• Nightmare Fortress - All of you -VS- All of THEM
    271 replies, posted
Add Gabe Newell = Win
[QUOTE=Captain Chalky;33730055]What ever you do, make the monsters from scrap. No slender spy or demothman. Be original.[/QUOTE] I want to say an engineer twisted so much he's like a rabid dog, on all fours.
[QUOTE=Max of S2D;33735484]that was actually the initial concept, but sadly, there's one big technical limitation: we're pretty much limited to wide open arenas because of the control we've got over AI.[/QUOTE] These NPCs will be using the same sort of AI as HHH, right? It could be a good idea to base room space on cp_manor, since most of the map takes place indoors, and HHH is still capable of maneuvering through said indoor areas pretty well. There's still the issue of airborne monsters though. Perhaps every airborne monster has a grounded form that it turns into depending on the terrain. Or you could separate the airborne monsters from the grounded ones and allow the airborne ones to only spawn on certain maps. [editline]15th December 2011[/editline] Or the main monsters could all have the ability to spawn hordes of weak minions that could drive players out into the open. That could need some balancing work though, since classes like Heavy could be able to take down said hordes with ease.
[QUOTE=IcyTruth;33734001]Similar to how Aperture was overgrown a bit in Portal 2?[/QUOTE] No, I mean like a rusty metal that almost looks like it itself [i]grew[/I] organically Portal 2 just looked like it was in a major state of disrepair [editline]15th December 2011[/editline] [QUOTE=Blooper Reel;33735834]Or the main monsters could all have the ability to spawn hordes of weak minions that could drive players out into the open. That could need some balancing work though, since classes like Heavy could be able to take down said hordes with ease.[/QUOTE] A good solution would be certain enemies that are weak to certain types of attacks Like one enemy could possibly be extremely hard to kill with bullets (like those from the minigun) but easy for a Pyros flamethrower to kill
i found this [IMG]http://cloud.steampowered.com/ugc/612719539707037032/D06061035B511DD26A541106CF4F4B3BA8CEBCB5/[/IMG]
[QUOTE=Blooper Reel;33735834]These NPCs will be using the same sort of AI as HHH, right?[/QUOTE] nope, they'll be using a custom AI. Sadly Valve has no documentation of their TF2 AI and as such I've build one from scratch
[QUOTE=Jonas Kaerlev;33738577]nope, they'll be using a custom AI. Sadly Valve has no documentation of their TF2 AI and as such I've build one from scratch[/QUOTE] Aha, I see. Sorry if I came off like I didn't know what I was talking about, I never really delved in to see how AI in TF2 works.
It's OK to PM ideas and concepts for monsters, right? As to not clog up the thread with tons of shit ideas and a handful of better ones? Asking because, I think I might have a nice (or at least decent) idea in mind (one for a more original monster, as opposed to taking a random class and transforming him into a monster).
sorry but I'm pretty much set on which monsters to include I'd love to hear gameplay or feature ideas here though!
[QUOTE=Jonas Kaerlev;33741191]sorry but I'm pretty much set on which monsters to include I'd love to hear gameplay or feature ideas here though![/QUOTE] can we play this? is the server up? been a while since i visted slag.
[QUOTE=Megaguy213;33742236]can we play this? is the server up? been a while since i visted slag.[/QUOTE] Not yet sadly :< Looks like it's just mainly in-testing at the moment. Don't think it's entirely fleshed out all the way yet either.
Care to explain how the Roses work?
[QUOTE=lol user;33744176]Care to explain how the Roses work?[/QUOTE] It is a mytery! A mystery, even!
I'm not sure what you're looking for specifically, but how about a Spy enemy that remains cloaked or camouflaged per-say. Like, you'd be able to see him, but he'd be sort of opaque and watery looking.
[QUOTE=Marik Bentusi;33676738]I'd love it if more "mistakes" like the snowman were to be added. [t]http://dl.dropbox.com/u/22370734/f96ae20c.png[/t] (originally done by Sparkwire afaik) It's the kind of Meta that makes horror a bit more immersive, and accidents can lead to some pretty creative designs alien and repulsive to the human mind. They are often also directly located in the Uncanny Valley, like it's doing a terrible job at trying to be human. Dollmaker Scout for example is clearly non-human and doesn't even try, so he's more boring to me than the other characters. And I haven't played The Binding of Isaac but these "monstrosities" modelers purge have always reminded me of aborted mutants. [B]If you google the victims of uranium ammunition over in Afghanistan you'll see what I mean.[/B] I like the idea and mod so far tho. Just don't make the filter such a vibrant purple/pink, it looks like Barbie-O-Vision. Maybe desaturate or outright darken it, but usually such effects should stem from the level design of course. I think Nightmare House 2 had a small overlay that darkened the edges if you want to check that out for inspiration (Free HL2:Ep2 mod).[/QUOTE] [img]http://benbur.net/files/2011-12-17_03-35-54.png[/img] heh
Dude, if you want good monster ideas, just look at the side effects of Agent Orange.
