[QUOTE=Mnemosynaut;33788962]Here's an alternate style for those who prefer shoving straws down their throat to chewing bottlecaps. Also improved the liquid textures a bit, as you can see on the right.
[img]http://dl.dropbox.com/u/22376999/colaorange.png[/img]
What I can do is release the item as a skin along with an AO bake for anyone who might want to make their own labels/flavors. If there are any really good textures that are equal to or better than the original, I'll upload it separately to the workshop and give them 40% credit. I'd still have to give at least 20% credit to Svdl though since he did it by request. Anyway, I'll be releasing this tomorrow hopefully![/QUOTE]
I am absolutely going to make them with my soda cap flavours on them. Even if just for fun. Cheers for giving me the opportunity.
[QUOTE=][img]http://i.imgur.com/LaMbt.jpg[/img][img]http://i.imgur.com/ZQyU6.jpg[/img][/QUOTE]
So yeah, how about that size?
[thumb]http://dl.dropbox.com/u/9068188/Outback_WIP_Comp2.png[/thumb]
Hey. heyheyhey.
Can this:[IMG]http://cloud.steampowered.com/ugc/630731388116149378/DAFC4F8599B31899647611E699C52BD36D8E6440/[/IMG]
be added as a skin? (maybe bonk boy? B'ankh?)
And maybe this:
[IMG]http://cloud.steampowered.com/ugc/614966810946625862/C6261B371CBEA81D3DD1E503AC0096E22CD061F1/[/IMG]
as a bootie time replacement?
[QUOTE=Grimhound;33788983]Someone should make a sniper rifle with a camera lens for the scope. Call it the Snapshot.[/QUOTE]
Ooh, I'd recommend basing it off the [url=http://www.the-digital-picture.com/Reviews/Canon-EF-70-200mm-f-2.8-L-IS-USM-Lens-Review.aspx]Canon 70-200 2.8 L[/url], [url=http://www.the-digital-picture.com/Reviews/Canon-EF-70-200mm-f-2.8-L-IS-II-USM-Lens-Review.aspx]either version[/url] will do, they're pretty similar. Those two reviews should provide ample reference images. It's a really iconic lens, I love using it on my camera so I would freakin love to use it to kill things in TF2.
[img]http://abuggedlife.com/wp-content/uploads/2007/06/canon-70-200-l.jpg[/img]
[QUOTE=Justnobody;33789545]Hey. heyheyhey.
And maybe this:
[IMG]http://cloud.steampowered.com/ugc/614966810946625862/C6261B371CBEA81D3DD1E503AC0096E22CD061F1/[/IMG]
as a bootie time replacement?[/QUOTE]
I won't be able to release this as a bootie time replacement since it isn't supposed to hide the leg bodygroup. I think there's an older version that you can hex in the previous emporium though which does that. I'll probably release this for the summer shades/sign of the wolf school later.
[QUOTE=Grimhound;33780373]Well, shit. This guy improved his textures and added multiple styles to the gun.
[img]http://dl.dropbox.com/u/51576423/blog_Maxim.jpg[/img]
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=5402[/url][/QUOTE]
Too bad the guy will never release it as a skin, and valve will never add it (since it's too fitting).
[QUOTE=ScreamingGerbil;33789783]. I think there's an older version that you can hex in the previous emporium though which does that. later.[/QUOTE]
*shakes fist in the air*
CURSE YOU, HEXING!
Hexing: umad?
[QUOTE=Croshi;33788549]So I have animation .qc's right that I compile with GUIStudioMDL
this works correctly (despite how much less there is of what other qc tutorials say)
but the same thing with heavy's models does not, and crashes
The .qc's are both in their respective scripts folders under sourcesdk_content. Does anyone know why Heavy's does not work? I tried adding more sequences for Heavy and it still does not work.[/QUOTE]
So wait, what are you trying to do exactly? Are you trying to overwrite animations or add new ones (using the old animation qc scripts or what?)
Also, are you trying to follow this? if not ,look it over a little bit and see if it helps at all (I think what you're doing is first person, this is third person--same general concept though) [url]http://www.facepunch.com/threads/1145881[/url]
[QUOTE=Gamemaster1379;33789862]So wait, what are you trying to do exactly? Are you trying to overwrite animations or add new ones (using the old animation qc scripts or what?)
Also, are you trying to follow this? if not ,look it over a little bit and see if it helps at all (I think what you're doing is first person, this is third person--same general concept though) [url]http://www.facepunch.com/threads/1145881[/url][/QUOTE]
I'm trying to add new ones, and I followed that but it didn't do much.
If it's any help, studiomdl just stops after loading all the smd's. So it'll say SMD taunt11.smd and just stop there.
I have no idea what caused the artifact with my Flaregun replacement, but it was affected by spacial positioning of the other LODs. Stumped, but just worked around it by slightly changing the scale and position of LOD0. Needless to say, it's updated and ready for final release.
[url="http://tf2mods.net/download.php?id=236"][img]http://dl.dropbox.com/u/27092744/promo_touchup.jpg[/img][/url]
Also, that concludes my revisions for this pack. I'm very pleased with the improvements considering these models were the first I ever made after teaching myself how to model. I've thrown together a .zip that includes the entire Pyro Painter Pack (Pray-n-Spray, Touchup, Rick Roller, Pyro Palette) for those who want to experience the full volume of awesomesauce.
