[QUOTE=NeoDement;34506493]And that's where the problem is, it would need a rather tricky bodygroup to work with the boot items already ingame.[/QUOTE]
More importantly Valve wanting less items that need bodygroups.
[QUOTE=Inspecter;34506588]More importantly Valve wanting less items that need bodygroups.[/QUOTE]
I find that hilarious, really. I remember back when they said "BODYGROUPS AIN'T NO THANG"
[QUOTE=PYC128;34506470]/flashback to seeing various male cheerleaders in early high school
*shivers*[/QUOTE]
why does that traumatize you
[QUOTE=NapyDaWise;34504563][img]http://speedcap.net/img/5861267f56806c0d3d707b41de737369/3a51c9a6.png[/img]
oooohh[/QUOTE]
So there is a god.
Guess I have to stop worshiping ted the bagel guy from that one starbucks by downtown.
Also now I can go in and fix all my spelling errors.
Yea!
So whats the character cap now?
[img_thumb]http://i.imgur.com/mfbYH.png[/img_thumb]
Who's gonna be the first one to make an unnecessarily long description that's actually words?
[QUOTE=Venezuelan;34506829]why does that traumatize you[/QUOTE]
[sp]Dicks.[/sp]
[QUOTE=blaholtzen;34502137]I made this concept a while back:
[img]http://dl.dropbox.com/u/39556064/concepts/conceptdemopack.jpg[/img]
based on the old demo concepts
Murphy actually modeled thees and i think the were finished but he hasn't uploaded them to the workshop yet[/QUOTE]
This is my favorite TF2 thing at the moment. I might even pay cash for it.
Could someone perhaps make a mod that replaces the Phlogistinator particle with the normal flamethrower one? The current particle is so massive and intensive that it reduces my FPS from 30-40 to 15 even on my FPS config. I can't actually use it because of this.
I WANT TO LEARN HOW TO MODEL
BUT I KEEP PROCRASTINATING AND DOING SHIT AND ABSBSBSBZN
le sigh.
[QUOTE=NateDude;34507392]I WANT TO LEARN HOW TO MODEL
BUT I KEEP PROCRASTINATING AND DOING SHIT AND ABSBSBSBZN
le sigh.[/QUOTE]
i have the potential to make thousands off tf2 if i could just make a decent item
but i'm too lazy to learn how to model and keep practicing
nehh
[QUOTE=Pocket Medic;34507621]i have the potential to make thousands off tf2 if i could just make a decent item
but i'm too lazy to learn how to model and keep practicing
nehh[/QUOTE]
Start of with simple shapes? I mean, my Flandre Wings model is just a stretched cone with a bunch of cubes squished :P
[QUOTE=Pocket Medic;34507621]i have the potential to make thousands off tf2 if i could just make a decent item
but i'm too lazy to learn how to model and keep practicing
nehh[/QUOTE]
We should start a club.
I'm the president though since its my idea.
[QUOTE=A_Guardian;34507714]We should start a club.
I'm the president though since its my idea.[/QUOTE]
el presidente
[QUOTE=Drsalvador;34507347]Could someone perhaps make a mod that replaces the Phlogistinator particle with the normal flamethrower one? The current particle is so massive and intensive that it reduces my FPS from 30-40 to 15 even on my FPS config. I can't actually use it because of this.[/QUOTE]
I'm pretty sure the Phog and Flamethrower flames have the same amount of particles. Infact, the Phog's should be easier on the system since it doesn't have to worry about collisions with the world.
[QUOTE=blaholtzen;34502137]I made this concept a while back:
[img]http://dl.dropbox.com/u/39556064/concepts/conceptdemopack.jpg[/img]
based on the old demo concepts
Murphy actually modeled thees and i think the were finished but he hasn't uploaded them to the workshop yet[/QUOTE]
[img]http://gamesprays.com/files/resource_media/preview/my-panis-approves-5440_preview.png[/img]
[QUOTE=HyperTails;34492165]Someone made a scouter for the Scout way back in Daimao's emporium, I think.[/QUOTE]
Not to be a buzzkill, but I also made this in december:
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=4697[/url]
[IMG]http://i227.photobucket.com/albums/dd305/zombieplasticclock/Scouter.png[/IMG]
[QUOTE=Szraneraxtq;34507767]I'm pretty sure the Phog and Flamethrower flames have the same amount of particles. Infact, the Phog's should be easier on the system since it doesn't have to worry about collisions with the world.[/QUOTE]
Yes but the Phlog lags me more because the particles themselves are like, more intensive on the system.
