[QUOTE=Captain Chalky;34634471]Really? With all the pickups, enemy weapons and dispensers, you just can't run out of ammo in TF2 anyway! The infinite ammo is pretty much cosmetic and will only prove useful in Zombie Fortress and Vs Saxton Hale, and rarely in real gamemodes.
I've honestly never ran out of ammo except for pistol as a Scout, unless I was playing Zombie Fortress. Any other class or weapon? Never.
Okay, I'll bite. What's so unbalanced in the Pomson?[/QUOTE]
1. It has infinite ammo.
2. Its' hitbox is fucking ridiculous.
3. It steals ubercharge and cloak, which makes medic and spy - the only two classes most effective against engineers - completely worthless.
4. It reloads really fast.
5. It does retarded amounts of damage, considering it's other qualities.
6. [quote]The beam deals damage to any enemies that are touching it every 45 milliseconds and can hit the same target repeatedly[/quote]
7. It literally has no downsides.
8. It penetrates multiple targets.
Need I go on?
[QUOTE=Strongbad;34635051]1. It has infinite ammo.
2. Its' hitbox is fucking ridiculous.
3. It steals ubercharge and cloak, which makes medic and spy - the only two classes most effective against engineers - completely worthless.
4. It reloads really fast.
5. It does retarded amounts of damage, considering it's other qualities.
6.
7. It literally has no downsides.
8. It penetrates multiple targets.
Need I go on?[/QUOTE]
1. I've never ever run out of ammo on any class on any weapon eve. The shit's everywhere
2. Ok, I'll give you that
3. Demo and Soldier are actually best for this
4. Ok, I'll give you that
5. Not really
6. N/A
7. I'll agree with this one too needs a few more downsides
8. Ok ?
[QUOTE=ned_ballad;34633348]also as of right now, Medic has twice as many votes as Medic[/QUOTE]
v:v:v
the jetpack would probably be a misc that shoots out a fire particle when you double jump
I want the scout pack so I can become the rocketer :v:
Also they should make another misc/hat for the medic and not just goggles
[editline]10th February 2012[/editline]
[QUOTE=Bryceanater;34632879]Maybe the medigun is going to be like the supports heal/hurt gun, it will drain health from enemies to gain health/ubercharge[/QUOTE]
Or be like the combat healer and be able to heal up to 3-4 targets at the same time (but with a slower health rate than the normal medigun)
[quote]Tell us what you'd like to see - One, t'other, [b]both[/b], or fall down the stairs and crack your head on the concrete are all valid responses - get voting![/quote]
That noted, I want more Medic stuff in the game.
BOTH, i can imagine the comic already, the Scout running away from the Medic who wants to cut him open to get back Archimides, and the rocket lands.
[QUOTE=NoName-;34636090]BOTH, i can imagine the comic already, the Scout running away from the Medic who wants to cut him open to get back Archimides, and the rocket lands.[/QUOTE]
Wacky shenanigans ensue and Scout runs into the rockets with Medic chasing him.
The Pomsom is just the Righteous Bison, but without the penalty to buildings and with a slight bonus against Medics and Spies (but not a significant one).
I've yet to see somebody complain about the Bison, yet you complain about the Pomsom, even in the same areas that are the EXACT SAME AS THE BISON.
Veredict: Shotgun master race.
The Widowmaker is pretty cool
[QUOTE=Eriorguez;34636175]The Pomsom is just the Righteous Bison, but without the penalty to buildings and with a slight bonus against Medics and Spies (but not a significant one).
I've yet to see somebody complain about the Bison, yet you complain about the Pomsom, even in the same areas that are the EXACT SAME AS THE BISON.
Veredict: Shotgun master race.[/QUOTE]
Actually the pomson does have the reduced damage to buildings attribute, but for some reason it's hidden.
[QUOTE=Captain Chalky;34636662]Only if you aren't planning to build much.[/QUOTE]
on the contrary, if you can aim you have near infinite metal with the Gunslinger
[QUOTE=ned_ballad;34636625]The Widowmaker is pretty cool[/QUOTE]
Shotgun, Wrangler and Jag as main Engi loadout.
Widowmaker, Pistol and Gunslinger as secondary Engi loadout.
Even if it is my least played class, it isn't so bad.
[QUOTE=ned_ballad;34636690]on the contrary, if you can aim you have near infinite metal with the Gunslinger[/QUOTE]
Does the Widowmaker use the Frontier Justice spread? It seems like shots stay tighter than they do with the Shotgun. Or I may just be crazy.
But yeah, if you are able to learn it, the Widowmaker can be insane.
Widowmaker is nice, but I can almost never find a use for it - when playing normal sentry engie, I usually have dispenser up, when playing minisentry engie, I'm quite aggresive and each collected weapon gives enough metal to build a minisentry. Plus revenge crits are too awesome.
Well it can be a bit more efficient since you don't have to reload every six shots, but that's about it I guess.
Widowmaker's nice, I just like having the Frontier Justice more.
[video=youtube;PeTq3s9mIzI]http://www.youtube.com/watch?v=PeTq3s9mIzI&list=UUUi-xgEyrv6h9rXJSIDNTqg&index=14&feature=plpp_video[/video]
One thing I have a real issue with in the concept art for the Scout pack: It uses the same boring straight gray color scheme for the gun as was found on the Manmelter. The Manmelter is the most visually boring weapon in the game.
Actually, that gun's stock is brown and the details on the fin are lighter.
I like the Scout one better. It's more interesting.
The medic one looks kind of boring.
watch those gloves not show up in the view
... :(
[QUOTE=ned_ballad;34643230]watch those gloves not show up in the view
... :([/QUOTE]
Just like every other thing that would realistically show up in first person.
Legs, for example.
I upvoted both, but I want the Medic one more. :v:
[QUOTE=Psychopath12;34643402]Just like every other thing that would realistically show up in first person.
Legs, for example.[/QUOTE]
Or wristbands
[t]http://wiki.teamfortress.com/w/images/c/c0/Backpack_Essential_Accessories.png[/t]
[QUOTE=ned_ballad;34643230]watch those gloves not show up in the view
... :([/QUOTE]
Maybe if Scout wins the update that brings it will also implement first-person miscs!!!!!!!!!!!
[QUOTE=CharlesMan;34644963]Maybe if Scout wins the update that brings it will also implement first-person miscs!!!!!!!!!!![/QUOTE]
Purity Fist.
[QUOTE=CharlesMan;34644963]Maybe if Scout wins the update that brings it will also implement first-person miscs!!!!!!!!!!![/QUOTE]
I want both to win.
I honestly do.
[QUOTE=Corndog Ninja;34644607]Or wristbands
[t]http://wiki.teamfortress.com/w/images/c/c0/Backpack_Essential_Accessories.png[/t][/QUOTE]
[IMG]http://wiki.teamfortress.com/w/images/thumb/a/a5/Backpack_Bootie_Time.png/90px-Backpack_Bootie_Time.png[/IMG]
[IMG]http://wiki.teamfortress.com/w/images/thumb/8/89/Backpack_B-ankh%21.png/90px-Backpack_B-ankh%21.png[/IMG]
[IMG]http://wiki.teamfortress.com/w/images/thumb/3/33/Backpack_Steel_Pipes.png/90px-Backpack_Steel_Pipes.png[/IMG]
Right there with you
If I knew the first thing about making soundpacks, I'd be all up on making one for the Medic using this.
[media]http://www.youtube.com/watch?v=_OZoD4sKKsc&list=FLxIMnjR_4SDu43BQUbw0DAQ&index=3&feature=plpp_video[/media]
-snip- I may have already posted that here :v:
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