• Emporium XLII
    3,503 replies, posted
The Mannsax ...Terrible try at the Dr. Seuss book "The Lorax" I am the Mannsax, I speak for the keys! :v: The Lorax even has Saxton Hale's mustache.
And To Think That I Ubersawed It On Granary Point B
[QUOTE=Psychopath12;33856172]You gotta be shitting me[/QUOTE] You should cut down on the laxatives.
[QUOTE=Doughnut Bear;33856094]so i started to texture [IMG]http://img716.imageshack.us/img716/3448/2011122300002.jpg[/IMG] [IMG]http://img402.imageshack.us/img402/2919/2011122300003.jpg[/IMG] [IMG]http://img822.imageshack.us/img822/1158/2011122300004.jpg[/IMG][/QUOTE] It's nice, but it needs something to differentiate it from the Machina.
[QUOTE=Flyingman356;33856219]It's nice, but it needs something to differentiate it from the Machina.[/QUOTE] Looks nothing like the machina...
It's dark and it has that lens cap, those are pretty much the only two things I notice about the Machina on the fly. Up close, it's no issue, but isn't one of the foundations of TF2's art design carefully defined silhouettes that you can tell apart from others at a glance?
[QUOTE=Flyingman356;33856283]It's dark and it has that lens cap, those are pretty much the only two things I notice about the Machina on the fly. Up close, it's no issue, but isn't one of the foundations of TF2's art design carefully defined silhouettes that you can tell apart from others at a glance?[/QUOTE] Nowadays, I think of the art style and it's quick recognition as leaning more towards the newer weapons different colors. Seriously, the regular Sniper Rifle has a dull brown stock and gray barrel, the Sydney Sleeper is orange with hints of yellow at the stock and light grey on the barrel, the Machina is an extremely dark grey all over, and the Bazaar Bargain is brown all over. Their differentiating shapes and silhouettes help as well.
[QUOTE=Kaymon;33856327]Nowadays, I think of the art style and it's quick recognition as leaning more towards the newer weapons different colors. Seriously, the regular Sniper Rifle has a dull brown stock and gray barrel, the Sydney Sleeper is orange with hints of yellow at the stock and light grey on the barrel, the Machina is an extremely dark grey all over, and the Bazaar Bargain is brown all over. Their differentiating shapes and silhouettes help as well.[/QUOTE] Yes, I completely agree with you. The biggest noticable feature of the Machina's model is the Lens cap, and it's nearly the same colour.
[IMG]http://farm8.staticflickr.com/7160/6557822419_22c3ed2447_b.jpg[/IMG] Leaving this here. Demo and scout next.
[QUOTE=Flyingman356;33856338]Yes, I completely agree with you. The biggest noticable feature of the Machina's model is the Lens cap, and it's nearly the same colour.[/QUOTE] i can always change up the color but for now sleep :v:
[QUOTE=Roninsmastermix;33856387][IMG]http://farm8.staticflickr.com/7160/6557822419_22c3ed2447_b.jpg[/IMG] Leaving this here. Demo and scout next.[/QUOTE] So I'm guessing Heavy's set for Old West stuff what with already having Native American items ingame, right? ...Nah...Someone's gotta make some Heavy cowboy stuff.
[QUOTE=Jetamo;33851460]I made a buncha dynamite which replaces one of 'em. Wanna texture it? Ill showyou a pick when i gt my dropbox back. [editline]22nd December 2011[/editline] [img]http://dl.dropbox.com/u/4379567/tf2/modelling/demoset/dynamite/bombsaway.PNG [/img] Yeah. btw, currently on my emergency laptop for when my comp decides to go a derp.[/QUOTE] I'm up for that
[QUOTE=Doughnut Bear;33856094]so i started to texture [IMG]http://img716.imageshack.us/img716/3448/2011122300002.jpg[/IMG] [IMG]http://img402.imageshack.us/img402/2919/2011122300003.jpg[/IMG] [IMG]http://img822.imageshack.us/img822/1158/2011122300004.jpg[/IMG][/QUOTE] Damn. Where do you people get the talent to texture things so well?
[QUOTE=Roninsmastermix;33856387][IMG]http://farm8.staticflickr.com/7160/6557822419_22c3ed2447_b.jpg[/IMG] Leaving this here. Demo and scout next.[/QUOTE] Why is everything you make so god damned sexy? Like good fucking lord.
I am starting to model a weapon, and i just realized i have no idea where to start with a weapon. I need to learn junk good.