[QUOTE=ZombiPlastiClok;34507931]Not to be a buzzkill, but I also made this in december:
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=4697[/url]
[IMG]http://i227.photobucket.com/albums/dd305/zombieplasticclock/Scouter.png[/IMG][/QUOTE]
Should be "Scout-R 9001"
[QUOTE=blaholtzen;34502300]This did a lot I think:
[IMG]http://dl.dropbox.com/u/39556064/socks2.jpg[/IMG][/QUOTE]
I would enjoy style without any patterns, then it would match to demoman's shirt. Also it will be paintable? If so we should have paintable shirt too.
[QUOTE=NateDude;34507392]I WANT TO LEARN HOW TO MODEL
BUT I KEEP PROCRASTINATING AND DOING SHIT AND ABSBSBSBZN
le sigh.[/QUOTE]
lol, thats how i felt when i started modeling, MAN WERE MY FIRST ITEMS TERRIBAD! i mean they didn't even look like anything, they were bad.. thats when i just started fiddling with commands, if effect was undesired then just undo it. basically you have to just make a shape, and fiddle with every command on it to see what each thing does.
What are the thoughts on this wood grain I have so far?
[IMG]http://img.photobucket.com/albums/v730/emrfish6/nr_v1-1_wip3.png[/IMG]
[url=http://files.gamebanana.com/skins/butterfly.zip][img]http://dl.dropbox.com/u/33846352/butterflypromo.png[/img][/url]
Inspired from the "Butterfly" blade from Dota 2 [img]http://www.dota2wiki.com/images/1/10/Butterfly.png[/img] someone suggested to make it as a Butterfly Knife for the Spy. I immediately liked the idea and 10 hours later, look at the result!
[img]http://dl.dropbox.com/u/33846352/butterfly.jpg[/img]
and this is the first of a Dota 2 serie.
[url=http://www.youtube.com/watch?v=MNennPAS_Ao[/url]Watch it animated on youtube![/url]
[QUOTE=majan222;34508449]Also it will be paintable? If so we should have paintable shirt too.[/QUOTE]
No, demoman shoes are weapon replacements and not paintable. And paintable shirt?! Are you crazy?
Late but must complement. Them demo shoes are sexy. At first I liked the original version but now the new version kinda grew on me. I can see it in game. Well made and good job.
I did some better concepting for the deadly catch (Fish strapped to sniper's back) before it gets made.
I'll leave it to you lot to decide which fish to use, as I like both designs.
[img]http://dl.dropbox.com/u/6993235/Experimental/sniper/World%20Monster/Finals.png[/img]
[QUOTE=mixshifter;34500915]am i the only one who really hates red on blue and blue on red
like, no matter how logical it is, i fucking hate it. i hate the itsy bitsy spyder for it[/QUOTE]
heartwarming
[QUOTE=Pie_Tony;34509082]I did some better concepting for the deadly catch (Fish strapped to sniper's back) before it gets made.
I'll leave it to you lot to decide which fish to use, as I like both designs.
[/QUOTE]
I'd definitively go with the T-Bass. Is the second one supposed to be a Pharaoh Perch?
[QUOTE=BossRoss;34509358]I'd definitively go with the T-Bass. Is the second one supposed to be a Pharaoh Perch?[/QUOTE]
Quiet you.
Stop revealing my inspirations.
[sp]But I do hope they're different enough visually though from those.[/sp]
[QUOTE=KiMiK;34509555]Kaboom!
[IMG]http://img594.imageshack.us/img594/3057/14779812.jpg[/IMG][/QUOTE]
Sexy, but I think it would benefit from a different colour scheme as most grenade launchers I've seen follow the same scheme as the original.
It's something to make it look even more different and unique.
Make a custom grenade for it with the ribs from the grip :)
[QUOTE=Deity Link;34508549][url=http://files.gamebanana.com/skins/butterfly.zip][img]http://dl.dropbox.com/u/33846352/butterflypromo.png[/img][/url]
Inspired from the "Butterfly" blade from Dota 2 [img]http://www.dota2wiki.com/images/1/10/Butterfly.png[/img] someone suggested to make it as a Butterfly Knife for the Spy. I immediately liked the idea and 10 hours later, look at the result!
[img]http://dl.dropbox.com/u/33846352/butterfly.jpg[/img]
and this is the first of a Dota 2 serie.
[url=http://www.youtube.com/watch?v=MNennPAS_Ao[/url]Watch it animated on youtube![/url][/QUOTE]
post it on the steam workshop please
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