[url="http://tf2mods.net/download.php?id=323"][img]http://dl.dropbox.com/u/27092744/promo_painterpack.jpg[/img][/url]
If you like the mods, please support my efforts to get them in game by visiting my Workshop page: [url]http://steamcommunity.com/id/sgtr007/mysharedfiles/[/url]
The scope scale looks much more fitting but the stock of the rifle looks WAY to bulky. I mean compare the bolt to the barrel and the Sniper's hands. But nice job modeling [QUOTE=Vi3trice;33789480]So yeah, how about that size?
[thumb]http://dl.dropbox.com/u/9068188/Outback_WIP_Comp2.png[/thumb][/QUOTE]
[QUOTE=Grimhound;33788983]Someone should make a sniper rifle with a camera lens for the scope. Call it the Snapshot.[/QUOTE]
Totally had the same idea - great minds, y'know.
[QUOTE=Busjima;33790398]The scope scale looks much more fitting but the stock of the rifle looks WAY to bulky. I mean compare the bolt to the barrel and the Sniper's hands. But nice job modeling[/QUOTE]
Well, I'm actually struggling with the proportions.
[QUOTE='[Square];33790152'][IMG]http://i25.photobucket.com/albums/c62/Alistair555/HazmatPyro.jpg[/IMG]
Better?[/QUOTE]
I think a hat like this but with a non-visible face would work better.
[img]http://wiki.teamfortress.com/w/images/b/b8/Pyro2.png[/img]
[QUOTE='[Square];33790152'][IMG]http://i25.photobucket.com/albums/c62/Alistair555/HazmatPyro.jpg[/IMG]
Better?[/QUOTE]
There isn't enough going on on the backpack or flamethrower. I personally liked the large class symbol on the backpack, maybe have the zipper running through it?
[QUOTE=Sharc;33790681]I think a hat like this but with a non-visible face would work better.
[img]http://wiki.teamfortress.com/w/images/b/b8/Pyro2.png[/img][/QUOTE]
They'll never have anything that reveals Pyros face or what he might be.
[QUOTE=Sharc;33790681]I think a hat like this but with a non-visible face would work better.
[img]http://wiki.teamfortress.com/w/images/b/b8/Pyro2.png[/img][/QUOTE]
I was trying to avoid making it like the concept pyro.
[QUOTE=mentalmoustache;33790704]There isn't enough going on on the backpack or flamethrower. I personally liked the large class symbol on the backpack, maybe have the zipper running through it?[/QUOTE]
I'm thinking of scrapping the flamethrower unless i can come up with something that connects it to the mask and the backpack more obviously.
I'll have a tinker around with the backpack and make it more interesting.
I would love to see someone make Kim Jong Il's glasses as a Misc for Soldier.
[QUOTE=pogothemunty;33790745][img]http://dl.dropbox.com/u/18271121/TF2/crap/chainfront.png[/img][img]http://dl.dropbox.com/u/18271121/TF2/crap/chainside.png[/img]
[img]http://dl.dropbox.com/u/18271121/TF2/crap/chain_helmet_paint.png[/img][/QUOTE]
That's a nice looking model, but good lord that chain has to have a shit-ton of tris.
[QUOTE=SgtR007;33790801]That's a nice looking model, but good lord that chain has to have a a shit-ton of tris.[/QUOTE]
Yeah, it's not good.
[QUOTE=Croshi;33789991]I'm trying to add new ones, and I followed that but it didn't do much.
If it's any help, studiomdl just stops after loading all the smd's. So it'll say SMD taunt11.smd and just stop there.[/QUOTE]
Now I'm confused. Are you trying to add NEW sequences to the old QC files? Or are you making NEW QCs? Don't add to the old QC file--make a new one from scratch.
This may be something that we may have to discuss on steam. it's a bit late for me tonight, but go ahead and add me and we'll discuss it tomorrow.
[QUOTE=Totenkreuz;33790726]They'll never have anything that reveals Pyros face or what he might be.[/QUOTE]
I said non-visible face. :v:
[img]http://dl.dropbox.com/u/22707688/expansion.png[/img]
Expansion banner ? :3
Suggested by Pogo : [url]http://dl.dropbox.com/u/22707688/expansion2.png[/url]
Fuck I closed blender
Ah, well. I'll try my hand at it once more tommorow.
Holy fucking shit. For all of you that remember GetGrenade's All-Father--apparently it can be Unusual. Some guy just payed [url=http://forums.steampowered.com/forums/showthread.php?t=2301250]$500 cash for it[/url]
[QUOTE=Gamemaster1379;33790987]Holy fucking shit. For all of you that remember Ronin's All-Father--apparently it can be Unusual. Some guy just payed [url=http://forums.steampowered.com/forums/showthread.php?t=2301250]$500 cash for it[/url][/QUOTE]
I tried to offer him twelve dozen jars of jelly, but the thread was moved before I could post.
[QUOTE=Gamemaster1379;33790987]Holy fucking shit. For all of you that remember Ronin's All-Father--apparently it can be Unusual. Some guy just payed [url=http://forums.steampowered.com/forums/showthread.php?t=2301250]$500 cash for it[/url][/QUOTE]
The All-Father was made by GetGrenade.
[QUOTE=Inspecter;33791032]The All-Father was made by GetGrenade.[/QUOTE]
Derp, I thought it was Ronin's. Fixed; thanks.
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