• Emporium XLII
    3,503 replies, posted
[QUOTE=Jalcober;33837982]Did you seriously just ask that question?[/QUOTE] No sense of humor?
[QUOTE=Totenkreuz;33840589]That's what those two bars at the right are for man. Thanks though.[/QUOTE] You can never have too many meters measuring how many experimental chemicals you're pumping into your team at any given time.
[IMG]http://i.imgur.com/JrjAC.png[/IMG] [editline]21st December 2011[/editline] [QUOTE=Totenkreuz;33840646]Thanks bud <3[/QUOTE] Reply if you have any questions
[QUOTE=Corndog Ninja;33840844][IMG]http://i.imgur.com/JrjAC.png[/IMG] [editline]21st December 2011[/editline] Reply if you have any questions[/QUOTE] Just curious why he's got a gigantic, pointy spike chilling out next to his spine..
[QUOTE=Uesrname;33840887]Just curious why he's got a gigantic, pointy spike chilling out next to his spine..[/QUOTE] It's to the [I]right[/I] of his spine! :eng101: [editline]21st December 2011[/editline] I don't know either. I'm throwing concepts at the wall, seeing what sticks.
[QUOTE=Corndog Ninja;33840844][IMG]http://i.imgur.com/JrjAC.png[/IMG] [editline]21st December 2011[/editline] Reply if you have any questions[/QUOTE] I like this. I'll try to bring it to life. Also lol, those aren't buttons, they're capsules. Still a nice concept.
[QUOTE=Corndog Ninja;33840899]It's to the [I]right[/I] of his spine! :eng101: [editline]21st December 2011[/editline] I don't know either. I'm throwing concepts at the wall, seeing what sticks.[/QUOTE] So.. Ruptured kidney? Broken Spleen? I'm not very good with anatomy. Also, burning any houses down in the process?
[QUOTE=Totenkreuz;33840910]I like this. I'll try to bring it to life.[/QUOTE] Glad I could be of assistance!
[QUOTE=Uesrname;33840924]So.. Ruptured kidney? Broken Spleen? I'm not very good with anatomy. Also, burning any houses down in the process?[/QUOTE] It's to inject adrenaline of course. ...yeah...
[QUOTE=Quinnjdq;33840036]Forgotten fencing sword. [IMG]http://i.imgur.com/5Bj8C.png[/IMG][/QUOTE] show in first person lol
Update on the lunchbox skins: So far I have requests for a Power Ranger and Vault-Tec one. With the Power Rangers one I did find this as an example but I figure it'd be kinda lazy to just copy+paste it onto the default one, so artwork suggestions would be appreciated. [img]http://ecx.images-amazon.com/images/I/51IVr1T-f%2BL._SL500_AA300_.jpg[/img] While I'm waiting I'll get back to working on the intel-style ones.
[QUOTE=Ducksink;33841754]show in first person lol[/QUOTE] Ok. This was a request given to me that I decided to do. I do realize it was done before but I thought I would give it a try. [thumb]http://i.imgur.com/GSDPT.jpg[/thumb] The bottom is hollowed out but it is hard to see without a texture.
My deepest apologies, but it has now yet again become concept art time. I got two ideas for the Pyro that I thought were decent enough to throw out there. They're completely unrelated to the Li'l Rascal set, and also to each other. I included them in the same picture just because it seemed convenient. [IMG]http://desmond.imageshack.us/Himg217/scaled.php?server=217&filename=firewoodinnocence.png&res=medium[/IMG] I will never cease to include beige fabric wrappings in my ideas. EDIT: [QUOTE=Constructor;33842288]Time to make mister bun bun[/QUOTE] Yay, nice! The tender gaze of porcelain pyro will always follow you on your path. EDIT 2: Why dumb? The mask isn't more silhouette-changing or anything than the snowman head or Apparition's Aspect, is it? Is there any idiocy-inducing property of firewood axes or porcelain masks that I am unaware of?
Time to make mister bun bun
[IMG]http://img402.imageshack.us/img402/9239/toasty1.png[/IMG] [IMG]http://img804.imageshack.us/img804/7469/toasty2.png[/IMG] How does this look? I´m having problems rigging it to the flaregun´s bones =/
[QUOTE=Petachepas;33842403]-image snip- How does this look? I´m having problems rigging it to the flaregun´s bones =/[/QUOTE] Is that a flare gun combined with a toaster? It looks pretty good, but what the fuck was the line of reasoning that led up to it?
