• December 19. 2011 Patch
    102 replies, posted
[IMG]http://wiki.teamfortress.com/w/images/c/c5/Painted_Wiki_Cap_256D8D.png[/IMG] Ok, move on. There's nothing to see here people!
[QUOTE=Mr. Tinder;33804066][img]http://i.imgur.com/WkhTS.png[/img] Interesting.[/QUOTE] [url=http://steamcommunity.com/sharedfiles/filedetails/?id=198]Craft it with a Medic weapon and[/url]
[QUOTE=Hunterdnrc;33804095]Bet you some guy contacted valve to propose in game to his wife.[/QUOTE] And just before she replies, a Spy wearing the Gibus charges in from behind in and backstabs both of them.
Are the new hats craftable now?
[QUOTE=RedRibbonMurderer;33812800]Are the new hats craftable now?[/QUOTE] not until thursday
[QUOTE=ned_ballad;33812802]not until thursday[/QUOTE] The tension is killing me. I was able to sell Half Life and CS:S for 10 ref and I want to craft these so bad :(
I think you might be able to craft the weta hats by using 4 refined + one of the new weapons I'm not positive though
[QUOTE=ned_ballad;33812850]I think you might be able to craft the weta hats by using 4 refined + one of the new weapons I'm not positive though[/QUOTE] Yes, you can do this
I don't have any of the new weapons though, and I really want the head warmer/brown bomber. I don't know if I should try and craft them or buy them.
[QUOTE=RedRibbonMurderer;33812886]I don't have any of the new weapons though, and I really want the head warmer/brown bomber. I don't know if I should try and craft them or buy them.[/QUOTE] You can't craft the hats. Or you couldn't last I checked.
[QUOTE=Grimhound;33812982]You can't craft the hats. Or you couldn't last I checked.[/QUOTE] Waiting for them to become craftable. Even though some people already have craft numbers on theirs.
what ever happened to that fly swatter?
if you have that much refined, you might as well just trade 2 or 3 refined for the hat you want
[QUOTE=RedRibbonMurderer;33813011]Waiting for them to become craftable. Even though some people already have craft numbers on theirs.[/QUOTE] You can craft all the new items except the special donated ones, they just don't have specific recipes. [editline]20th December 2011[/editline] [QUOTE=TF2Master;33813051]what ever happened to that fly swatter?[/QUOTE] It was stolen by the fly.
[QUOTE=ned_ballad;33813054]if you have that much refined, you might as well just trade 2 or 3 refined for the hat you want[/QUOTE] Problem is I want a brown bomber, and people are only selling them for about 13 ref each. I feel like I would be better off crafting them when they are craftable and atleast get something out of it if I don't craft what I want.
[QUOTE=ned_ballad;33813054]if you have that much refined, you might as well just trade 2 or 3 refined for the hat you want[/QUOTE] You're implying people will sell the new hats for less than 57.2 refined each.
[QUOTE=Izzy7s7;33813441]You're implying people will sell the new hats for less than 57.2 refined each.[/QUOTE] Some guy was lucky enough to get a brown bomber for 2 ref.
[video=youtube;iot1dmKJcEs]http://www.youtube.com/watch?v=iot1dmKJcEs[/video]
How much refined can i get for DoD:S?
[QUOTE=Dummkopfs!;33815619]How much refined can i get for DoD:S?[/QUOTE] Probably around 10 ref Anyone want to trade for Shadowground Survivor?
*cough*gotothegamesforitemsthread*cough*
I hope we get some more minor bug fixes for last week's weapons, here's some I noticed The Wrap Assasin uses the Sandman's Ball kill icon when you kill with it, there's a unique kill icon for this in the game, so it's easy to put in. The Manmelter uses the flaregun kill icon for kills from the flaregun. The afterburn kills use the proper kill icon, so again a simple fix for them The Spy-Cicle doesn't use the right draw sound effect, which bugs the crap out of me The Spy-Cicle also doesn't respawn with you, so you have to touch the resupply cabinet to get a new one after death the Mittens and Wrap Assassin don't have crit glow (they get to join the club!) Reflected Mannmelter shots turn into flares All the Flareguns use the Mannmelter's idle particles (the sparks and static out the barrel) Frontier Justice revenge crits are lost when teleporting with the Eureka The Pomson shoots WELL below the crosshair You are still prompted to haul buildings with the Eureka Get to it Valve!
[QUOTE=ned_ballad;33821937]I hope we get some more minor bug fixes for last week's weapons, here's some I noticed The Wrap Assasin uses the Sandman's Ball kill icon when you kill with it, there's a unique kill icon for this in the game, so it's easy to put in. The Manmelter uses the flaregun kill icon for kills from the flaregun. The afterburn kills use the proper kill icon, so again a simple fix for them The Spy-Cicle doesn't use the right draw sound effect, which bugs the crap out of me The Spy-Cicle also doesn't respawn with you, so you have to touch the resupply cabinet to get a new one after death the Mittens and Wrap Assassin don't have crit glow (they get to join the club!) Reflected Mannmelter shots turn into flares All the Flareguns use the Mannmelter's idle particles (the sparks and static out the barrel) Frontier Justice revenge crits are lost when teleporting with the Eureka The Pomson shoots WELL below the crosshair You are still prompted to haul buildings with the Eureka Get to it Valve![/QUOTE] You forgot the crit-switch bug that's present with the Manmelter that's existed since the Detonator was added. And the fact that using the Eureka Effect still grants the health+ammo+metal in arena mode. There's a bunch more, they're all documented on the wiki anyway :v:
Should email Valve instead
[QUOTE=NeoDement;33822024]Should email Valve instead[/QUOTE] Oooohhhh, Tooooooonnyyyyyy! :v:
they haven't listened to the other 2 huge lists of bugs and fixes I sent :x
[QUOTE=ned_ballad;33822086]they haven't listened to the other 2 huge lists of bugs and fixes I sent :x[/QUOTE] Maybe it's you... Give me the list, I'll give it a shot :v:
[QUOTE=Psychopath12;33822117]Maybe it's you... Give me the list, I'll give it a shot :v:[/QUOTE] [QUOTE=ned_ballad;33821937]I hope we get some more minor bug fixes for last week's weapons, here's some I noticed The Wrap Assasin uses the Sandman's Ball kill icon when you kill with it, there's a unique kill icon for this in the game, so it's easy to put in. The Manmelter uses the flaregun kill icon for kills from the flaregun. The afterburn kills use the proper kill icon, so again a simple fix for them The Spy-Cicle doesn't use the right draw sound effect, which bugs the crap out of me The Spy-Cicle also doesn't respawn with you, so you have to touch the resupply cabinet to get a new one after death the Mittens and Wrap Assassin don't have crit glow (they get to join the club!) Reflected Mannmelter shots turn into flares All the Flareguns use the Mannmelter's idle particles (the sparks and static out the barrel) Frontier Justice revenge crits are lost when teleporting with the Eureka The Pomson shoots WELL below the crosshair You are still prompted to haul buildings with the Eureka Get to it Valve![/QUOTE] Also scratch that, they fixed the Backwards Ballcap style names because I bugged F00l, but I really had to bug him. They don't listen :x
Can you bug him about the Scottish Handshake never breaking some more?
[QUOTE=ned_ballad;33821937]I hope we get some more minor bug fixes for last week's weapons, here's some I noticed Get to it Valve![/QUOTE] If you switch weapons instantly after firing a shot with the Manmelter, the projectile turns into a flare. Also, the fact that Manmelter shots can be reflected [I]even though it's stats tell otherwise.[/I] Yes, I am late, but that's a major flaw on Valve's side...
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