[QUOTE=eatdembeanz;34737177]If I knew the first thing about making soundpacks, I'd be all up on making one for the Medic using this.
[media]http://www.youtube.com/watch?v=_OZoD4sKKsc&list=FLxIMnjR_4SDu43BQUbw0DAQ&index=3&feature=plpp_video[/media][/QUOTE]
go go go= "Move those legs you cowards."
we fight to live, and we live to fight = battle cry.
ubercharge ready = "Ready, are you?"
;3
[QUOTE=HyperTails;34633911]Would need some hefty downside.[/QUOTE]
No random crits.
[QUOTE=yellowoboe;34760847]No random crits.[/QUOTE]
-5% damage against buildings.
Medic is destroying Scout...
I hope they make both... why won't people vote for both...
iv'e got a feeling it's less about "who gets in and who doesn't" and more a case of "who gets the more prominent stats/role in the comic"
[img]https://fbcdn-sphotos-a.akamaihd.net/hphotos-ak-snc7/s720x720/402619_353636947991608_194606733894631_1140596_1138752473_n.jpg[/img]
[img]https://fbcdn-sphotos-a.akamaihd.net/hphotos-ak-ash4/s720x720/431644_353637654658204_194606733894631_1140598_1531779320_n.jpg[/img]
From the [url=http://www.facebook.com/DrGrordborts?sk=photos]facebook page.[/url]
"Mule molestor"
I knew I should've finished the Saboteur.
[t]http://dl.dropbox.com/u/33549121/saboteur.bmp[/t]
[editline]21st February 2012[/editline]
I want to email valve, who should I email to make sure to get a response?
[QUOTE=Recurracy;34800462]I knew I should've finished the Saboteur.
[t]http://dl.dropbox.com/u/33549121/saboteur.bmp[/t]
[editline]21st February 2012[/editline]
I want to email valve, who should I email to make sure to get a response?[/QUOTE]
EVERYONE.
[QUOTE=Damoman;34800374][img]https://fbcdn-sphotos-a.akamaihd.net/hphotos-ak-ash4/s720x720/431644_353637654658204_194606733894631_1140598_1531779320_n.jpg[/img]
From the [url=http://www.facebook.com/DrGrordborts?sk=photos]facebook page.[/url][/QUOTE]
I'm going to go ahead and assume the Anti-Deathray will have something to do with reviving dead teammates?
[QUOTE=lilguy;34801440]I'm going to go ahead and assume the Anti-Deathray will have something to do with reviving dead teammates?[/QUOTE]
Or it's just a pun on the word deathray? Going by that logic you would assume that the cow mangler makes mince out of cows as it's special ability.
[QUOTE=lilguy;34801440]I'm going to go ahead and assume the Anti-Deathray will have something to do with reviving dead teammates?[/QUOTE]
Not gonna happen. It's not an Anti-Deathray in that it reverses death, it's an Anti-Deathray in that it does the opposite thing to a deathray (and the thing a deathray does is kill you), that is, make you healthier.
[QUOTE=lilguy;34801440]I'm going to go ahead and assume the Anti-Deathray will have something to do with reviving dead teammates?[/QUOTE]
+Ubercharge can revive dead teammates.
-can not revive players who are gibbed
-no overheal
[QUOTE=Bryceanater;34801517]+Ubercharge can revive dead teammates.
-can not revive players who are gibbed
-no overheal[/QUOTE]
due to a bug you can uber living teammates and they will live FOREVER
it could be something like heal faster with low health
Fires a beam of healing that faces straight ahead of Medic, but cannot lock on
Heals people by aiming at them, but no lock-on
Can quickly heal large groups of allies
It takes something Valve added specifically because of gameplay concerns, and removes it to give people something new to try.
