[QUOTE=Deodorant;33958219]I have no intention to drama about it, and I am in no way offended. The self-proclaimed minors don't seem too traumatized either.
My point is... Eh, I don't really know what my point was. It's late in Sweden and I'm tired. Goodnight everyone. Penis. Mustache.
Sharks, on the other hand, have two, so it evens out.[/QUOTE]
[quote]Technically, male sharks don't have penises.[/quote]
[QUOTE=Sparkwire;33958258]Technically, male sharks don't have penises.[/QUOTE]
[URL="http://en.wikipedia.org/wiki/Clasper"]They have dual tube-shaped organs that fill the exact same function. Close enough, in my opinion.[/URL]
[QUOTE=Deodorant;33958219]Sharks, on the other hand, have two, so it evens out.[/QUOTE]
How else would we have 3 ways? :v:
Seriously though this is a TF2 mod emporium, not a Penis Emporium.
[QUOTE=Sharc;33958329]
not a Penis Emporium.[/QUOTE]
No girls on the internet boyo
[QUOTE=Mariner;33957879]Guys, normals [i]are[/i] part of TF2. They're essential for making cloth readable as fabric instead of metal, for instance. What people [i]mean[/i] when they say normals aren't part of the style is that they aren't used to [i]hyper-detail[/i] things with grime and pockmarks, etc.[/QUOTE]
I never said they weren't? I literally even said I use normals. However, they definitely aren't "essential".
[QUOTE=Doughnut Bear;33958150]wait a minute ALL animals have a penis? even the female ones :pwn:[/QUOTE]
Snails.
I'm seriously hoping for a mod to come clean up this animal penis discussion...
[img]http://speedcap.net/img/7f7478bfa95fdfeead3a53df25ea6dd2/cf1948e7.png[/img]
this stream really brought out the worst in me
I hope this'll make up for it
[QUOTE=Hawt Koffee;33958876][img]http://speedcap.net/img/7f7478bfa95fdfeead3a53df25ea6dd2/cf1948e7.png[/img]
this stream really brought out the worst in me
I hope this'll make up for it[/QUOTE]
Oh boy newspaper sideburns.
[QUOTE=Inspecter;33958918]Oh boy newspaper sideburns.[/QUOTE]
get over it
I'm sticking with them
At least it's not bacon.
Since I got no replies over at the TIP thread I'll post about it here:
Currently working on the optional arm logos for the classes.
So far I've gathered up the ones from the wiki but I also plan on including the TFC logos.
NassimO already recreated the Classic Heavy logo but we really need the textures of the TFC; Pyro, Demo, Soldier and Sniper to recreate those.
Here's the optional logos for heavy so far:
[img]http://dl.dropbox.com/u/39556064/HWGlogos.jpg[/img]
I also made this Engineer logo:
[thumb]http://dl.dropbox.com/u/39556064/engineer_badge_RED%20copy.png[/thumb]
Going to try to make a couple of other optionl logos, for example a bone saw logo and a syringe logo for medic.
So if you're able to get me the TFC player textures or if you have any logos lying around, please post/send them to me!
[QUOTE=Hawt Koffee;33959039][img]http://speedcap.net/img/7f7478bfa95fdfeead3a53df25ea6dd2/0521a150.png[/img][/QUOTE]
You better fix the stream son. Me and square are still there waiting for you.
[QUOTE=Jalcober;33959199]You better fix the stream son. Me and square are still there waiting for you.[/QUOTE]
ended ages ago lads
not going back up
[QUOTE=Hawt Koffee;33959220]ended ages ago lads
not going back up[/QUOTE]
NUUUUUUUUUUUUUUUUUUUUUUUUUUUU
Come to [I]my[/I] stream instead!
[url]http://www.livestream.com/corndogninja[/url]
[img]http://speedcap.net/img/7f7478bfa95fdfeead3a53df25ea6dd2/22038d83.png[/img]
rigging on the gloves works nicely
Found all the TFC textures :D
[QUOTE=Svdl;33949615]Made a welding mask to go with the rest. Works with most hats (ones that go underneath the chin clip) and whatever miscs that go on or in the eyes.
[img]http://i.imgur.com/OPewL.jpg[/img][/QUOTE]
Is it just me or it looks like a chicken?