[QUOTE=Kaymon;33856104]Next time someone makes a huge pack of fixes for download, include this extremely old yet still awesome submission from Larolaro: [url]http://www.gamebanana.com/skins/59298[/url][/QUOTE] not a fix The shells spin even when on the ground and the original shell sprites aren't "broken".
[QUOTE=Roninsmastermix;33856387][IMG]http://farm8.staticflickr.com/7160/6557822419_22c3ed2447_b.jpg[/IMG] Leaving this here. Demo and scout next.[/QUOTE] This is why you're my favourite modeler.
[QUOTE=Flyingman356;33856338]Yes, I completely agree with you. The biggest noticable feature of the Machina's model is the Lens cap, and it's nearly the same colour.[/QUOTE] The default rifle has an even bigger lens cap though
Posting right-before-i-go-to-bed progress. [img_thumb]http://i.imgur.com/hbBeM.png[/img_thumb] Now i need to throw some detail and rounding in there now that i have the basic shape down. Then on to the Lods. (Weee!!!):suicide: I'm also sitting at 97 faces for the entire thing. Which after smding would only be about 200 tris.
Tried compiling the backpack and got this nifty error. Never seen this one before.. [code] AppFramework : Unable to load module C:\Program Files (x86)\Steam\steamapps\xxxxxx\sourcesdk\bin\orangebox\bin\filesystem_steam.dll! Unable to load C:\Program Files (x86)\Steam\steamapps\xxxxxx\sourcesdk\bin\orangebox\bin\filesystem_steam.dll [/code]
[QUOTE=Totenkreuz;33857110]Tried compiling the backpack and got this nifty error. Never seen this one before.. [code] AppFramework : Unable to load module C:\Program Files (x86)\Steam\steamapps\xxxxxx\sourcesdk\bin\orangebox\bin\filesystem_steam.dll! Unable to load C:\Program Files (x86)\Steam\steamapps\xxxxxx\sourcesdk\bin\orangebox\bin\filesystem_steam.dll [/code][/QUOTE] Start Source SDK
[QUOTE=lemonade1950;33857153]Start Source SDK[/QUOTE] That was it, thanks man.
Dear Emporium, I'm away for a week due to festives meetings of the familie etc :v: You know what I mean. So the OP won't be updated as often that I used to until the 29. (The day I come back). Have a nice holiday/festive time/smissmass/whatever you call it everyone ! :v:
[QUOTE=Cbast;33857349]Dear Emporium, I'm away for a week due to festives meetings of the familie etc :v: You know what I mean. So the OP won't be updated as often that I used to until the 29. (The day I come back). Have a nice holiday/festive time/smissmass/whatever you call it everyone ! :v:[/QUOTE] Have a nice time!
What can I do to de- and re-compile the playermodels without breaking facial warps and things? Or is that just not possible?
[QUOTE=Misaki92;33850883]installed them but the icons are the old ones. possible to help me out?[/QUOTE] Did you remove the files after install? if yes that removes it completely. If no run it twice, if all else fails contact NeoDement.
[QUOTE=Doughnut Bear;33856094]so i started to texture [IMG]http://img716.imageshack.us/img716/3448/2011122300002.jpg[/IMG] [IMG]http://img402.imageshack.us/img402/2919/2011122300003.jpg[/IMG] [IMG]http://img822.imageshack.us/img822/1158/2011122300004.jpg[/IMG][/QUOTE]I'm sure the thing at the end of the barrel is based on something that really exists, but I dislike it for purely aesthetical reasons. Looking at the overall shape, I think either a continued perfectly cylindrical barrel or a silencer would look better. Except for that, I really like the rifle! The color palette is great, and the shape is neat as well.
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=5751]Luxury appartments (v.2)[/url] Every Djinn must have a home like that. The magic lamp has jigglebones! [url=http://steamcommunity.com/sharedfiles/filedetails/?id=5751][img]http://dl.dropbox.com/u/28451392/Submissions/16.png[/img][/url]
Another problem I've never had before. I was about to attach the pack to the backpack bone, but when I import the Medic he has no skeleton. What do I do ? [IMG]http://i.imgur.com/TKM6f.png[/IMG]
[QUOTE=Totenkreuz;33858925]Another problem I've never had before. I was about to attach the pack to the backpack bone, but when I import the Medic he has no skeleton. What do I do ? [IMG]http://i.imgur.com/TKM6f.png[/IMG][/QUOTE] There are some SMD's with the skeletons in them in the SDK files.
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