• Emporium XLII
    3,503 replies, posted
[QUOTE=Cbast;33903357]The stats themselves are useless, it's just there to mimic VALVe's style.[/QUOTE] [IMG]http://i.imm.io/dy53.png[/IMG] They might see it. You might give them ideas.
[QUOTE=Cbast;33903283][img]http://uppix.net/3/4/b/f69140acc3680679c2b3bc2eb75b2.jpg[/img] 3 weapons, 1 cosmetics. Close enough :v: ? Maybe I should redo theses from scratch someday, any thought ?[/QUOTE] I've already seen this on Spuf and it's totally awesome.
[QUOTE=kenshin6;33873499][url=http://dl.dropbox.com/u/52618319/dip_pen_v1-3_mod.zip][IMG]http://img.photobucket.com/albums/v730/emrfish6/fp_v1-3_modpromo.png[/IMG][/url] Please rate and comment on its workshop page: [url]http://steamcommunity.com/sharedfiles/filedetails/?id=4452[/url][/QUOTE] To prevent it from getting buried farther than it already has (can has addition to front page?) Should be able to fix the alpha once my photoshop trial is up and running.
[IMG]http://i.imgur.com/vLvd9.png[/IMG]
[QUOTE=Ducksink;33903429][IMG]http://i.imgur.com/vLvd9.png[/IMG][/QUOTE] I think this hat will suffer from Gentleman's Gatsby syndrome... It's a cool idea and very well executed, but the hat it's based on is too unknown, so most people will think it's just a shoddily modeled pith helmet or something.
[QUOTE=Ducksink;33903429][IMG]http://i.imgur.com/vLvd9.png[/IMG][/QUOTE] Styles. Everyone happy.
How does this look now that it has a proper alpha channel? [IMG]http://img.photobucket.com/albums/v730/emrfish6/fh_v2-3_p4.png[/IMG]
[QUOTE=Cbast;33903283][img]http://uppix.net/3/4/b/f69140acc3680679c2b3bc2eb75b2.jpg[/img] 3 weapons, 1 cosmetics. Close enough :v: ? Maybe I should redo theses from scratch someday, any thought ?[/QUOTE] Now that his gas tank has a bodygroup, you should make that thing they put coal in. Also I love the flare guns and melee stats. Don't really get the rail tracer.
[QUOTE=kenshin6;33903426]To prevent it from getting buried farther than it already has (can has addition to front page?) Should be able to fix the alpha once my photoshop trial is up and running.[/QUOTE] Don't worry I'll add all the releases since the page 33 when I'll get home. (In 3-4 days). My laptop hardly handle a normal emporium page so loading the OP is kinda hard for it :X @Totenkreuz : Good idea ! I could make some other cosmetic with it, feel free to suggest some :3
[QUOTE=Cbast;33903960]Don't worry I'll add all the releases since the page 33 when I'll get home. (In 3-4 days). My laptop hardly handle a normal emporium page so loading the OP is kinda hard for it :X @Totenkreuz : Good idea ! I could make some other cosmetic with it, feel free to suggest some :3[/QUOTE] Thanks bud, drew a picture of what I fully meant. [IMG]http://i.imgur.com/lKqOj.png[/IMG]
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=5855] [img]http://cloud.steampowered.com/ugc/614971818334903501/F4B7C5A1E766F4E700E6D41F81BA2B3CC0E76BF5/[/img] [/url]
[URL="http://dl.dropbox.com/u/8581927/Moonman%20pack%20kill%20icons.rar"][IMG]http://dl.dropbox.com/u/8581927/fancypromo.png[/IMG][/URL] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=5772"]Workshop link.[/URL] Now to update workshop submission and to release the Engineers Kill icons.
Boutta start unwrapping the Rugged Rebel and I have no idea where to start. Any tips ?
