• Emporium XLII
    3,503 replies, posted
[QUOTE=Vi3trice;33788266][thumb]http://dl.dropbox.com/u/9068188/Outback_WIP_Comp.png[/thumb] Off to a good start at least.[/QUOTE] You could headshot martians with that huge scope. But im looking forward to this :)
Do I have to link you to the Compensator rifle or you'll do it yourself?
[QUOTE=Jacen;33794112]For the past four and a half hours I've been making this. [img]http://i279.photobucket.com/albums/kk144/jacen91/render-12.png[/img] Using this reference. [img]http://i279.photobucket.com/albums/kk144/jacen91/54.jpg[/img] From this web comic. [url]http://romanticallyapocalyptic.com/1[/url] The head and the hat will be two separate skins. The head and the hat are a bit taller than the reference but that was to make it fit the default head's shape. I'm going to have to learn how to sculpt clothing folds so I can make a normal map. [editline]when[/editline] I'm not really looking forward to unwrapping this.[/QUOTE] Even though it's on Pyro, I keep envisioning it on the Medic.
[IMG]http://i25.photobucket.com/albums/c62/Alistair555/HazmatPyronew.jpg[/IMG] Right so i've scrapped the flamethrower and made this a cosmetic pack, unless the modeller has an idea for a weapon that's related. Any takers?
[QUOTE='[Square];33795506'][IMG]http://i25.photobucket.com/albums/c62/Alistair555/HazmatPyronew.jpg[/IMG] Right so i've scrapped the flamethrower and made this a cosmetic pack, unless the modeller has an idea for a weapon that's related. Any takers?[/QUOTE] I like your concepts, i could probably give it a shot.
[QUOTE=Tuslow;33793600][IMG]http://i.imgur.com/bWjcS.jpg[/IMG][IMG]http://i.imgur.com/iI1jv.jpg[/IMG] [/QUOTE] [URL="http://www.comicvine.com/ultraman/29-5692/"][IMG]http://images2.wikia.nocookie.net/__cb20110923211832/marvel_dc/images/thumb/8/83/Ultraman_young_e3_new.jpg/283px-Ultraman_young_e3_new.jpg[/IMG][/URL] Brotha'? Also, go for it. [editline]19th December 2011[/editline] [QUOTE=Dr. Ethan Asia;33784128]thank youuu~ where do I put them?[/QUOTE] Redownload the file. I updated it with the proper folder paths.
[QUOTE=NapyDaWise;33795540]I like your concepts, i could probably give it a shot.[/QUOTE] Many thanks to you good sir.
[IMG]http://dl.dropbox.com/u/8581927/Eureka2.PNG[/IMG] No idea how to fix this problem, anyone here does?
[QUOTE='[Square];33795506'][IMG]http://i25.photobucket.com/albums/c62/Alistair555/HazmatPyronew.jpg[/IMG] Right so i've scrapped the flamethrower and made this a cosmetic pack, unless the modeller has an idea for a weapon that's related. Any takers?[/QUOTE] I'm not a modeler, but I got an idea for a weapon for this. Give me a little while and I'll have a concept sketch for you.
[QUOTE=Frying Dutchman;33795854][IMG]http://dl.dropbox.com/u/8581927/Eureka2.PNG[/IMG] No idea how to fix this problem, anyone here does?[/QUOTE] I'm guessing the coordinates for the icon aren't quite right?
They are exactly the same as the Righteous Bison, will give it a try though.
Still playing around with this. [img]http://i.imgur.com/nIESI.jpg[/img] The illuminated parts slowly pulse Maybe I'll keep it white, keep more of that gravel pit laser feel.
[QUOTE='[Square];33795506'][IMG]http://i25.photobucket.com/albums/c62/Alistair555/HazmatPyronew.jpg[/IMG] Right so i've scrapped the flamethrower and made this a cosmetic pack, unless the modeller has an idea for a weapon that's related. Any takers?[/QUOTE] I love your style to death bro [editline]19th December 2011[/editline] [QUOTE=Svdl;33796046]Still playing around with this. [img]http://i.imgur.com/nIESI.jpg[/img] The illuminated parts slowly pulse[/QUOTE] I love you
So, here's my weapon idea for [Square]'s weapon set. This is yet another one of those ideas which I don't care too much about. It would be fun if it got modeled, but I won't be disappointed if it doesn't. Also, [Square], if you think it's a hideous monstrosity, please say so and I will disassociate it with your set. [IMG]http://img855.imageshack.us/img855/7928/reactorthrower.png[/IMG] Also, svdl, that ray launcher looks great!
[IMG]http://dl.dropbox.com/u/8581927/Frenchfryerkillicon01.png[/IMG] More kill icons for the kill icon god.
