• The NAV Pack Thread
    137 replies, posted
Uh, I tried nav_generate on a pl map and the bots like to hang around actual cap points. Is this the case for others?
[QUOTE=a2h;19046444]Uh, I tried nav_generate on a pl map and the bots like to hang around actual cap points. Is this the case for others?[/QUOTE] Its a known bug. But... Do they push the cart or they just hang around the cap? ADDED: Link to the custom navs directory.
[QUOTE=Zuimzado;19046465]Its a known bug. But... Do they push the cart or they just hang around the cap? ADDED: Link to the custom navs directory.[/QUOTE] People going towards the cart push it for a bit, then they'll move onto the cap point the cart is moving towards. Sometimes they'll move back towards the cart a bit from the point before moving back after a few seconds or so.
[QUOTE=a2h;19046494]People going towards the cart push it for a bit, then they'll move onto the cap point the cart is moving towards. Sometimes they'll move back towards the cart a bit from the point before moving back after a few seconds or so.[/QUOTE] Alright, when they get to the cap point, will they stay there forever? Cause I want to put that in Known Bugs. What I want to know: do they stay FOREVER at the points or do they stay for a couple of seconds? [editline]02:32AM[/editline] Also: If you liked this pack, rate me tools.
[QUOTE=Zuimzado;19046519]Alright, when they get to the cap point, will they stay there forever? Cause I want to put that in Known Bugs. What I want to know: do they stay FOREVER at the points or do they stay for a couple of seconds? [editline]02:32AM[/editline] Also: If you liked this pack, rate me tools.[/QUOTE] Forever, but may move back occasionally, only to go back to the point. So basically forever.
[QUOTE=a2h;19046589]Forever, but may move back occasionally, only to go back to the point. So basically forever.[/QUOTE] I'll put that on Known Bugs. What are the maps this happens? [editline]02:39AM[/editline] KOTH MarioKart doesnt works. [editline]02:40AM[/editline] We are adding custom CTFs that were requested so we dont have to generate them when they are supported.
[QUOTE=windwakr;19046755]These bots are pretty good. Offtopic: I didn't know you could gain achievements and items in non-VAC servers. I was quickly testing the bots and forgot to do the steps to turn VAC on for my server(for me I have to do "sv_pure 0;sv_lan 0;heartbeat"), and I got Jarate and a Soldier achievement while messing around with the bots. I confirmed VAC was off by looking at the server list. I always thought it had to be on to get that stuff.[/QUOTE] Hum... Wasn't there a bug that you could get achievements with sv_cheats 1? Maybe thats the son of that bug.
VAC is not connected to the item server. A non-secure server works as well as a VAC secure server.
Yeah, the bots don't move out of spawn on CTF maps, at least not most. I had a medic follow me around and heal me as I noclipped in and out of opposing spawns to see if bots went out. This is something Valve will probably fix eventually, hopefully.
[QUOTE=Zuimzado;19046620]I'll put that on Known Bugs. What are the maps this happens?[/QUOTE] Tested on badwater and a custom I made
This is some interesting stuff: "The TF2 navs are the same as the L4D and CS:S navs." Hummmm... Also, we would like to thank everyone that helped making those packs. I sent it to Valve, and I hope they'll like our work. Yes, I know, they can make it better. But now you have those navs! And you don't have to wait! Hooray! [editline]03:14AM[/editline] ADDED: - Another set of mirrors by kill coder.
would anyone like any more custom map navs?
Awesome, they work on Hydro. Now I can play Hydro forever and ever without an "rtv" in sight. :buddy:
Thanks for these, nice work. :)
Man your fast.
[QUOTE=Dave_Parker;19050483]Oh lol, mine complete in 30 seconds and never crash :buddy:[/QUOTE] Once again, it depends on the map. [editline]01:57PM[/editline] [QUOTE=powerchu;19050102]Man your fast.[/QUOTE] Thanks!
How about mach4. That would be nice.
[quote=baboo00;19054430]how about mach4. That would be nice.[/quote] ctf?
This looks good. Will try it ingame later.
[QUOTE=Omolong;19055891]This looks good. Will try it ingame later.[/QUOTE] Look out for bugs.
I was playing on dustbowl with a full server of bots + myself, and fuck I got raped. Bot snipers are way too hard.
I tried this NAV thing and ummm... i.... was.... OMFG. It is so awesome. BTW I got domianted by a bot :(. First he was demo (airshoot me). And then heavy (playing dustbowl. heavy medic rush on blu >.<).
I think only pyros work on ctf maps. At least, they were the only class that worked on ctf_2fort_xmas_v2.
Thanks, I'll use it tomorrow.
Pyro and medics work on ctf maps.
[QUOTE=Omolong;19060718]Pyro and medics work on ctf maps.[/QUOTE] Good, I'll add that to the OP.
I find that bots get stuck here on the second part of cp_egpyt, but I doubt there's anything you can do about that. [img]http://filesmelt.com/downloader/.tf2stuck_.png[/img]
Bots also get stuck on maps that have ladders. They can't go up them.
Did anyone see how are they fighting on Lumbeyard? This is ridiculous.
I nav_generate the nav for pl_goldrush and I didn't get the bug mentioned in the OP.
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