[QUOTE=Deodorant;33903654]I think this hat will suffer from Gentleman's Gatsby syndrome... It's a cool idea and very well executed, but the hat it's based on is too unknown, so most people will think it's just a shoddily modeled pith helmet or something.[/QUOTE] To me the gatsby's main problem is the class. Despite the nickname of kidney hat its not something I see medic wearing. If anything I've always seen it fitting sniper better. It's a country man hat, farmers and such.
Oh yeah and in case Sparkwire reads this, the Pomson seems to have broken the custom Pipboy animations. An update would be heartly appreciated.
[QUOTE=Frying Dutchman;33904063][URL="http://dl.dropbox.com/u/8581927/Moonman%20pack%20kill%20icons.rar"][IMG]http://dl.dropbox.com/u/8581927/fancypromo.png[/IMG][/URL] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=5772"]Workshop link.[/URL] Now to update workshop submission and to release the Engineers Kill icons.[/QUOTE] Bauble kill icon plz
[QUOTE=Totenkreuz;33903826]Now that his gas tank has a bodygroup[/QUOTE] nope they just shoved the new tank on top of the old one
[QUOTE=ned_ballad;33904351]nope they just shoved the new tank on top of the old one[/QUOTE] Awww......well..you can still replace the tank they made right ?
Yes, as long as it's bigger than Pyro's default backpack it'll look fine
[QUOTE=Ducksink;33904041][url=http://steamcommunity.com/sharedfiles/filedetails/?id=5855] [img]http://cloud.steampowered.com/ugc/614971818334903501/F4B7C5A1E766F4E700E6D41F81BA2B3CC0E76BF5/[/img] [/url][/QUOTE] Awesome, you chose my name. Now you just need to make some of the straps paintable and trash the hats character. :P
[QUOTE=Cbast;33903357]The stats themselves are useless, it's just there to mimic VALVe's style.[/QUOTE] I actually thought those stats were pretty interesting. They could be useful if your were trying to rush a point.
[QUOTE=ned_ballad;33904351]nope they just shoved the new tank on top of the old one[/QUOTE] Just like Scout Bag. Overlay.
And Heavy's right arm ... Valve is so lazy >_>
I asked Andrew about Body Groups and he said they are holding off adding anymore to models due to performance reasons until they review the costs.
[QUOTE=Rozzy85;33904668]I asked Andrew about Body Groups and he said they are holding off adding anymore to models due to performance reasons until they review the costs.[/QUOTE] [img]http://dl.dropbox.com/u/4379567/tf2/modelling/demoset/dynamite/bombsaway.PNG[/img] [b]fuck[/b]
[QUOTE=Rozzy85;33904668]I asked Andrew about Body Groups and he said they are holding off adding anymore to models due to performance reasons until they review the costs.[/QUOTE] wouldn't adding bodygroups help performance? Right now the Pyro's tank is still fully rendered with the player, along with the new tank attachment, meaning double the cost.
[QUOTE=Rozzy85;33904668]I asked Andrew about Body Groups and he said they are holding off adding anymore to models due to performance reasons until they review the costs.[/QUOTE] TRANSLATION: All of our [i]competent[/i] employees are currently working on projects [i]with[/i] standards, so when our team of trained poop throwers gets around to it, we'll call you.
[IMG]http://speedcap.net/img/5861267f56806c0d3d707b41de737369/9a84a141.png[/img][img]http://speedcap.net/img/5861267f56806c0d3d707b41de737369/f6d2fe49.png[/img] The ubermensch. The backpack will be a jetpack.
how cute
Dislaimer: I'm not posting this because I'm disappointed by the lack of positive response to my last concept post or anything. I disliked my Scattergun idea, made a somewhat improved version, and now feel compelled to post it so the previous version does not bring dishonor to my kin. So, yeah, I wasn't too happy with the idea of using the scope as a shotgun barrel. It's probably not structurally sturdy enough for such a thing to be physically believable, and what is TF2 about of not physical believability? Now, in the name of scientific authenticity, let me present the incredibly well-researched [B]Unnamed laser rifle:[/B] [IMG]http://img141.imageshack.us/img141/3715/bonk2.png[/IMG]
Sorry, you need to Log In to post a reply to this thread.