Nightmare Fortress teaser 2: [media]http://www.youtube.com/watch?v=o8m4NG0gLTo[/media] Think Mecha forgot to post this, as he uploaded it at around 1AM in the morning where he is.
It's just my hunch, after I've poked around in the alice games bestiary's, but I have a feeling we might see these two in this mod: [url=http://images.wikia.com/americanmcgeesalice/images/3/30/Samurai_Wasp_Archer.jpg]This as a sniper, since it's an archer and that fits sniper well.[/url] [url=http://images.wikia.com/americanmcgeesalice/images/5/50/Deadsailors.png]It's a pirate with bombs. I call demoman on this since he has a pirate set, though that may be pushing it.[/url] Just a guess though. (Which is probably waaay off.)
[QUOTE=lilguy;33761376]Nightmare Fortress teaser 2: [media]http://www.youtube.com/watch?v=o8m4NG0gLTo[/media] Think Mecha forgot to post this, as he uploaded it at around 1AM in the morning where he is.[/QUOTE] d'awww thanks!
Even if you said that you're set with the monsters, may i make a lil' suggestion? Why don't you make an enemy similiar to Serious Sam's Headless kamikazes? [media]http://www.youtube.com/watch?v=UEajhyHhqSU[/media] You know, support monsters that could blow up when the come close to you, dealing medium quantity of damage Edit: The pirate BoxinShrimp showed could be perfect for this kind of enemy
Shame you won't take in any more monster ideas, I had the idea of demonic vermin that continually impregnates itself and gives birth to smaller, faster spawn that harass the player (think Gonarch with her baby headcrabs but smaller and less tough) and crawls around slowly on four humanlike arms. Even made a concept for [URL="http://doctornuriel.deviantart.com/art/Bastard-194228151"]that masked abomination [/URL]a while back :v:
All thi stuff is cool, but I feel it isn't very [I]scary,[/I] frightening sure, but I've always had a bit of a mental thing that wouldn't let me treat those words as synonyms. Basically what I'm trying to say is, Could you make anything with lasting, or psycological far? Not the blood-and-gore jumps out at you type stuff, but things like that make you scared looking at it. Maybe all I'm asking for is a plot, but I've thought about this and I don't find any of it scary. If I were you, and I read this post, I might add a plot or something. I was thinking about Dreams in the Witchhouse (More about how that was the first book to scare me in my life) and the idea for this post just came to me, so I have no idea if it's gold or I just scare difficult.
Gotta love how people keep suggesting monsters after the page king OP said he's already set on which to include.
Even if he's set, I hope there's much work to come on the models. They look out of place, which makes them loose an edge. And the lack of animation on those with legs (when walking) gives it even less horror appeal.
Sorry to go against the grain here, but this looks extremely boring. It's like basically playing against bots, wait.. it's EXACTLY that! Also, combining two games does not make it original. I doubt American McGee and company would appreciate something like this.
[QUOTE=Captain Chalky;33765470]That doesn't mean he wouldn't select a good idea.[/QUOTE] uh [QUOTE=Jonas Kaerlev;33741191]sorry but I'm pretty much set on which monsters to include[/QUOTE]
[QUOTE=stand;33765906]Sorry to go against the grain here, but this looks extremely boring. It's like basically playing against bots, wait.. it's EXACTLY that! Also, combining two games does not make it original. I doubt American McGee and company would appreciate something like this.[/QUOTE] Mecha usually makes some fun game modes, actually. It's bound to be more fun when there's dozens of enemies and only a couple survivors fighting them off. My real concern is just in the current enemies, visually. Sliding around in a stock pose doesn't make for horror, or even good effect. At best, it looks comical. Detailed surrealism isn't working in their favor either. A two second paint job could be done over those Alice rips to make them a little more befitting.
Could be nice if there were some slower enemies too
[QUOTE=Doom14;33765996]Mecha usually makes some fun game modes, actually. It's bound to be more fun when there's dozens of enemies and only a couple survivors fighting them off. My real concern is just in the current enemies, visually. Sliding around in a stock pose doesn't make for horror, or even good effect. At best, it looks comical. Detailed surrealism isn't working in their favor either. A two second paint job could be done over those Alice rips to make them a little more befitting.[/QUOTE] they actually do have walk and run cycles, but they might be hard to see in that video
[QUOTE=stand;33765906]Sorry to go against the grain here, but this looks extremely boring. It's like basically playing against bots, wait.. it's EXACTLY that! Also, combining two games does not make it original. I doubt American McGee and company would appreciate something like this.[/QUOTE] Killing Floor is entirely vs bots, but that's fun, no? And I don't think it was entirely meant to be original at all in terms of art design. However, I can still assume it would be a nice break from the norm and not shabby at all. Parkour Fortress, which is heavily derived from Mirror's Edge, sees a [url=http://www.gametracker.com/server_info/66.150.121.42:27015/]constant flow of players everyday[/url] and it's not bad.
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