[QUOTE=Jalcober;33865443]I couldnt make up my mind so yeah...
*links to alot of choices*
[sp]You do no know how mutch of a pain in the ass this was.[/sp][/QUOTE]
I thank you.
[QUOTE=Razi The Red;33870540][img_thumb]http://i393.photobucket.com/albums/pp20/Red_Uncle/Medic3.jpg[/img_thumb]
Saws don't belong there, why is your body RED and not BLU?
Could I get some help with this?[/QUOTE]
Uberdick?
[QUOTE=Justnobody;33871025]Uberdick?[/QUOTE]
I AM FULLY CHARGED!
[QUOTE=Vi3trice;33871071]I AM FULLY CHARGED![/QUOTE]
GET BEHIND ME DOCTOR
[QUOTE=Justnobody;33871025]Uberdick?[/QUOTE]
Das Uberphallus.
Rare condition that affects many Medics world-wide.
[t]http://i.imgur.com/7bXr5.jpg[/t]
Trying to find good base colors:
[IMG]http://img31.imageshack.us/img31/1160/toastycolored.png[/IMG]
I can´t get a good color for the things that heat (toast) the bread, any suggestion? (Cbaaaaaaaaaast, come baaaaaaaaaaaack)
[IMG]http://img834.imageshack.us/img834/8505/toastycolored2.png[/IMG]
More:
[IMG]http://img714.imageshack.us/img714/1564/toastycolored3.png[/IMG]
Also, as I use the alpha channel for the glow, I suppose I need to use phong to make metalic parts shiny. How does that work exactly?
[QUOTE=Petachepas;33871411]Trying to find good base colors:
[IMG]http://img31.imageshack.us/img31/1160/toastycolored.png[/IMG]
I can´t get a good color for the things that heat (toast) the bread, any suggestion? (Cbaaaaaaaaaast, come baaaaaaaaaaaack)
[IMG]http://img834.imageshack.us/img834/8505/toastycolored2.png[/IMG]
More:
[IMG]http://img714.imageshack.us/img714/1564/toastycolored3.png[/IMG]
Also, as I use the alpha channel for the glow, I suppose I need to use phong to make metalic parts shiny. How does that work exactly?[/QUOTE]
Before you get to texturing, I suggest rounding off the edges on the toaster part (besides the base side). I think it'll look better
[QUOTE=Petachepas;33871411]Also, as I use the alpha channel for the glow, I suppose I need to use phong to make metalic parts shiny. How does that work exactly?[/QUOTE]
[url]https://developer.valvesoftware.com/wiki/Phong[/url] :eng101:
[QUOTE=lilguy;33871402]Das Uberphallus.
Rare condition that affects many Medics world-wide.
[t]http://i.imgur.com/7bXr5.jpg[/t][/QUOTE]
Is there a cure?
[QUOTE=DeRosaJ;33871453]Before you get to texturing, I suggest rounding off the edges on the toaster part (besides the base side). I think it'll look better[/QUOTE]
NIIIIIIIIIAAAAAAGHUGHT... Ok. If it doesn´t destroy the UV I got it could have a chance of being possible. Thanks =D
[QUOTE=DeRosaJ;33871453]Before you get to texturing, I suggest rounding off the edges on the toaster part (besides the base side). I think it'll look better[/QUOTE]
something like this?
[IMG]http://speedcap.net/img/8cdceca667340ecfb6362c09446e76e7/f6d71ee2.png[/IMG]
[QUOTE=Petachepas;33871411]Trying to find good base colors:
[IMG]http://img31.imageshack.us/img31/1160/toastycolored.png[/IMG]
I can´t get a good color for the things that heat (toast) the bread, any suggestion? (Cbaaaaaaaaaast, come baaaaaaaaaaaack)
[IMG]http://img834.imageshack.us/img834/8505/toastycolored2.png[/IMG]
More:
[IMG]http://img714.imageshack.us/img714/1564/toastycolored3.png[/IMG]
Also, as I use the alpha channel for the glow, I suppose I need to use phong to make metalic parts shiny. How does that work exactly?[/QUOTE]
The coil of the third degree for the toaster coils/wire would probably work.
[img]http://i.imgur.com/Cm28G.png[/img]
[i]ATTENTION: This section of the emporium is now under strict quarantine.
Please refrain from conversing/trading/lamenting mr.royzo with your fellow contaminanted specimens.
thank you[/i]
[ in other news i just started texturin' this]
[QUOTE=DangerStranger;33868668]Is that a notepad for him to do his homework?[/QUOTE]
He uses it to take notes, draw doodles, and occasionally rant about things he hates.
[QUOTE=Harakiwi;33865866][IMG]http://img32.imageshack.us/img32/8843/slayfish.jpg[/IMG]
...I'm naming him Ernest for now.[/QUOTE]
Now demoman only needs a Sabercat Saber
[IMG]http://img403.imageshack.us/img403/5685/toastycolored4.png[/IMG]
Jalcober made the edges more rounded.
Ready for texture?
[url=http://dl.dropbox.com/u/52618319/dip_pen_v1-3_mod.zip][IMG]http://img.photobucket.com/albums/v730/emrfish6/fp_v1-3_modpromo.png[/IMG][/url]
Please rate and comment on its workshop page: [url]http://steamcommunity.com/sharedfiles/filedetails/?id=4452[/url]
[img]http://fc06.deviantart.net/fs71/f/2011/060/6/c/nope__just_makes_him_angry_by_sniperbunny-d3ao8m6.jpg[/img]
Sapper should totally be an Engie hat :v:
I think I'm about to give up on doing anything with tf2's player models.
Decompiling, recompiling, missing flexes. Bah, they're all broken as fuck.
