[QUOTE=pogothemunty;33820560][url=http://dl.dropbox.com/u/18271121/TF2/ChainReaction.rar][img]http://dl.dropbox.com/u/18271121/TF2/chainemp.png[/img][/url]
Oops, I released something[/QUOTE]
I wasn't expecting that much release in less than 3 days. You guys are awesome :3
This is random as all hell but... I think I found a dopey way to make Natascha model replacements... Don't kill me.
I found one too, I used it for Olga
Gotta make loads of fake bones to stop it throwing a fit, you found a better way?
[QUOTE=Void Skull;33807834][img]http://i56.tinypic.com/28a26o0.png[/img]
mmm
beards[/QUOTE]
Honestly looks like something by Laro Laro, as a compliment of course.
It looks sexy, just too chocolate.
[QUOTE=NeoDement;33821793]I found one too, I used it for Olga
Gotta make loads of fake bones to stop it throwing a fit, you found a better way?[/QUOTE]
I'm not sure if this way has been done before, but I was looking around the models in the HLMV and thought, "The Natascha belt is a model all on it's own... Maybe..." and I decided to look into that weird "HEXing" that people do, so I used the Sonya weapon model (from an old Emporium) and tried my hardest to make the Natascha detail VTF completely transparent which worked for the most part, now in-game Sonya is seen in full view, animated properly (which I was shocked to see) with only Natascha being barely visible ('coz I suck at transparent textures). I can't quite get it to work in the v_model view since c_v_ludmila has a different bone-structure than c_w_ludmila. I'm not sure if this is easier or harder, but maybe it is better than having to add many un-needed bones to the MDL file.
$no_draw 1 to hide the original Natascha - you'll never be able to hide her when she's ubered though.
[QUOTE=NeoDement;33821919]$no_draw 1 to hide the original Natascha - you'll never be able to hide her when she's ubered though.[/QUOTE]
Wow, that is MUCH easier than what I tried. xS
Guys
Guys
[thumb]http://www.liveforfilms.com/wp-content/uploads/2011/08/bane-tom-hardy-dark-knight-rises.jpg[/thumb]
How has this not been made for Heavy Yet?
[QUOTE=Clovernoodle;33822203]Guys
Guys
[thumb]http://www.liveforfilms.com/wp-content/uploads/2011/08/bane-tom-hardy-dark-knight-rises.jpg[/thumb]
How has this not been made for Heavy Yet?[/QUOTE]
I'm scared to look at it for more than 30 seconds, less model the whole thing
[QUOTE=Clovernoodle;33822203]Guys
Guys
[thumb]http://www.liveforfilms.com/wp-content/uploads/2011/08/bane-tom-hardy-dark-knight-rises.jpg[/thumb]
How has this not been made for Heavy Yet?[/QUOTE]
They should've used a luchadore mask.
snip
base colors I suppose; anyone know the best way for me to make a translucent pane where the slot is?
[img]http://dl.dropbox.com/u/20949289/tf2modding153.PNG[/img]
Wouldn't Napy's "Frontal Lobe" make a great Pomson 6000 replacement? It fits the style and doesn't clip like f*ck.
[IMG]http://cloud.steampowered.com/ugc/595825891378630434/05BA2B5B7618E22E75B5C992FCB18378F9BB9CD8/[/IMG]
Sadly it either needs to be remodeled a little (okay, quite a lot) to fit the reload anim or reanimated.
[QUOTE=Clovernoodle;33822203]Guys
Guys
[thumb]http://www.liveforfilms.com/wp-content/uploads/2011/08/bane-tom-hardy-dark-knight-rises.jpg[/thumb]
How has this not been made for Heavy Yet?[/QUOTE]
Its an awful rendition of bane. Maybe that's why?
Well screw you guys then. I still love it.
[QUOTE=FISH KILL!;33822749]Wouldn't Napy's "Frontal Lobe" make a great Pomson 6000 replacement? It fits the style and doesn't clip like f*ck.
[IMG]http://cloud.steampowered.com/ugc/595825891378630434/05BA2B5B7618E22E75B5C992FCB18378F9BB9CD8/[/IMG]
Sadly it either needs to be remodeled a little (okay, quite a lot) to fit the reload anim or reanimated.[/QUOTE]
The Pomsom fits TF2's style just fine.
