Max on it and downloaded it with haste.
[QUOTE=Vi3trice;33788266][thumb]http://dl.dropbox.com/u/9068188/Outback_WIP_Comp.png[/thumb] Off to a good start at least.[/QUOTE] The scope could do with being scaled down, original concept or not. It looks awful on what otherwise is a nice rifle.
I wish people made more ww2-style bolties for sniper. Like these: [IMG]http://mosinnagant.net/images/97._ww2_snipers.JPG[/IMG] Those old rifles had some neat scope designs.
[QUOTE=Killajax;33785523]Added Foundry ambience. [URL="http://dl.dropbox.com/u/35783517/Kirby64Ambience.rar"][IMG]http://dl.dropbox.com/u/35783517/Kirby64promo.png[/IMG][/URL] For those who don't know what this does : [/QUOTE] This reminds me, actually. A long while back someone posted a silent ambient sounds mod which...well, made all the ambient sounds in the game completely silent. Anyone know where that might be hosted at? Updates over the year have erased the files from my TF2 directory (why Valve automatically has custom files be outright deleted when they're not replacing them is beyond me).
Here's an alternate style for those who prefer shoving straws down their throat to chewing bottlecaps. Also improved the liquid textures a bit, as you can see on the right. [img]http://dl.dropbox.com/u/22376999/colaorange.png[/img] [QUOTE=Sharc;33786800]Kinda disappointed that there isn't a style like this [thumb]http://i.imgur.com/PLyln.png[/thumb] But it looks great even without it![/QUOTE] [QUOTE=Cheezinz;33788287]I wanted these flavours :dance:[/QUOTE] What I can do is release the item as a skin along with an AO bake for anyone who might want to make their own labels/flavors. If there are any really good textures that are equal to or better than the original, I'll upload it separately to the workshop and give them 40% credit. I'd still have to give at least 20% credit to Svdl though since he did it by request. Anyway, I'll be releasing this tomorrow hopefully!
[QUOTE=Mnemosynaut;33788962]Here's an alternate style for those who prefer shoving straws down their throat to chewing bottlecaps. Also improved the liquid textures a bit, as you can see on the right. [img]http://dl.dropbox.com/u/22376999/colaorange.png[/img] What I can do is release the item as a skin along with an AO bake for anyone who might want to make their own labels/flavors. If there are any really good textures that are equal to or better than the original, I'll upload it separately to the workshop and give them 40% credit. I'd still have to give at least 20% credit to Svdl though since he did it by request. Anyway, I'll be releasing this tomorrow hopefully![/QUOTE] Why not try abusing the decal tool to allow anyone to make their own brand of soda?
Someone should make a sniper rifle with a camera lens for the scope. Call it the Snapshot.
[QUOTE=Clovernoodle;33785015]Question- I have a school project coming up this week and I need a conquistador helmet (I guess TF2 styled) to put onto a zombie model in Gmod. Anyone, perhaps, willing to make a quick, simple one and rig it for me?[/QUOTE] Reposting for new page... and 'cause I kinda need it.
[url="http://steamcommunity.com/sharedfiles/filedetails/?id=5592"][img]http://dl.dropbox.com/u/1835520/releases/sb1.jpg[/img][/url] And, in a surprising twist, a mod release! [url="http://dl.dropbox.com/u/1835520/releases/The%20Limited%20Eyesight.rar"][img]http://dl.dropbox.com/u/1835520/releases/le_promo.png[/img][/url]
[QUOTE=pogothemunty;33788969]Why not try abusing the decal tool to allow anyone to make their own brand of soda?[/QUOTE] + paint for the liquid.
[QUOTE=NapyDaWise;33789138]+ paint for the liquid.[/QUOTE] might be able to get away with only needing the decal if you're clever about it, but paint would work too
The Emporium is off to a really good start.
[QUOTE=pogothemunty;33788969]Why not try abusing the decal tool to allow anyone to make their own brand of soda?[/QUOTE] This seems like it could actually be a great idea. I'll look into it later this week. [QUOTE=NapyDaWise;33789138]+ paint for the liquid.[/QUOTE] I'm already using paint for the liquid to reduce the amount of files so that's easy. The color of the label could be a problem.
TIME TO BEGIN SELF-TEACHING SESSION ALPHA LET THE GAMES BEGIN
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