• Emporium XLII
    3,503 replies, posted
[img]http://speedcap.net/img/c64f6a257f284e2d75634be3955dccbd/f3271603.png[/img] Finally unwrapped this after several months of it just sitting there.
FUS RO DAH Yeah its just for fun/practice. [IMG]http://dl.dropbox.com/u/34311597/hoovy.gif[/IMG]
[QUOTE=Doughnut Bear;33774692][IMG]http://img14.imageshack.us/img14/7672/2011121700002e.jpg[/IMG] [IMG]http://img7.imageshack.us/img7/3518/2011121700001k.jpg[/IMG] tested ingame, edited some stuff to reduce clipping. added the wrap around the ammo clip. removed the second lense cover to keep it like the default sniper in the regard. removed the indents o the scope as the ones on the front of the gun are more than enough. still more work to do.[/QUOTE] You should make the lens cover's support larger or thicker. Right now, it looks a bit flimsy.
Anyone here good with rigging, and will be willing to rig some junk for me? (got 2 or 3 projects i need rigging done on.)
[img]http://i.imgur.com/07OZk.png[/img] gonna try and make the witcher hair less ugly. [i]it's not going well[/i]
[QUOTE=El Fonz0;33775154]But what if you have multiple of the hats and paint them different colors, and don't have the same amount of rollers? Huh? Huh?[/QUOTE] I was suggesting it's only painted the color of the hat when your wearing it so that wouldn't be an issue so have multiple of the same hat
[img_thumb]http://puu.sh/aU7Z[/img_thumb] [i]Soon.[/i]
So before i go much further in my comandervideo head. Is his head round, or square? I think its round. [img_thumb]http://i.imgur.com/zqlgJ.png[/img_thumb] Also, is the visor thing an innie, or an outie you think?
[QUOTE=A_Guardian;33775811]So before i go much further in my comandervideo head. Is his head round, or square? I think its round. [img_thumb]http://i.imgur.com/zqlgJ.png[/img_thumb] Also, is the visor thing an innie, or an outie you think?[/QUOTE] If you're going to give it depth, it's probably an innie. Rounded would make more sense as well. Perhaps to give it more character, add a few dents to the helmet. The texture, rather than being pure black and clear, could be rusted or dirty.
[QUOTE=A_Guardian;33775512]Anyone here good with rigging, and will be willing to rig some junk for me? (got 2 or 3 projects i need rigging done on.)[/QUOTE] Yeah, hit me up.
[QUOTE=Unisath;33775868]If you're going to give it depth, it's probably an innie. Rounded would make more sense as well. Perhaps to give it more character, add a few dents to the helmet. The texture, rather than being pure black and clear, could be rusted or dirty.[/QUOTE] I'm thinking i'm gonna make it round. Looks better imo. [img_thumb]http://i.imgur.com/drlP1.png[/img_thumb]
[QUOTE=Darkomni;33775792][img_thumb]http://puu.sh/aU7Z[/img_thumb] [i]Soon.[/i][/QUOTE] Is that a railgun ?!
[QUOTE=A_Guardian;33775905]I'm thinking i'm gonna make it round. Looks better imo. [img_thumb]http://i.imgur.com/drlP1.png[/img_thumb][/QUOTE] The way the sprite is, it looks more rounded anyway.
[QUOTE=A_Guardian;33775811]So before i go much further in my comandervideo head. Is his head round, or square? I think its round. [img_thumb]http://i.imgur.com/zqlgJ.png[/img_thumb] Also, is the visor thing an innie, or an outie you think?[/QUOTE] His body is a cylinder with arms and legs. As proof, take a frontal image of him, his "eyes" do not extend to the full width of his head. Then take a side image of him, his eyes are still visible. If his head were a prism, his eyes would not be visible from the side because they would have to only take up a portion of the front of his face :eng101: Yes, I play a lot of the Bit.Trip series, what of it?
[QUOTE=Psychopath12;33775987]His body is a cylinder with arms and legs. As proof, take a frontal image of him, his "eyes" do not extend to the full width of his head. Then take a side image of him, his eyes are still visible. If his head were a prism, his eyes would not be visible from the side because they would have to only take up a portion of the front of his face :eng101: Yes, I play a lot of the Bit.Trip series, what of it?[/QUOTE] How's bit.trip beat? I'm loving Runner thus far.
[QUOTE=Unisath;33776004]How's bit.trip beat? I'm loving Runner thus far.[/QUOTE] Each game is pretty much a completely different game genre, but taking some scoring mechanics from the previous installments. If you have any idea what the story is about, they all are consistent with one another as far as that goes (but it usually goes way over everyone's heads). Flux is the only exception, it plays like Beat. If you like Pong/Breakout, go for it. There's a free demo too, if I'm not mistaken.
