• Emporium XLII
    3,503 replies, posted
[QUOTE=Chubbs;33858983]There are some SMD's with the skeletons in them in the SDK files.[/QUOTE] -snip- somehow it's working now.
[IMG]http://dl.dropbox.com/u/8581927/Killicons%20header.png[/IMG] [URL=http://dl.dropbox.com/u/8581927/Icebreaker%20Killicon.rar][IMG]http://dl.dropbox.com/u/8581927/Icebreakerdownload.png[/IMG][/URL] [B]NEW[/B] [URL=http://dl.dropbox.com/u/8581927/Deathray%20Killicon.rar][img]http://dl.dropbox.com/u/8581927/personaldeathraydownload.png[/img][/URL] [URL=http://dl.dropbox.com/u/8581927/Deathray%20Launcher%20Killicon.rar][IMG]http://dl.dropbox.com/u/8581927/deathraylauncherdownload.png[/IMG][/URL]
The Saxtonland Souvenir. currently at 782 polys (1426 tris) [img]http://dl.dropbox.com/u/1835520/models/sls1.PNG[/img] [img]http://dl.dropbox.com/u/1835520/models/sls2.PNG[/img] [img]http://dl.dropbox.com/u/1835520/models/sls3.PNG[/img] Will be all class I guess.
[IMG]http://farm8.staticflickr.com/7003/6558870029_a2d9549ea1_b.jpg[/IMG] 3 down, 1 to go. Note: the hat is the engie's 10 gallon.
Nice boots, but cowboy hats look awful on scout. Maybe make a veil for him.
[QUOTE=Captain Chalky;33859310]You really should make weapons for the packs too. Cowboy update would sound pretty fun.[/QUOTE] I could see both the Sniper or Scout using a lever action rifle...Scout kinda already does.
[QUOTE=Totenkreuz;33859260]Nice boots, but cowboy hats look awful on scout. Maybe make a veil for him.[/QUOTE] It's the engineer's 10 gallon. I just loaded that up there for effect.
I know, just sayin'
[QUOTE=Captain Chalky;33859310]You really should make weapons for the packs too. Cowboy update would sound pretty fun.[/QUOTE] Weapons are not out of the question for this whole set. We just want to get a feel of the western themed items first before we move to the next theme and weapons for both themes.
Made the rim a bit smaller. Is this better? [img]http://dl.dropbox.com/u/1835520/models/sls4.PNG[/img]
[QUOTE=ScreamingGerbil;33859388]Made the rim a bit smaller. Is this better? [img]http://dl.dropbox.com/u/1835520/models/sls4.PNG[/img][/QUOTE] I find it disturbingly good, bundie... i mean, gerbil. Need's more blood. :D
[IMG]http://i.imgur.com/qoVGM.png[/IMG] Left is me right one is Valve.
[QUOTE=Frying Dutchman;33859608][IMG]http://i.imgur.com/qoVGM.png[/IMG] Left is me right one is Valve.[/QUOTE] You [i]left[/i] me speechless. Good job. Maybe a bit too detailed but miles away better then the orig.
Thanks! details might change as I'm aiming to get them as sharp and recognizable as possible ingame. Currently having fun with making mr melt man from the original icons: :v: [IMG]http://wiki.teamfortress.com/w/images/a/ad/Killicon_manmelter.png[/IMG]
[QUOTE=Roninsmastermix;33859337]It's the engineer's 10 gallon. I just loaded that up there for effect.[/QUOTE] Oh just squash the mesh a little bit and re-texture it. It'll be fine. [sp]Please don't hurt me for saying that ;~;[/sp]
Valve [IMG]http://wiki.teamfortress.com/w/images/a/ad/Killicon_manmelter.png[/IMG] Me [IMG]http://i.imgur.com/yiaZp.png[/IMG] Now projectile and done. [editline]23rd December 2011[/editline] [IMG]http://i.imgur.com/unAnD.png[/IMG] [IMG]http://www.facepunch.com/fp/ratings/clock.png[/IMG] For standard flare [IMG]http://i.imgur.com/SftNI.png[/IMG][IMG]http://www.facepunch.com/fp/ratings/rainbow.png[/IMG] For particle thing I guess I dunno, help me out.
Man you're like the new NeoDement.
[QUOTE=Frying Dutchman;33859789]Valve [IMG]http://wiki.teamfortress.com/w/images/a/ad/Killicon_manmelter.png[/IMG] Me [IMG]http://i.imgur.com/yiaZp.png[/IMG] Now projectile and done. [editline]23rd December 2011[/editline] [IMG]http://i.imgur.com/unAnD.png[/IMG] [IMG]http://www.facepunch.com/fp/ratings/clock.png[/IMG] For standard flare [IMG]http://i.imgur.com/SftNI.png[/IMG][IMG]http://www.facepunch.com/fp/ratings/rainbow.png[/IMG] For particle thing I guess I dunno, help me out.[/QUOTE] Particle thing but make it look more straighter and get rid of the wavy smoke line, replace it with a straight "arc" line.