[QUOTE=Dragonblz;33873834]I think I'm about to give up on doing anything with tf2's player models.
Decompiling, recompiling, missing flexes. Bah, they're all broken as fuck.[/QUOTE]
Mine work, I just had a few kinks to work out in the non facial department... speaking of which:
[img]http://i393.photobucket.com/albums/pp20/Red_Uncle/Medic8.jpg[/img]
I managed to sort out the backpack bodygroup issue so it'll remove as intended, however I can't get the blue backpack to show on the BLU Medic it just stays red and won't apply uber textures on either the RED or BLU Medic. Would anyone know how to adjust that?
And let's not forget "uberdick", anyone know how to fix that too?
[QUOTE=Razi The Red;33873937]Mine work, I just had a few kinks to work out in the non facial department... speaking of which:
[img]http://i393.photobucket.com/albums/pp20/Red_Uncle/Medic8.jpg[/img]
I managed to sort out the backpack bodygroup issue so it'll remove as intended, however I can't get the blue backpack to show on the BLU Medic it just stays red and won't apply uber textures on either the RED or BLU Medic. Would anyone know how to adjust that?
And let's not forget "uberdick", anyone know how to fix that too?[/QUOTE]
You didnt compile the weapons through itemtest did you?
Replace your skin families bit with this one from the TF2 sources:
[quote]$texturegroup "skinfamilies"
{
{ "medic_red" "medic_head_red" "eyeball_r" "eyeball_l" "medic_backpack_red" }
{ "medic_blue" "medic_head_blue" "eyeball_r" "eyeball_l" "medic_backpack_blue" }
{ "medic_red_invun" "medic_head_red_invun" "eyeball_invun" "eyeball_invun" "..\..\effects\invulnfx_red" }
{ "medic_blue_invun" "medic_head_blue_invun" "eyeball_invun" "eyeball_invun" "..\..\effects\invulnfx_blue" }
}[/quote]
And add in some bone merge bits to fix the weapons issue (also from sources):
[quote]$bonemerge "weapon_bone"
$bonemerge "weapon_bone_1"
$bonemerge "joint_hose01"
$bonemerge "joint_hose02"
$bonemerge "joint_hose03"
$bonemerge "joint_hose04"
$bonemerge "joint_hose05"
$bonemerge "joint_lever"
$bonemerge "bip_head"[/quote]
I'm not sure but I think that's how you fix it.
[QUOTE=Agent Fedora;33874106]Replace your skin families bit with this one from the TF2 sources:
And add in some bone merge bits to fix the weapons issue (also from sources):
I'm not sure but I think that's how you fix it.[/QUOTE]
I just fixed the backpack when I came to update my post. Thanks for the other info, I'll check that real quick.
Edit: Had to include $bonemerge "medal_bone", but everything works now.
Fedora I love you.
Thanks.
[QUOTE=Petachepas;33871411]Trying to find good base colors:
[IMG]http://img31.imageshack.us/img31/1160/toastycolored.png[/IMG]
I can´t get a good color for the things that heat (toast) the bread, any suggestion? (Cbaaaaaaaaaast, come baaaaaaaaaaaack)
[IMG]http://img834.imageshack.us/img834/8505/toastycolored2.png[/IMG]
More:
[IMG]http://img714.imageshack.us/img714/1564/toastycolored3.png[/IMG]
Also, as I use the alpha channel for the glow, I suppose I need to use phong to make metalic parts shiny. How does that work exactly?[/QUOTE]
I think you should bake an Ambiant Occlusion to improve the shader on it. For the glowing part you could mimic the orange/yellow colours I used. And the phongmap is the alpha map of the normal map. 33
[QUOTE=Cbast;33874593]I think you should bake an Ambiant Occlusion to improve the shader on it. For the glowing part you could mimic the orange/yellow colours I used. And the phongmap is the alpha map of the normal map. 33[/QUOTE]
It already has an AO bake. Actually, the AO bake image I made was 4096x4096, the reduced to 2048x2048, and when the texture is finished it will be reduced again to 1024x1024.
The problem is that the main parts where there should be a large shadow (as under the battery, on the barrel) can´t have AO baked shadows, because they looks stupid when reloading. I think that´s what bugged you =). Also, welcome again
[URL="http://www.filedropper.com/nukacola"][img]http://img35.imageshack.us/img35/6263/boopl.png[/img][/URL]
Thanks Mnemo for creating that Classic Bonk model
[QUOTE=Blitz n' Barrag;33874706][URL="http://www.filedropper.com/nukacola"][img]http://img35.imageshack.us/img35/6263/boopl.png[/img][/URL]
Thanks Mnemo for creating that Classic Bonk model[/QUOTE]
You know, blitz n' barrage remind me of a certain game that i used to play..
Hum, kay. Also you should use the color shades someone uploaded on a previous emporium. It was a compilation of all the team colors and TF2 shades.
[url]http://www.facepunch.com/threads/1115353[/url]
(Here's the link to the said Emporium, I can't seem to get the link, chrome is being stupid)
And I'm not back yet, I just "borrowed" a wireless connection for my laptop :3
[IMG]http://dl.dropbox.com/u/32668357/spycomparison1.png[/IMG]
TFC spy head piece what do you guys think?
I'm really pushing to get this done, I want it in the workshop ASAP.
[QUOTE=Lexar;33875202][IMG]http://dl.dropbox.com/u/32668357/spycomparison1.png[/IMG]
TFC spy head piece what do you guys think?
I'm really pushing to get this done, I want it in the workshop ASAP.[/QUOTE]
I like everything except the strap under his chin. It just screams special needs helmet. Maybe finishing up Spies balaclava would help ?
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