[QUOTE=Psychopath12;33775987]His body is a cylinder with arms and legs. As proof, take a frontal image of him, his "eyes" do not extend to the full width of his head. Then take a side image of him, his eyes are still visible. If his head were a prism, his eyes would not be visible from the side because they would have to only take up a portion of the front of his face :eng101: Yes, I play a lot of the Bit.Trip series, what of it?[/QUOTE] That was my thought as well. And look at the humble bundle promo. Looks very round. [img]http://cdn.humblebundle.com/6/hib4/upcoming-shelf.png[/img]
[QUOTE=A_Guardian;33776040]That was my thought as well. And look at the humble bundle promo. Looks very round. [img]http://cdn.humblebundle.com/6/hib4/upcoming-shelf.png[/img][/QUOTE] It's just the cartoon-y style I'd make him square
[QUOTE=LegndNikko;33776069]It's just the cartoon-y style I'd make him square[/QUOTE] Square doesn't look good. [img]http://wiki.teamfortress.com/w/images/3/3f/Top_Notch.png[/img] At all.
[QUOTE=Unisath;33776075]Square doesn't look good. [img]http://wiki.teamfortress.com/w/images/3/3f/Top_Notch.png[/img] At all.[/QUOTE] Looks fine, to me.
[QUOTE=A_Guardian;33776040]That was my thought as well. And look at the humble bundle promo. Looks very round. [img]http://cdn.humblebundle.com/6/hib4/upcoming-shelf.png[/img][/QUOTE] Looks more like a chamfered square to me. With a slight curve on the flats but still enough to be seen as square.
Working on the round one right now. Maybe i will do the square one as well. Got a basic texture done. I think this black looks good. Now to figure out how to make it look Gooood. [img_thumb]http://i.imgur.com/9fG8z.png[/img_thumb]
[QUOTE=A_Guardian;33776271]Working on the round one right now. Maybe i will do the square one as well. Got a basic texture done. I think this black looks good. Now to figure out how to make it look Gooood. [img_thumb]http://i.imgur.com/9fG8z.png[/img_thumb][/QUOTE] [QUOTE=Unisath;33775868]Perhaps to give it more character, add a few dents to the helmet. The texture, rather than being pure black and clear, could be rusted or dirty.[/QUOTE] Base colors look good, but you don't want to make just a cylinder. :v:
[QUOTE=A_Guardian;33776271]Working on the round one right now. Maybe i will do the square one as well. Got a basic texture done. I think this black looks good. Now to figure out how to make it look Gooood. [img_thumb]http://i.imgur.com/9fG8z.png[/img_thumb][/QUOTE] You should make it hint at a welder's mask, maybe make the black a metallic look, and the white slightly transparent. I know he's not that way, but whatever.
[QUOTE=Unisath;33776281]Base colors look good, but you don't want to make just a cylinder. :v:[/QUOTE] Thats how i'm gonna make it look Goood. And i'm only sitting at 148 faces. So its not like i am limited on faces to do details. [QUOTE=Zadrave;33776288]You should make it hint at a welder's mask, maybe make the black a metallic look, and the white slightly transparent. I know he's not that way, but whatever.[/QUOTE] I'm gonna make the visor see through. (If i can remember how to set up the vmt.) And i think having hints of silver in the texture would be cool.
what's with all this "selfmade key" business? someone wants to trade me 20 normal keys for it...
[QUOTE=feloix13;33773815]You need to make it longer and a bit larger[/QUOTE] Yeah I've been messing with the size of it. It looks weird as shit no matter what because the Medic's head proportions are really funky.
[QUOTE=kfhammond;33776348]what's with all this "selfmade key" business? someone wants to trade me 20 normal keys for it...[/QUOTE] A few of us have thrown out the idea that because we got a self-made key, we're getting a share of the key profits from this week, the week that you can only get our items from Nice crates. Valve hasn't said anything regarding the matter.
[QUOTE=Demon!;33776447]A few of us have thrown out the idea that because we got a self-made key, we're getting a share of the key profits from this week, the week that you can only get our items from Nice crates. Valve hasn't said anything regarding the matter.[/QUOTE] I was thinking the same thing. Well what is the actual key worth? i was jsut going to use it to open a nice crate, but i realized there should only be about 14 self-made winter keys. and people have started requesting me to trade for it... whats it worth?
-snip wrong thread-
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