• Emporium XLII
    3,503 replies, posted
jk fixed the paintability [img]http://img861.imageshack.us/img861/2605/tf2modding156.png[/img]
[QUOTE=Blitz n' Barrag;33939184]Actually, it doesn't work at all. I tried changing the RGB values and it didn't work[/QUOTE] do you have an alpha
[IMG]http://speedcap.net/img/dffeacdebbbfd7e04c9463f873a64f9e/f2ed6c1d.png[/IMG] Too lazy to texture this, any takers? [editline]nigga[/editline] Void is a ninja and has already called shotgun.
[QUOTE=Sexy Robot;33944549]Void is a ninja and has already called shotgun.[/QUOTE] god dangit!
ugh blender's uv unwrapping is horrendous, I really need to try some other program
[QUOTE=Vonwilbur;33944674]ugh blender's uv unwrapping is horrendous, I really need to try some other program[/QUOTE] Try Headus
[QUOTE=Rageguy;33944227][img]http://dl.dropbox.com/u/43795887/scout.png[/img] [/QUOTE] My god that is a Noel Edmonds beard and a half... [sp] British tv presenter [/sp] Also why dose the colour in no way match scout's naturally hair colour?
[QUOTE=Doughnut Bear;33944434][IMG]http://cloud.steampowered.com/ugc/651001246697445870/94BA3D305BAFD5CBBB16D84541E57051886C0343/[/IMG] [url]http://steamcommunity.com/sharedfiles/filedetails/?id=5920[/url] in the workshop now votes appreciated :v:[/QUOTE] Why I'm sitting in a carpark in Campbelltown right now. *voting up* EDIT: someone get me my crown
Fucking gamebanana trashed my sound >.> I'll upload it to TF2 Mods.net [editline]rrerr[/editline] Added to TF2mods now. Add this one into the OP [url=http://tf2mods.net/mod.php?id=331][img]http://img577.imageshack.us/img577/15/iwantdrugsnow.png[/img][/url]
[QUOTE=Doughnut Bear;33944434][IMG]http://cloud.steampowered.com/ugc/651001246697445870/94BA3D305BAFD5CBBB16D84541E57051886C0343/[/IMG] [url]http://steamcommunity.com/sharedfiles/filedetails/?id=5920[/url] in the workshop now votes appreciated :v:[/QUOTE] That's not a carbine. If it was like this, (shortened barrel) it'd be a carbine. [IMG]http://www.specopstactical.com/images/store/Specter%20Gear/m-14_cqb_sling_1_medium.jpg[/IMG] Other than the name though, it's awesome. I love the M14 (Though it's scoped, so I guess that makes it an M21) and you did a great job on it.
[QUOTE=FISH KILL!;33945543]That's not a carbine. If it looked was like this (shortened barrel) it'd be a carbine. [IMG]http://www.specopstactical.com/images/store/Specter%20Gear/m-14_cqb_sling_1_medium.jpg[/IMG] Other than the name though, it's awesome. I love the M14 (Though it's scoped, so I guess that makes it an M21) and you did a great job on it.[/QUOTE] thanks! i appreciate it. i realized it was to long to be a carbine but i was at a complete loss at what to name it :rolleyes:
[QUOTE=Doughnut Bear;33945589]thanks! i appreciate it. i realized it was to long to be a carbine but i was at a complete loss at what to name it :rolleyes:[/QUOTE] You shoulda asked us for naming help. :) [editline]29th December 2011[/editline] How about "[B]This Machine[/B]"? And the description would be: "Kills wankers". [sp]LolFalloutNewVegas[/sp]
And for my next project... [img]http://img192.imageshack.us/img192/549/fallingdown.png[/img] [b][url=http://www.youtube.com/watch?v=cbbcjr0fGUk&feature=related]I'M GOING HOME! CLEAR A PATH YOU MOTHER FUCKER! CLEAR A PATH! I'M GOING HOME![/url][/b]
then give spy a ponytail and sniper an smg with terrible aim
Does anyone know who was working on the captain hat?
[QUOTE=Quinnjdq;33946346]Does anyone know who was working on the captain hat?[/QUOTE] This one? [img_thumb]http://i279.photobucket.com/albums/kk144/jacen91/captain.png[/img_thumb] [editline]when[/editline] If so then it is still being worked on. I had to remove the wrap around the neck as I couldn't rig it properly. Sadly I also accidentally deleted the backup that had the neck wrap. I need to practice rigging more. That's also the reason I scrapped that pyro model I was making.