Just you.
Guys, I'm having a problem creating a texture.
[t]http://i.imgur.com/PvtqW.png[/t]
When i render to file, the 3ds Max window shows the render correctly, but the file ends up without the baked shadows.
I'm using Mental Ray with a Skylight, what am I doing wrong?
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=5753[/url]
Damn, these guys are smart.
[IMG]http://i.imgur.com/O9NpO.png[/IMG]
[QUOTE=Hawt Koffee;33959432][img]http://speedcap.net/img/7f7478bfa95fdfeead3a53df25ea6dd2/22038d83.png[/img]
rigging on the gloves works nicely[/QUOTE]
looks familiar [url]http://farm5.static.flickr.com/4116/4767165496_887e78bfaa_o.jpg[/url] speaking of said what ever happened to that
[IMG]http://i.imgur.com/SYIgQ.png[/IMG]
[QUOTE=Svdl;33949615]Made a welding mask to go with the rest. Works with most hats (ones that go underneath the chin clip) and whatever miscs that go on or in the eyes.
[img]http://i.imgur.com/OPewL.jpg[/img][/QUOTE]
That mask is hands down best mod I've seen in a while. It's still true to the form of what the Pyro is, and yet is different enough to be a viable option. It works with most of the hats and even the SFSE! It gives the Pyro a unique look, doesn't detract from the silhouette, and the texture is amazingly well produced. The apron is also a great mod, but that honestly in my opinion pales in comparison to that mask. That is awesome.
So finish it and submit already, I wanna click the 5 star button until my fingers break off and I have to start using my thumbs!
I dont know what i'm doing wrong.
According to SgtR007's tutorial it should work, but it wont compile.
[quote]$cd "C:\Users\Cutler Family\Documents\Chris's\Models\pyro_skull\output"
$modelname "player/items/pyro/pyro_tripwire_mask.mdl"
$model "body" "pyro_skull.smd"
$cdmaterials "models\player\items\pyro\"
$hboxset "default"
$hbox 0 "bip_head" -3.624 -8.164 -11.859 3.624 4.842 3.965
// Model uses material "models/player/items/pyro/pyro_tripwire_mask.vmt"
$surfaceprop "plastic"
$illumposition 6.424 0.000 100.878
$sequence idle "idle" fps 30.00
{
$jigglebone "Jaw_jiggle" {
is_flexible {
yaw_stiffness 100
yaw_damping 5
pitch_stiffness 100
pitch_damping 5
tip_mass 20
angle_constraint 15 }
}[/quote]
wont compile.
All i get is a GuiStudio error.
[quote]
ERROR: c:\users\cutler family\documents\chris's\models\pyro_skull\output\mdldecompiler.qc(11): - bad command {
ERROR: Aborted Processing on 'player/items/pyro/pyro_tripwire_mask.mdl'
[/quote]
I'm guessing it might just be finicky, but i've tried every combination i can think of to get it to work.
Which it hasnt done so far.
[QUOTE=A_Guardian;33961050]I dont know what i'm doing wrong.
According to SgtR007's tutorial it should work, but it wont compile.
wont compile.
All i get is a GuiStudio error.
I'm guessing it might just be finicky, but i've tried every combination i can think of to get it to work.
Which it hasnt done so far.[/QUOTE]
[QUOTE]$cd "C:\Users\Cutler Family\Documents\Chris's\Models\pyro_skull\output"
$modelname "player/items/pyro/pyro_tripwire_mask.mdl"
$model "body" "pyro_skull.smd"
$cdmaterials "models\player\items\pyro\"
$hboxset "default"
$hbox 0 "bip_head" -3.624 -8.164 -11.859 3.624 4.842 3.965
// Model uses material "models/player/items/pyro/pyro_tripwire_mask.vmt"
$surfaceprop "plastic"
$illumposition 6.424 0.000 100.878
$sequence idle "idle" fps 30.00
$jigglebone "Jaw_jiggle" {
is_flexible {
yaw_stiffness 100
yaw_damping 5
pitch_stiffness 100
pitch_damping 5
tip_mass 20
angle_constraint 15 }
}[/QUOTE]
This should do it.
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