[QUOTE=Frying Dutchman;33859789]Valve [IMG]http://wiki.teamfortress.com/w/images/a/ad/Killicon_manmelter.png[/IMG] Me [IMG]http://i.imgur.com/yiaZp.png[/IMG] Now projectile and done. [editline]23rd December 2011[/editline] [IMG]http://i.imgur.com/unAnD.png[/IMG] [IMG]http://www.facepunch.com/fp/ratings/clock.png[/IMG] For standard flare [IMG]http://i.imgur.com/SftNI.png[/IMG][IMG]http://www.facepunch.com/fp/ratings/rainbow.png[/IMG] For particle thing I guess I dunno, help me out.[/QUOTE] Make the projectile blue and experiment with the shape
[IMG]http://i.imgur.com/W2YRl.png[/IMG] Like this? tried a subtle gradient but it doesnt add that much. [QUOTE=Maruhai;33859949]Man you're like the new NeoDement.[/QUOTE] Hah, Neo knows what he's doing when testing and releasing them. I don't have a clue what Im doing at times :v: [QUOTE=theharribokid;33860051]Make the projectile blue and experiment with the shape[/QUOTE] Orange seems a more logical option but Ill do both in a sec.
[QUOTE=Frying Dutchman;33860065]Orange seems a more logical option but Ill do both in a sec.[/QUOTE] Orange is for flames, Blue is for lasers. It always was like that.
But the manmelter is a flamin laser :eng101: [editline]23rd December 2011[/editline] [IMG]http://i.imgur.com/Oiqyh.png[/IMG] [IMG]http://i.imgur.com/H9JPV.png[/IMG] I could send them all and let Valve figure it out. Input on what colour or if I should use the wavy line are appreciated.
Doesn't the projectile have small laser rings around it? (I could be wrong in that)
[QUOTE=Frying Dutchman;33860089]But the manmelter is a flamin laser :eng101: [editline]23rd December 2011[/editline] [IMG]http://i.imgur.com/Oiqyh.png[/IMG] [IMG]http://i.imgur.com/H9JPV.png[/IMG] I could send them all and let Valve figure it out. Input on what colour or if I should use the wavy line are appreciated.[/QUOTE] Sperm gun 5000?
Good but I'll still be making my own when I'm done with my university assignments :x orange not blue btw, they are indeed fire-based lasers
[QUOTE=Jetamo;33851460]I made a buncha dynamite which replaces one of 'em. Wanna texture it? Ill showyou a pick when i gt my dropbox back. [editline]22nd December 2011[/editline] [img]http://dl.dropbox.com/u/4379567/tf2/modelling/demoset/dynamite/bombsaway.PNG [/img] Yeah. btw, currently on my emergency laptop for when my comp decides to go a derp.[/QUOTE] Mind if I texture this baby?
[QUOTE=ScreamingGerbil;33859109]The Saxtonland Souvenir. currently at 782 polys (1426 tris) [img]http://dl.dropbox.com/u/1835520/models/sls1.PNG[/img] [img]http://dl.dropbox.com/u/1835520/models/sls2.PNG[/img] [img]http://dl.dropbox.com/u/1835520/models/sls3.PNG[/img] Will be all class I guess.[/QUOTE] Saxtonland collaborative map and items should be next emporium project
Valve [IMG]http://wiki.teamfortress.com/w/images/2/22/Killicon_third_degree.png[/IMG] Me [IMG]http://i.imgur.com/31Tl7.png[/IMG] Stick to the original and go with the left one or the right? ( Left: [IMG]http://www.facepunch.com/fp/ratings/clock.png[/IMG] / Right: [IMG]http://www.facepunch.com/fp/ratings/palette.png[/IMG] ) Only need to add the impact on this then. oh and orange particle on the manmelter it is. [editline]23rd December 2011[/editline] Finished: [IMG]http://i.imgur.com/D5ZG1.png[/IMG] [IMG]http://i.imgur.com/VoSD6.png[/IMG]
[QUOTE=Frying Dutchman;33860065][IMG]http://i.imgur.com/W2YRl.png[/IMG] Like this? tried a subtle gradient but it doesnt add that much. [/QUOTE] considering it's a flying *particle* and not a disc, maybe you could add a bit of a blur over the top of the projectile?
New Concept: Goo Monarch Hat [URL=http://imageshack.us/photo/my-images/23/monarchofgoo.png/][IMG]http://img23.imageshack.us/img23/8505/monarchofgoo.png[/IMG][/URL] For Demoman and Soldier. Anyone up for it?
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