• The NAV Pack Thread
    137 replies, posted
[media]http://i47.tinypic.com/2ms0uud.jpg[/media] Hmm
[QUOTE=leach139;19045428][media]http://i47.tinypic.com/2ms0uud.jpg[/media] Hmm[/QUOTE] Thats common. They like to rape you with medic + heavy combos. You can force them to go to another class, though.
[QUOTE=Zuimzado;19045412]Create a server, choose map. After map is loaded, open console and type "tf_add_bot" [/QUOTE] It says Unknown command: tf_add_bot. :frown:
the navs work fine, the bots, however, do not. They don't know to go to the intelligence. I heard that payload DOES work, because it uses the same mechanic as CP. [editline]03:30AM[/editline] [QUOTE=Eight Bit;19045474]It says Unknown command: tf_add_bot. :frown:[/QUOTE] "tf_bot_add" it is.
Yes. It is confirmed that the bots dont go to the intelligence.
Oh, its tf_bot_add.
[B]ADDED:[/B] - Links are back! - Tutorial: how to use them. - Known bugs. Making PL/PLR navs.
This is amazing. I love you.
I'll do payload for you [editline]03:34AM[/editline] give me your steamname so i can add you and give you download, i can do it faster than you.
[QUOTE=jaggerestep;19045546]I'll do payload for you [editline]03:34AM[/editline] give me your steamname so i can add you and give you download, i can do it faster than you.[/QUOTE] Already did payload. Do tc, please. Check if it works too.
I added you to steam, my name is KILLICON, add me.
[QUOTE=jaggerestep;19045611]I added you to steam, my name is KILLICON, add me.[/QUOTE] Roger.
This is really awesome. I doubt the whole they don't go to intel is a bad thing, I mean come on, on 2fort it's always a stalemate with human players.
Guys, PL/PLR Pack incoming. Also TC Pack too (although its one map). You guys can send the custom map requests right now. If you guys want, I'll make a custom nav pack and ALL official maps nav pack. [editline]01:48AM[/editline] PL/PLR Pack has arrived!
HandleCommand_JoinClass( notme demo ) - invalid class name. That comes up whenever I try to put tf_bot_add. I've tried with sv_cheats on and off. Help. I just played a game of Dustbowl and it was working.. Oh, I think I did something with tf_bot_force_class, any way to get it to default again?
[QUOTE=Eight Bit;19045874]HandleCommand_JoinClass( notme demo ) - invalid class name. That comes up whenever I try to put tf_bot_add. I've tried with sv_cheats on and off. Help. I just played a game of Dustbowl and it was working..[/QUOTE] What map are you trying to use?
cp_dustbowl again. Apparently, to make it go to default, its " tf_bot_force_class "" ". Will try it.
[QUOTE=Eight Bit;19046015]cp_dustbowl again. Apparently, to make it go to default, its " tf_bot_force_class "" ". Will try it.[/QUOTE] Well, if you do that command, every single bot will go as that class.
Nevermind, it works now. Sorry for all the noobness.
[highlight]We are now taking requests for the Custom Maps NAV pack.[/highlight]
Wait, what happened? PL maps? That's awesome, but do they actually push the cart and all? I thought Valve said only Koth maps were supported. Did they actually mean only Koth maps had navs?
only KOTH was OFFICALLY added, but other types work if they use the same mechanics like CP, TC, Payload, they all use CP style stuff.
[QUOTE=Zuimzado;19046060][highlight]We are now taking requests for the Custom Maps NAV pack.[/highlight][/QUOTE] koth_moonshine_rc [url]http://www.fpsbanana.com/maps/118880[/url] ctf_decker_b9 [url]http://www.fpsbanana.com/maps/100654[/url] ctf_convoy_v2 [url]http://www.fpsbanana.com/maps/45247[/url] I think I did something wrong, I can't get the bots to leave the spawns in any of those maps.
[QUOTE=tankkiller;19046166]koth_moonshine_rc [url]http://www.fpsbanana.com/maps/118880[/url] ctf_decker_b9 [url]http://www.fpsbanana.com/maps/100654[/url] ctf_convoy_v2 [url]http://www.fpsbanana.com/maps/45247[/url] I think I did something wrong, I can't get the bots to leave the spawns in any of those maps.[/QUOTE] I'll test them. [B]ADDED:[/B] - New mirrors for all you mediafire haters.
CTFs are pointless IMO, they don't leave spawn, almost never at least.
[QUOTE=jaggerestep;19046181]CTFs are pointless IMO, they don't leave spawn, almost never at least.[/QUOTE] Yes, this is confirmed. We will add them but it is not guaranteed that they will work. Mariokart wont work either.
[QUOTE=Zuimzado;19046216]Yes, this is confirmed. We will add them but it is not guaranteed that they will work. Mariokart wont work either.[/QUOTE] See if you can get a koth_mariokart2_b2 nav - [url]http://www.fpsbanana.com/maps/110390[/url] Crashes when I try it. [editline]03:15PM[/editline] koth_lighthouse_rc5 nav - [url]http://filesmelt.com/downloader/koth_lighthouse_rc5.nav[/url] Though snipers don't seem to leave spawn; they just look around constantly.
Yeah, mariokart doesnt works in the no-objective map. We'll try that. Alternate mirrors added, thanks to KILLICON! [editline]02:22AM[/editline] [B]ADDED:[/B] - All Official Maps NAV Pack by GManFreeman (from the Steam Forums)
Is this Nav system like the one used in L4D and CS:S?
[QUOTE=Ziron;19046393]Is this Nav system like the one used in L4D and CS:S?[/QUOTE] I think not... Anyway to test?
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