[QUOTE=Quinnjdq;33946346]Does anyone know who was working on the captain hat?[/QUOTE] I think it was Jacen. Fuck ninjad
Here is an updated wip of the fire hydrant [img]http://img.photobucket.com/albums/v730/emrfish6/fh_v3-1_wip2.jpg[/img] Note that I like how the caps look smooth and dont feel like adding those fancy things to them. Only thing that changed was the top thus far. Open to comments. Also, I plan to make the top a little taller than it is right now. And the polycount is at 3668 tris
[QUOTE=kenshin6;33946590]Here is an updated wip of the fire hydrant [img]http://img.photobucket.com/albums/v730/emrfish6/fh_v3-1_wip2.jpg[/img] Note that I like how the caps look smooth and dont feel like adding those fancy things to them. Only thing that changed was the top thus far. Open to comments.[/QUOTE] Looks good to me; I forgot who had posted it earlier, but when you get to texturing, use that one image as a guide that specifies where a normal map should be implemented
[QUOTE=Jacen;33946568]This one? [img_thumb]http://i279.photobucket.com/albums/kk144/jacen91/captain.png[/img_thumb] [editline]when[/editline] If so then it is still being worked on. I had to remove the wrap around the neck as I couldn't rig it properly. Sadly I also accidentally deleted the backup that had the neck wrap. I need to practice rigging more. That's also the reason I scrapped that pyro model I was making.[/QUOTE] My only comment is the eyes need to be a tad bit less shiny. You are also required to make a heart coffee mug to go with it.
[QUOTE=Skunkrocker;33943484][img]http://cloud.steampowered.com/ugc/612720649860279821/12FFD1CEDB6317E572783CDE5C1B76E643A0FCF8/[/img][/QUOTE] Maybe you can low tyhe contrast on the wood, making it a bit lighter, and the nails darker, more like the pain train one. also, I think you should reduce a little bit more the phong on the wood: reduce the contrast and bright on the alpha channel to fo the wood. At least try this small changes, they don´t need a total redesign or colors
anyone know a good way to UVW unwrap models? every time 3ds does it, the render template image doesn't fit perfectly with the model.
[QUOTE=Jacen;33946568]This one? [img_thumb]http://i279.photobucket.com/albums/kk144/jacen91/captain.png[/img_thumb] [editline]when[/editline] If so then it is still being worked on. I had to remove the wrap around the neck as I couldn't rig it properly. Sadly I also accidentally deleted the backup that had the neck wrap. I need to practice rigging more. That's also the reason I scrapped that pyro model I was making.[/QUOTE] i'd give the lenses an envmap and strong small phong instead of the textured highlights
[QUOTE=The_Broker;33937443]Greetings everyone, does anybody have a link to the Demoman Genie lamp that was released I think in this emporium? I can't seem to find it. Thanks! I mean this, it was released right?[/QUOTE] No, it was submitted to workshop only.
[QUOTE=Quinnjdq;33946673]My only comment is the eyes need to be a tad bit less shiny. You are also required to make a heart coffee mug to go with it.[/QUOTE] It's not shiny. That's textured on to keep the style of the comic. And what should I do with the mug. I don't want to make it a melee because the only two weapons it could replace are the saxxy and the objector.
[QUOTE=Jacen;33946904]It's not shiny. That's textured on to keep the style of the comic. And what should I do with the mug. I don't want to make it a melee because the only two weapons it could replace are the saxxy and the objector.[/QUOTE] Couldn't you just use the animations for those items and have it replace a diffrent weapon? I realize that the eyes are textures and meant to keep the art style but they look painted on and strange, I would do what Blaholtzen suggested.
[QUOTE=Petachepas;33928097][IMG]http://img11.imageshack.us/img11/6203/sniperknife.png[/IMG][/QUOTE] Looking for a good texturer for this one. I has also a weird edge in both side of the blade that splits the phong into to different shines instead of a flat shine for the the entire blade. i have tried everything, so if you can take a look too, it will be great.
[QUOTE=Petachepas;33947017]Looking for a good texturer for this one. I has also a weird edge in both side of the blade that splits the phong into to different shines instead of a flat shine for the the entire blade. i have tried everything, so if you can take a look too, it will be great.[/QUOTE] uh, you want to keep that edge split.
[QUOTE=Quinnjdq;33946950]Couldn't you just use the animations for those items and have it replace a diffrent weapon?[/QUOTE] Not to my knowledge.
[QUOTE=Jacen;33947198]Not to my knowledge.[/QUOTE] Hm, I could have sworn that was entirely possible seeing as you can have the saxxy replace other items by just having it create an mdl of the same name as the item you want to replace.
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