[QUOTE=Frying Dutchman;33796231][IMG]http://dl.dropbox.com/u/8581927/Frenchfryerkillicon01.png[/IMG] More kill icons for the kill icon god.[/QUOTE] Maybe a little bit of gold for the wires around the front like the Natascha [editline]19th December 2011[/editline] I knew there was something else, if you look at Neo's killicons he's flipped the Wrench to face the other way [url]http://killicons.benbur.net/preview.jpg[/url]
[QUOTE=Deodorant;33796166]So, here's my weapon idea for [Square]'s weapon set. This is yet another one of those ideas which I don't care too much about. It would be fun if it got modeled, but I won't be disappointed if it doesn't. Also, [Square], if you think it's a hideous monstrosity, please say so and I will disassociate it with your set. [IMG]http://img855.imageshack.us/img855/7928/reactorthrower.png[/IMG] Also, svdl, that ray launcher looks great![/QUOTE] Seems to have some structural issues, doesn't look very stable The gas tank there is a neat idea but the nuclear reactor is a little too much i think. [editline]19th December 2011[/editline] [QUOTE=theharribokid;33796281]Maybe a little bit of gold for the wires around the front like the Natascha [/QUOTE] Seems unnecessary, in natasha's case it's to more clearly differentiate from the minigun, but this one is recognizable enough already.
[QUOTE=blaholtzen;33796397]Seems to lack some structural issues. The gas tank there is a neat idea but the nuclear reactor is a little too much i think.[/QUOTE] Yeah, it would probably need some extra pipe for support. I didn't want to add one in the sketch, because I didn't want to make the construction more confusing. The nuclear reactor was the part I based it around, inspired by the hazmat theme. Your criticism is very valid, though, and I won't really go any further in defending my design. As mentioned, it's just a quick idea and I don't care about it too much.
[QUOTE=theharribokid;33796281]Maybe a little bit of gold for the wires around the front like the Natascha [editline]19th December 2011[/editline] I knew there was something else, if you look at Neo's killicons he's flipped the Wrench to face the other way [url]http://killicons.benbur.net/preview.jpg[/url][/QUOTE] [IMG]http://dl.dropbox.com/u/8581927/Frenchfryerkillicon02.png[/IMG] [IMG]http://dl.dropbox.com/u/8581927/Frenchfryerkillicon03.png[/IMG] There, I myself prefer the unflipped wrenches but give me a minute and youll have it flipped. After that im going to do the Icebreaker then getting everything I have made ingame.
[IMG]http://dl.dropbox.com/u/8581927/Frenchfryerkillicon04.png[/IMG] Flippety flop.
[QUOTE=Deodorant;33796421]Yeah, it would probably need some extra pipe for support. I didn't want to add one in the sketch, because I didn't want to make the construction more confusing. The nuclear reactor was the part I based it around, inspired by the hazmat theme.[/QUOTE] Funny, i was thinking bug exterminator when looking at them :v: maybe there's a way of combining the two somehow? I'd use something less insane than a nuclear reactor though. and the gas tank part might fit better for another flamethrower
How about for the flamethrower a chemical transport container you see the hazmat guys carry?
Well cross-quoting this [QUOTE=ned_ballad;33795402]JESUS the pompson has a 13,128 polycount! It's nerely double the Machina! It's smallest LOD is 3,132, which is still larger than half the weapons on the game[/QUOTE] Here's a job someone might want to do, that is make it reasonable.
[QUOTE=Svdl;33796046]Still playing around with this. [img]http://i.imgur.com/nIESI.jpg[/img] The illuminated parts slowly pulse Maybe I'll keep it white, keep more of that gravel pit laser feel.[/QUOTE] I nearly fell off my chair when I saw that you did like I requested. And even more! Thanks man. Though I like the white, I think maybe you should still go with the team yellow on the glow. I think it goes better with the rest of soldier's colors and the yellow brings nice "energy" to the otherwise subdued color scheme. Of course, you could just release both versions. :)
[QUOTE=FISH KILL!;33796956]I nearly fell off my chair when I saw that you did like I requested. And even more! Thanks man. Though I like the white I think maybe you should still go with the team yellow on the glow. I think it goes better with the rest of soldier's colors and the yellow brings nice "energy" to the otherwise subdued color scheme. Of course, you could just release both versions.[/QUOTE] I think it's white in the mdl viewer shot because the color is added with paint commands you'll see the in game shots have yellow details
[QUOTE=blaholtzen;33796979]I think it's white in the mdl viewer shot because the color is added with paint commands you'll see the in game shots have yellow details[/QUOTE] Maybe, but Svdl said he might keep it that way (with white glow). I just expressed my disagreement about that. I think it should stay yellow.
[IMG]http://i25.photobucket.com/albums/c62/Alistair555/rough-sketch-flamethrower.jpg[/IMG] New rough idea for the flame thrower, inspired by exterminator sprays and chemical barrels. Any thoughts?
Part one of the Soldier Postman pack, a pidgeon coop buffpack. The door wil be see-through. The crate was made by Gerre. [IMG]http://i.imgur.com/kTz9Y.jpg[/IMG] [IMG]http://i.imgur.com/mNJfY.jpg[/IMG]
[QUOTE=Evil_Knevil;33797093]Part one of the Soldier Postman pack a pidgeon coop buffpack. The door wil be see-through. The crate was made by Gerre. [IMG]http://i.imgur.com/kTz9Y.jpg[/IMG] [IMG]http://i.imgur.com/mNJfY.jpg[/IMG][/QUOTE] Medic backpack replacement? :v:
[IMG]http://dl.dropbox.com/u/8581927/icebreaker%20killicon01.png[/IMG] What to fix or what weapon next?
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