[QUOTE=Communist Cake;33881037][IMG_thumb]http://dl.dropbox.com/u/12646340/Photos/theplaguereturns.PNG[/IMG_thumb]
No rigging, no UV maps, final destination. It begins.[/QUOTE]
is there modeled liquid in the syringe?
Empenisum XLII
[QUOTE=The_Broker;33875611]It's looking great sir! Cloth over the mouth would be nice, but could you blend it in with the rest of the mask? That seems like it'd be tricky.[/QUOTE]
should i paint the whole thing balaclavas then?
[QUOTE=Frying Dutchman;33880387][IMG]http://i.imgur.com/iI4BP.png[/IMG]
Ratings are a blessing to get opinions quick and easy.
Is this better? going to update my workshop submission later then.[/QUOTE]
The Manmelter rounds are actually electric. Though it looks so nice (and fits with the Phlogistinator) that maybe you could keep the effect. I'd however suggest making the shot rounder and less elongated. The shots are quite round in the game.
Also, maybe reverse the wave's positions so they're largest around the shot and get smaller towards the gun? I'd also like if you did that to your Phlogistinator icon as well. The phlogiston waves get larger towards the end of the flame "cone" in-game.
[QUOTE=FISH KILL!;33881179]The Manmelter rounds are actually electric. Though it looks so nice (and fits with the Phlogistinator) that maybe you could keep the effect. I'd however suggest making the shot rounder and less elongated. The shots are quite round in the game.
Also, maybe reverse the wave's positions so they're largest around the shot and get smaller towards the gun? I'd also like if you did that to your Phlogistinator icon as well. The phlogiston waves get larger towards the end of the flame "cone" in-game.[/QUOTE]
[IMG]http://i.imgur.com/bVKD4.png[/IMG]
[IMG]http://i.imgur.com/gXvbS.png[/IMG]
Already had a version with the reversed Phloggy but it looks hella good on the manmelter.
[QUOTE=Frying Dutchman;33880387][IMG]http://i.imgur.com/iI4BP.png[/IMG]
Ratings are a blessing to get opinions quick and easy.
Is this better? going to update my workshop submission later then.[/QUOTE]
i still say add a bit of blur to the projectile, considering it IS a laser particle weapon.
[QUOTE=Frying Dutchman;33881364][IMG]http://i.imgur.com/bVKD4.png[/IMG]
[IMG]http://i.imgur.com/gXvbS.png[/IMG]
Already had a version with the reversed Phloggy but it looks hella good on the manmelter.[/QUOTE]
That's great! My only gripe is that the manmelter shot could be a bit larger.
[IMG]http://i.imgur.com/kxSjE.png[/IMG]
30% bigger
[IMG]http://i.imgur.com/jovHH.png[/IMG]
And Blur looks bad.
Gonna go for 20% cooler edition.
[IMG]http://i.imgur.com/Qve4F.png[/IMG]
[editline]24th December 2011[/editline]
Going to wait for some more people to rate my posts or posted opinions then Ill update my workshop entry and release in emporium.
In the meanwhile you can still [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=5772"]vote my workshop submission up[/URL]
Ideas on what to do when the moonmanpack is finished are also welcome
I like the first one best. The larger shot looks good on a flaregun-type weapon. It's also the clearest.
[IMG]http://dl.dropbox.com/u/32668357/biggerbolts.png[/IMG]
made the bolts bigger, anyone think it looks better with them this size?
[QUOTE=Frying Dutchman;33881564]Ideas on what to do when the moonmanpack is finished are also welcome[/QUOTE]
Have the Brainiac pack icons been made already? The current ones are pretty sucky imo.
Also, what about the other christmas weapons? Especially the spycicle icon looks like ass. [IMG]http://wiki.teamfortress.com/w/images/8/8d/Killicon_spy-cicle.png[/IMG]
Is anyone here using custom muzzle flash particles? I just noticed those of my pistol have been replaced by the hated purple/black checkered pattern. Deleting the muzzle_flash.pcf reverts everything back to normal (so I doubt some other mod has priority and messes things up), but even re-downloading the file in case my copy got corrupted didn't change a thing.
So apparently Valve did something during the christmas update? The animations for the Brawler's Blaster have also been broken, but since it's a scattergun replacement I thought this was linked to the festive weapon versions.
Anyone out there able to confirm one of those issues on their end?
