TF2 General chat v6 - I have never made a thread edition
21,288 replies, posted
[h2]I like using the pyros default loadout.[/h2]
[QUOTE=NateDude;34114254][h2]I like using the pyros default loadout.[/h2][/QUOTE]
Axtinguisher is practically an upgrade though.
[QUOTE=NateDude;34114254][h2]I like using the pyros default loadout.[/h2][/QUOTE]
I think the only characters with reasonable default loadouts are the scout and heavy.
and demo.
[QUOTE=inertmudkip;34114297]Axtinguisher is practically an upgrade though.[/QUOTE]
While I'm not really good with it, I like using the Flare Gun. I think it's pretty fun.
Strange Shotgun, Strange Festive Flamethrower and Conscientous Objector bitches.
[QUOTE=LaughingStock;34114327]I think the only characters with reasonable default loadouts are the scout and [B]heavy.[/B]
and demo.[/QUOTE]
Sandvich.
[QUOTE=inertmudkip;34114297]Axtinguisher is practically an upgrade though.[/QUOTE]
Yeah, but you don't play a game to win, you play it FOR FUN.
And I think default is more fun tha axtinguisher.
[QUOTE=NateDude;34114366]Strange Shotgun, Strange Festive Flamethrower and Conscientous Objector bitches.[/QUOTE]
despite being technically identical to the default loadout, these are not your stock weapons
QED
Also, don't knock default Spy or Engineer.
[QUOTE=Ern;34114371]Sandvich.[/QUOTE]
Fatscout.
439 new posts.
Heck no.
[QUOTE=Markntosh;34114471]439 new posts.
Heck no.[/QUOTE]
Hahaha. Same story.
[QUOTE=Maruhai;34114379]Yeah, but you don't play a game to win, you play it FOR FUN.
And I think default is more fun tha axtinguisher.[/QUOTE]
Well, I play to win.
[QUOTE=TMBGFan;34114426]despite being technically identical to the default loadout, these are not your stock weapons
QED
Also, don't knock default Spy or Engineer.[/QUOTE]
They are identical in the way of how they act in gameplay.
So I don't give a fuck.
[QUOTE=inertmudkip;34114297]Axtinguisher is practically an upgrade though.[/QUOTE]
It's the reason why I don't use it, as well as the Equalizer.
Real men don't need upgrades.
[QUOTE=Zadrave;34114697]It's the reason why I don't use it, as well as the Equalizer.
Real men don't need upgrades.[/QUOTE]
Real men use downgrades.
[QUOTE=NateDude;34114629]They are identical in the way of how they act in gameplay.
So I don't give a fuck.[/QUOTE]
Your opponents can more easily identify what weapon you're holding because of the self-illum lights on the festive and the single-handed melee posing for the objector.
It just so happens that those two weapons aren't fearful at all, you only made yourself easier to pick out of a crowd as the person using not-scary weapons.
Hey guys, do any of you have any information on the new dupe? I keep hearing this stuff on outpost like "NO duped lvls pls!" and stuff like that.
[QUOTE=RedRibbonMurderer;34114729]Hey guys, do any of you have any information on the new dupe? I keep hearing this stuff on outpost like "NO duped lvls pls!" and stuff like that.[/QUOTE]
there was a duplication glitch a while back.
[QUOTE=Zadrave;34114739]there was a duplication glitch a while back.[/QUOTE]
Apparently there's another one.
[QUOTE=LaughingStock;34114327]I think the only characters with reasonable default loadouts are the scout and heavy.
and demo.[/QUOTE]
Spy and engineer too.
All characters have decent default weapons.
[QUOTE=Captain Chalky;34114081]So they are joking around the unbalanced Heavy loadout, Tommygruvich! Oh, how delightful! Wait, unbalanced Medic loadout? Yeah, there's the Übersaw but what else...
OVERDOSE? [B]OVERDOSE?[/B] [B][h2]OVERDOSE?![/h2][/B][/QUOTE]
Well yeah, it's not really gamebreaking but increasing movespeed for only 1 less damage per needle (I think) isn't really balanced
edit:
[QUOTE=Cructo;34114817]bonesaw[/QUOTE]
Once again the same could be said of all the stock melees barring the Wrench or Knife
[QUOTE=Cructo;34114817][t]http://wiki.teamfortress.com/w/images/9/95/Backpack_Bonesaw.png[/t][/QUOTE]
It still crits like a bitch though.
[QUOTE=inertmudkip;34114835]It still crits like a bitch though.[/QUOTE]
So does Shovel.
[QUOTE=Zadrave;34114846]So does Shovel.[/QUOTE]
So does every fucking other Melee weapon.
[QUOTE=Skunky;34114871]So does every fucking other Melee weapon.[/QUOTE]
Bushwanka a little more though
[QUOTE=Cructo;34114817][t]http://wiki.teamfortress.com/w/images/9/95/Backpack_Bonesaw.png[/t][/QUOTE]
That swing speed makes a huge difference, y'know. I just wish the Amputator didn't have it.
[QUOTE=Skunky;34114871]So does every fucking other Melee weapon.[/QUOTE]
correction, all the [B]ENEMIES[/B] melee weapons crit, yours dont, or either you crit and miss every fucking time
[QUOTE=mixshifter;34114966]That swing speed makes a huge difference, y'know. I just wish the Amputator didn't have it.[/QUOTE]
The swing speed difference only makes a difference if you absolutely [i]need[/i] to swing as fast as possible if someone is hugging your playermodel and you cannot run away. The slower speed on the ubersaw is completely useless because smart melee play involves backing away and closing the distance when swinging. It's a downside that can be mitigated by simply playing smartly.
I use the vita saw because I'm too scared to melee people as a medic.
[editline]8th January 2012[/editline]
[QUOTE=Psychopath12;34115031]The swing speed difference only makes a difference if you absolutely [i]need[/i] to swing as fast as possible if someone is hugging your playermodel and you cannot run away. The slower speed on the ubersaw is completely useless because smart melee play involves backing away and closing the distance when swinging.[/QUOTE]
I like running behind oblivious people as a scout and hitting them in the back of the head with my bat 5-10 times and then they'll end up turning around and killing me in one hit.
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