Is there any way to open multiple blend files in blender ?
[QUOTE=Deodorant;33842413]Is that a flare gun combined with a toaster? It looks pretty good, but what the fuck was the line of reasoning that led up to it?[/QUOTE] And a giant battery
[QUOTE=Deodorant;33842413]Is that a flare gun combined with a toaster? It looks pretty good, but what the fuck was the line of reasoning that led up to it?[/QUOTE] Easy, the toaster heats the shells. Because this is supposed to fire shells. Well, that´s the idea Self-made "incendary" shotgun
[QUOTE=Jacen;33840590]The in-game one has way more stages than the grinch one. Unless nugget made more stages it really wouldn't work well.[/QUOTE] It wouldn't be hard to make them. I'll see what I can do.
GIS: "toaster hat" [img]http://i.imgur.com/MkqnX.jpg[/img]
[QUOTE=Grimhound;33842664]GIS: "toaster hat" [img]http://i.imgur.com/MkqnX.jpg[/img][/QUOTE] that plug socket looks terrified.
[IMG]http://img209.imageshack.us/img209/3763/whythisshit.png[/IMG] My problem right now. I can´t assign the bones correctly. I do the same i did to attach each bell of the Jingle Hell to their respective bones: select the vertex, and assign them the bone. Mobile parts are assigned to the nearest bones for each part, and the rest to weapon_bone and weapon_bone_L. Also, i use the flaregun QC modified, so no problems there with bones. What am I doing wrong?
[QUOTE=Petachepas;33842734][IMG]http://img209.imageshack.us/img209/3763/whythisshit.png[/IMG] My problem right now. I can´t assign the bones correctly. I do the same i did to attach each bell of the Jingle Hell to their respective bones: select the vertex, and assign them the bone. Mobile parts are assigned to the nearest bones for each part, and the rest to weapon_bone and weapon_bone_L. Also, i use the flaregun QC modified, so no problems there with bones. What am I doing wrong?[/QUOTE] My gears are turning, and I'm now putting together a weapon in my head that actually fires pieces of burning toast as a projectile. Maybe with some sort of smoke particle trail.
[QUOTE=Grimhound;33842751]My gears are turning, and I'm now putting together a weapon in my head that actually fires pieces of burning toast as a projectile. Maybe with some sort of smoke particle trail.[/QUOTE] Yeah, i will do that too, but i need to fix this before =V
[QUOTE=Petachepas;33842734][IMG]http://img209.imageshack.us/img209/3763/whythisshit.png[/IMG] My problem right now. I can´t assign the bones correctly. I do the same i did to attach each bell of the Jingle Hell to their respective bones: select the vertex, and assign them the bone. Mobile parts are assigned to the nearest bones for each part, and the rest to weapon_bone and weapon_bone_L. Also, i use the flaregun QC modified, so no problems there with bones. What am I doing wrong?[/QUOTE] Are you trying to rig it to the pyro's bones? Just decompile the flaregun model, and rig your gun to it's bones.
[QUOTE=NapyDaWise;33842989]Are you trying to rig it to the pyro's bones? Just decompile the flaregun model, and rig your gun to it's bones.[/QUOTE] Oh, no. I´m trying to rig it to the flaregun´s bones. The mobile parts attached to bones that move those parts, and the static ones attached to weapon_bone and weapon_bone_L. But this keeps happening
[QUOTE=Petachepas;33843018]Oh, no. I´m trying to rig it to the flaregun´s bones. The mobile parts attached to bones that move those parts, and the static ones attached to weapon_bone and weapon_bone_L. But this keeps happening[/QUOTE] I warned you about flares, bro. I'm still wondering whatever happened to that beige-and-light-grey customized scattergun in the previous thread. Who was making it, again?
Are the new christmas lightbulbs a prop texture, model, or a particle? I tried to search all of these but didn't find. WHAT ARE THEY, I NEED THE SECRETS OF LIGHTBULBS
[QUOTE=Joppari;33843207]Are the new christmas lightbulbs a prop texture, model, or a particle? I tried to search all of these but didn't find. WHAT ARE THEY, I NEED THE SECRETS OF LIGHTBULBS[/QUOTE] They just replaced the texture for the cables.
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