• Team Fortress 2 Update, 7th October
    158 replies, posted
New paint style for billycock?
* The Shortstop is now affected by tf_use_fixed_weaponspreads. What does this mean exactly?
[QUOTE=Cam00;25298573]* The Shortstop is now affected by tf_use_fixed_weaponspreads. What does this mean exactly?[/QUOTE] Means that it now works with those servers that have those specific square shotgun spreads
[QUOTE=Cam00;25298573]* The Shortstop is now affected by tf_use_fixed_weaponspreads. What does this mean exactly?[/QUOTE] LESS SPREAD MUAHAHAAa
I hope they fixed the Eternal Reward kill icons showing up.. Robin said it was an oversight and would be fixed. It better be in this patch but they just forgot to add it in the changelog.. it better be!
[QUOTE=SlashSpeed;25298303]* Dueling Mini-Game now drops with 5 uses. [/QUOTE] Oh c'mon, I want my 4 duels.
The Penetration kept engineers off 2fort battlements, now they're back to their annoying state.
[QUOTE=Orkel;25298505]At the moment it's a downgrade, not a sidegrade. It only works against retarded teams and the silent kills aren't enough to make up for the huge downside that is lack of disguise.[/QUOTE] How about: Your disguise is random?
I don't see anything in there about fixing the too-shiny hat textures. My billycock doesn't have a band anymore, and it looks like it was made of plastic...
* Fixed the Sandvich cooldown not occurring when the Heavy is hurt. OH GOD WHY * Fixed the Cowboy Hat colours Okey dokey.
[QUOTE]*The Battalion's Backup no longer gives rage for falling damage.[/QUOTE] I know I'm filling up with rage.
[quote]* Fixed the Heavy's hands being invisible. * Fixed being unable to equip customized shotguns & pistols on some classes. * Added Remove Name and Remove Paint features. * Achievement items and store promotion items are now usable in crafting. * Gifted items are now craftable and tradable. * The following hats now allow the paint to affect their color more...[/quote]Good. [quote]* Fixed the Sandvich cooldown not occurring when the Heavy is hurt. * Attempting to craft a non tradable item will result in a warning that the items produced by the craft will also be marked as non tradable. * The Sydney Sleeper no longer randomly crits. [/quote]Not-So-Good.
[QUOTE=Poketama;25298618] * Fixed the Cowboy Hat colours Okey dokey.[/QUOTE] Yea, I was a tad confused at that. I think it means the Ten Gallon though.
[QUOTE=dragon1972;25298381]:frown:[/QUOTE] When the Heavy is hurt. This means Heavy picnics will be executable!
Any images of the new hat?
Sombrero wasn't fixed what the fuck?
VALVe YOU JUST FUCKING BROKE MY FAVOURITE SNIPER RIFLE MOST PEOPLE ALREADY DIDN'T USE IT, WAY TO GO.
At least the Economy changes are awesome.
[QUOTE=Poketama;25298689]Sombrero wasn't fixed what the fuck?[/QUOTE] It was [img_thumb]http://img72.imageshack.us/img72/2761/arribaandale.png[/img_thumb]
I'm just glad I can finally get rid of the Alien Swarm hat and the halo.
[QUOTE=Populus89;25298621]I know I'm filling up with rage.[/QUOTE] your avatar goes well.
No mention of the L4D2 items? huh.
[quote]* Fixed the Sandvich cooldown not occurring when the Heavy is hurt. [/quote] DAMNIT! At least the picnics are still posible
[QUOTE=acfan;25298793]No mention of the L4D2 items? huh.[/QUOTE] they are already in the game. I still want to know what happens to painted items when you uncolor them. Do they just give back the paint or screw you over?
but not dropping :jerkbag:
wait does this mean I can craft my gibus holy shit
im ok with this update
[QUOTE=Corporal Yippie;25298821]wait does this mean I can craft my gibus holy shit[/QUOTE] You can't.
Why the hell they remove the penetration, that's what made that rife AWESOME.
Nevermind, this Update broke my Beta Engie skin, and my FrankenHud... :byodood:
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