[QUOTE=Lexar;33881805][IMG]http://dl.dropbox.com/u/32668357/biggerbolts.png[/IMG]
made the bolts bigger, anyone think it looks better with them this size?[/QUOTE]
Remove the thing below his mouth
[QUOTE=lol user;33882405]Remove the thing below his mouth[/QUOTE]
would but tfc fans i expect would want that to stay. i need to do something to come to a compromise, maybe make styles, tfc true and tfc better looking? i dunno, i suck with style names
[QUOTE=Constructor;33880641][IMG]http://dl.dropbox.com/u/40395733/ef.png[/IMG]
How long does it take for this to be full of dicks
[IMG]http://upload.wikimedia.org/wikipedia/commons/thumb/0/01/Dick_Cheney.jpg/225px-Dick_Cheney.jpg[/IMG][/QUOTE]
1. Oh god that's great
2.Hmm... dicks...presidents..... oh! George Bush and Rick Perry!
Its christmas in the emporium!
Enjoy your dicks.
[QUOTE=El Fonz0;33877965]Just realized it was an agree with legs. I saw it as some deformed dick.[/QUOTE]
I thought it was a green guy with a boner
[QUOTE=lol user;33882405]Remove the thing below his mouth[/QUOTE]
The problem is that his chin could clip into it during facial animations, but then again there's all this talk about rigging it to go along with facial animations since the All-Father came out. Still don't know how to do that.
[QUOTE=DeRosaJ;33882529]The problem is that his chin could clip into it during facial animations, but then again there's all this talk about rigging it to go along with facial animations since the All-Father came out. Still don't know how to do that.[/QUOTE]
unless valve do that i guess im going to have to remove the bopttom piece, i don't know how to do that either
[QUOTE=Lexar;33882578]unless valve do that i guess im going to have to remove the bopttom piece, i don't know how to do that either[/QUOTE]
For an idea make the strap snapped so that they hang down because if it's something from TFC it's gonna be old.
Also Merry Christmas
didn't someone on here make models for things like crates and keys? Can someone help me find them?
I have a little problem with the Pray-n-Spray and the Minecraft pickaxe. I installed them correctly, but the textures won't work. What did I do wrong? Excuse my noobiness.
[url]http://steamcommunity.com/id/anniejenson/screenshot/632986216790810034/?tab=public[/url]
[url]http://steamcommunity.com/id/anniejenson/screenshot/632986216790812652/?tab=public[/url]
[QUOTE=Marik Bentusi;33882322]So apparently Valve did something during the christmas update? The animations for the Brawler's Blaster have also been broken, but since it's a scattergun replacement I thought this was linked to the festive weapon versions.
Anyone out there able to confirm one of those issues on their end?[/QUOTE]
Yeah this is happening to me as well
[QUOTE=Deodorant;33858405]I'm sure the thing at the end of the barrel is based on something that really exists, but I dislike it for purely aesthetical reasons. Looking at the overall shape, I think either a continued perfectly cylindrical barrel or a silencer would look better.
Except for that, I really like the rifle! The color palette is great, and the shape is neat as well.[/QUOTE]
sorry for quoting this a second time around but i can always make a style with a silencer :v:
[QUOTE=FISH KILL!;33881881]Have the Brainiac pack icons been made already? The current ones are pretty sucky imo.
Also, what about the other christmas weapons? Especially the spycicle icon looks like ass. [IMG]http://wiki.teamfortress.com/w/images/8/8d/Killicon_spy-cicle.png[/IMG][/QUOTE]
I'll do them eventually, after Christmas and such has died down
I disagree about the spycicle. I like it a lot. ITs neat seeing the spy's hand.
[QUOTE=Marik Bentusi;33882322]So apparently Valve did something during the christmas update? The animations for the Brawler's Blaster have also been broken, but since it's a scattergun replacement I thought this was linked to the festive weapon versions.
Anyone out there able to confirm one of those issues on their end?[/QUOTE]
Maybe they finally switched the v_model to the c_model format?
[QUOTE=-=NARH=-;33884749]Maybe they finally switched the v_model to the c_model format?[/QUOTE]
No, because the update also cleared out the first person view of the Boston Brawler, but it was still visible in third person.
[QUOTE=Bazkip;33884881]No, because the update also cleared out the first person view of the Boston Brawler, but it was still visible in third person.[/QUOTE]
The stock weapons use both c_models and w_models. The shotgun is an example.
Sorry, you need to Log In to post a reply to this thread.