This WOULD be great, though, for people who love the mod, and want it to fit, functionally.
[QUOTE=pogothemunty;33818819]Banana.[/QUOTE]
That's clearly a grapefruit.
[QUOTE=DeRosaJ;33822350]base colors I suppose; anyone know the best way for me to make a translucent pane where the slot is?
[img]http://dl.dropbox.com/u/20949289/tf2modding153.PNG[/img][/QUOTE]
model the screen part with a seperate vmt intended. then most of the it can be resolved with the vmt data
[QUOTE=BaronVonFail;33822820]Its an awful rendition of bane. Maybe that's why?[/QUOTE]
I don't know much about comics, so I googled Bane and ended up on wikipedia, and I somehow finally ended with Philosophy.
what
[QUOTE=Clovernoodle;33822203]Guys
Guys
[thumb]http://www.liveforfilms.com/wp-content/uploads/2011/08/bane-tom-hardy-dark-knight-rises.jpg[/thumb]
How has this not been made for Heavy Yet?[/QUOTE]
Finally we have something that trumps bat-nipples. Mantis-mouth.
[QUOTE=Eeshton;33823647]I don't know much about comics, so I googled Bane and ended up on wikipedia, and I somehow finally ended with Philosophy.
what[/QUOTE]
If you keep on clicking the first link in Wikipedia articles (not including those odd textboxes or things in brackets, on links in the article proper) you almost always will eventually end up at Philosophy :v:
[QUOTE=Bazkip;33823831]If you keep on clicking the first link in Wikipedia articles (not including those odd textboxes or things in brackets, on links in the article proper) you almost always will eventually end up at Philosophy :v:[/QUOTE]
But if everything leads back to Philosophy, does that not make everything philosophical?:v:
[QUOTE='[Square];33795506'][IMG]http://i25.photobucket.com/albums/c62/Alistair555/HazmatPyronew.jpg[/IMG]
Right so i've scrapped the flamethrower and made this a cosmetic pack, unless the modeller has an idea for a weapon that's related.
Any takers?[/QUOTE]
I've always wanted to do a hazmat-type pack, so I'll give this a shot. I borrowed a good portion of the original pyro mask to make sure it maintained the same silhouette, but I completely redid the filter and eye-pieces
[img]http://img208.imageshack.us/img208/8272/3dsmax43.png[/img]
The texture is what's really gonna make it look wrinkley and nice, I imagine
Oh god I have page-king now I'm suffering from stage fright
[QUOTE=DeRosaJ;33824251]I've always wanted to do a hazmat-type pack, so I'll give this a shot. I borrowed a good portion of the original pyro mask to make sure it maintained the same silhouette, but I completely redid the filter and eye-pieces
[img]http://img208.imageshack.us/img208/8272/3dsmax43.png[/img]
The texture is what's really gonna make it look wrinkley and nice, I imagine
Oh god I have page-king now I'm suffering from stage fright[/QUOTE]
AWH YEAH. now it's my time to shine
[QUOTE=Bazkip;33818767]Someone should make this for the Spy :v:
[img]http://thechive.files.wordpress.com/2011/12/first-dar-4.jpg?w=500&h=668[/img][/QUOTE]
RingRingRingRing Banana PhOH GOD HE SHOT ME
someone should make a towel item to commemorate this new emporium
[QUOTE=DeRosaJ;33824251]I've always wanted to do a hazmat-type pack, so I'll give this a shot. I borrowed a good portion of the original pyro mask to make sure it maintained the same silhouette, but I completely redid the filter and eye-pieces
[img]http://img208.imageshack.us/img208/8272/3dsmax43.png[/img]
The texture is what's really gonna make it look wrinkley and nice, I imagine
Oh god I have page-king now I'm suffering from stage fright[/QUOTE]
I can do the high poly if you want and bake the normals
Got 100 ratings on my hat. Thank you if you contributed to part of that 100 Emporium goers. :3
Is mudbox easier to use than zbrush? Because zbrush confuses the absolute fuck out of me
[QUOTE=Robmortar;33824854]someone should make a towel item to commemorate this new emporium[/QUOTE]
Here, have a concept, because I'm too lazy to model right now.
[img]http://i.imgur.com/7MXmN.png[/img]
Don't forget to stick out your thumb.
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