It would still have uber and overheal, it only messes with the abilities of the heal beam itself
[QUOTE=ned_ballad;34801603]Fires a beam of healing that faces straight ahead of Medic, but cannot lock on
Heals people by aiming at them, but no lock-on
Can quickly heal large groups of allies
It takes something Valve added specifically because of gameplay concerns, and removes it to give people something new to try.
It would still have uber and overheal, it only messes with the abilities of the heal beam itself[/QUOTE]
To help with group healing, it could possibly even arc to nearby friendlies like a chain of electricity, though the bolt will be weaker/slower each successive chain.
[QUOTE=royaldanney;34801485]Or it's just a pun on the word deathray? Going by that logic you would assume that the cow mangler makes mince out of cows as it's special ability.[/QUOTE]
Well, I suppose.
But, the Engineer is a cowboy and the Cow Mangler was meant to screw with the Engineer by disabling his buildings. Although, I don't think I want to know what the Mule Molester does.
Scout's weapons also look easy to implement, considering neither would require new animations
[QUOTE=Captain Chalky;34801936]Since they did improved concept art for both packs while Medic is already going to win the voting, it's safe to assume they are doing both.
I also love how people will whine how "the Spy should get the Saboteur 66" just because the name says "Saboteur". It an obvious pistol, not a revolver.[/QUOTE]
I think people were kind of hoping on it being for Spy because their facebook comment implying at the time, and that it would have meant new animations that could be used to later make Spy primaries that aren't Revolvers. But I guess they changed their mind since thing. Scout might at the very least get some sort of new reload anything for the Saboteur but that's about it I imagine, disappointed in the Medic Primary now since at first it looked like a pistol that wouldn't require Needlegun animations.
[QUOTE=ned_ballad;34802058]Scout's weapons also look easy to implement, considering neither would require new animations[/QUOTE]
The only thing they'd have to do is add a "Pump" reload animation for both of the weapons.
Or maybe they'll be lazy and take the FaN animation and play it back and forth to simulate pumping :v:
[QUOTE=Kegan;34802116]The only thing they'd have to do is add a "Pump" reload animation for both of the weapons.
Or maybe they'll be lazy and take the FaN animation and play it back and forth to simulate pumping :v:[/QUOTE]
or no animations like manmelter
[QUOTE=k2.;34802148]or no animations like manmelter[/QUOTE]
That came to mind as well, here's hoping it's a good weapon. I'm REALLY liking the idea of a new scout pistol. and with infinite ammo too! That's gonna be a nice change seeing as the scout only carries... what? two clips?
[QUOTE=Kegan;34802162]That came to mind as well, here's hoping it's a good weapon. I'm REALLY liking the idea of a new scout pistol. and with infinite ammo too! That's gonna be a nice change seeing as the scout only carries... what? two clips?[/QUOTE]phlosjiaoghsiodghinator, they might give it ammo if they deem it a proper way to balance it
[QUOTE=k2.;34802186]phlosjiaoghsiodghinator, they might give it ammo if they deem it a proper way to balance it[/QUOTE]
The phlog I can understand because it's a flamethrower. But a scout with a bottomless supply of pistol rounds isn't going to be able to steamroll things
Still it makes for the Scout that never has to reload set. Probably the best Quick-fix buddy a Medic could ever ask for.
A Medic pistol seems so wrong.
[QUOTE=HyperTails;34802227]A Medic pistol seems so wrong.[/QUOTE]
It's so wrong but it feels SO good.
Soldier pistol felt weird too, but now it's one of my favourite weapons.
[QUOTE=NeoDement;34802312]Soldier pistol felt weird too, but now it's one of my favourite weapons.[/QUOTE]
i have one big problem with the grordbort pistols/secondaries, personally
they all look like the same thing from far away, and even up close in the middle of action, probably because they all have the same color scheme and the weird pointy thing on top
from memory, I can barely see a difference between this
[img]http://img1.uploadscreenshot.com/images/orig/2/5101141537-orig.png[/img]
and the Soldier's grordbort secondary.
beyond that they are really nice
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